mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-23 20:04:50 +01:00
369 lines
15 KiB
C
369 lines
15 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */
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VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channels, sample_rate, interleave, is_loop_samples = 0;
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size_t body_size, stream_size, file_size;
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uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0;
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coding_t coding_type;
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int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0;
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/* checks */
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/* .ads: actual extension
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* .ss2: demuxed videos (fake?)
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* .pcm: Taisho Mononoke Ibunroku (PS2)
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* .adx: Armored Core 3 (PS2)
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* (extensionless): MotoGP (PS2)
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* .800: Mobile Suit Gundam: The One Year War (PS2) */
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if (!check_extensions(sf, "ads,ss2,pcm,adx,,800"))
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goto fail;
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if (!is_id32be(0x00,sf,"SShd") &&
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!is_id32be(0x20,sf,"SSbd"))
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goto fail;
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if (read_32bitLE(0x04,sf) != 0x18 && /* standard header size */
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read_32bitLE(0x04,sf) != 0x20) /* True Fortune (PS2) */
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goto fail;
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/* base values (a bit unorderly since devs hack ADS too much and detection is messy) */
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{
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codec = read_32bitLE(0x08,sf);
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sample_rate = read_32bitLE(0x0C,sf);
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channels = read_32bitLE(0x10,sf); /* up to 4 [Eve of Extinction (PS2)] */
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interleave = read_32bitLE(0x14,sf); /* set even when mono */
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switch(codec) {
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case 0x01: /* official definition */
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case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */
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coding_type = coding_PCM16LE;
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/* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */
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if (sample_rate == 12000 && interleave == 0x200) {
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sample_rate = 48000;
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interleave = 0x40;
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coding_type = coding_DVI_IMA_int;
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/* should try to detect IMA data but it's not so easy, this works ok since
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* no known games use these settings, videos normally are 48000/24000hz */
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}
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break;
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case 0x10: /* official definition */
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case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */
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coding_type = coding_PSX;
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break;
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case 0x00: /* PCM16BE from official docs, probably never used */
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default:
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VGM_LOG("ADS: unknown codec\n");
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goto fail;
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}
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}
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/* sizes */
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{
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file_size = get_streamfile_size(sf);
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body_size = read_32bitLE(0x24,sf);
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/* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */
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if (body_size + 0x28 > file_size) {
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body_size = file_size - 0x28;
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}
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/* True Fortune: weird stream size */
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if (body_size * 2 == file_size - 0x18) {
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body_size = (body_size * 2) - 0x10;
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}
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stream_size = body_size;
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}
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/* offset */
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{
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start_offset = 0x28;
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/* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */
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/* detection depends on files being properly ripped, so broken/cut files won't play ok */
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if (file_size - body_size >= 0x800) {
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start_offset = 0x800; /* aligned to sector */
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/* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */
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VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size);
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}
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/* "ADSC" container */
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if (coding_type == coding_PSX
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&& read_32bitLE(0x28,sf) == 0x1000 /* real start */
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&& read_32bitLE(0x2c,sf) == 0
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&& read_32bitLE(0x1008,sf) != 0) {
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int i;
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int is_adsc = 1;
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/* should be empty up to data start */
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for (i = 0; i < 0xFDC/4; i++) {
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if (read_32bitLE(0x2c+(i*4),sf) != 0) {
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is_adsc = 0;
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break;
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}
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}
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if (is_adsc) {
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start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */
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/* stream_size doesn't count start offset padding */
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}
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}
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}
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/* loops */
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{
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uint32_t loop_start, loop_end;
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loop_start = read_32bitLE(0x18,sf);
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loop_end = read_32bitLE(0x1C,sf);
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loop_flag = 0;
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/* detect loops the best we can; docs say those are loop block addresses,
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* but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */
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if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) {
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if (codec == 0x02) { /* Capcom codec */
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/* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */
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loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */
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loop_start_offset = loop_start * 0x10;
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ignore_silent_frame_capcom = 1;
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}
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else if (read_32bitBE(0x28,sf) == 0x50414421) { /* "PAD!" padding until 0x800 */
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/* Super Galdelic Hour: loop_start is PCM bytes */
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loop_flag = 1;
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loop_start_sample = loop_start / 2 / channels;
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is_loop_samples = 1;
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}
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else if ((loop_start % 0x800 == 0) && loop_start > 0) { /* sector-aligned, min/0 is 0x800 */
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/* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */
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/* offset is absolute from the "cavia stream format" container that adjusts ADS start */
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loop_flag = 1;
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loop_start_offset = loop_start - 0x800;
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ignore_silent_frame_cavia = 1;
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}
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else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */
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/* Katakamuna: loop_start is address * 0x10 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x10;
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}
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}
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else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF
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&& loop_end > 0) { /* ignore Kamen Rider Blade and others */
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#if 0
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//todo improve detection to avoid clashing with address*0x20
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if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */
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/* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x10;
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loop_end_offset = loop_end * 0x10;
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}
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#endif
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if (loop_end <= body_size / 0x200 && coding_type == coding_PCM16LE) { /* close to body_size */
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/* Gofun-go no Sekai: loops is address * 0x200 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x200;
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loop_end_offset = loop_end * 0x200;
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}
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else if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */
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/* Armored Core - Nexus: loops is address * 0x70 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x70;
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loop_end_offset = loop_end * 0x70;
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}
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else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */
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/* Armored Core - Nine Breaker: loops is address * 0x20 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x20;
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loop_end_offset = loop_end * 0x20;
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}
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else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) {
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/* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x20;
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loop_end_offset = loop_end * 0x20;
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}
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else if (loop_end <= body_size / 0x10 && coding_type == coding_PSX
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&& (read_32bitBE(0x28 + loop_end*0x10 + 0x10 + 0x00, sf) == 0x00077777 ||
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read_32bitBE(0x28 + loop_end*0x10 + 0x20 + 0x00, sf) == 0x00077777)) {
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/* not-quite-looping sfx, ending with a "non-looping PS-ADPCM end frame" [Kono Aozora ni Yakusoku, Chanter] */
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loop_flag = 0;
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}
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else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) ||
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(loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) {
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/* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */
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loop_flag = 1;
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loop_start_sample = loop_start;
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loop_end_sample = loop_end;
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is_loop_samples = 1;
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}
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}
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//todo Jet Ion Grand Prix seems to have some loop-like values at 0x28
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//todo Yoake mae yori Ruriiro na has loops in unknown format
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}
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/* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */
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if (coding_type == coding_PSX) {
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off_t offset, min_offset;
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offset = start_offset + stream_size;
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min_offset = offset - interleave;
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do {
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offset -= 0x10;
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if (read_8bit(offset+0x01,sf) == 0x07) {
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stream_size -= 0x10*channels;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */
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}
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else if (read_32bitBE(offset+0x00,sf) == 0x00000000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
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read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000) {
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stream_size -= 0x10*channels; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */
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}
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else if (read_32bitBE(offset+0x00,sf) == 0x00007777 && read_32bitBE(offset+0x04,sf) == 0x77777777 &&
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read_32bitBE(offset+0x08,sf) == 0x77777777 && read_32bitBE(offset+0x0c,sf) == 0x77777777) {
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stream_size -= 0x10*channels; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */
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}
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else if (read_32bitBE(offset+0x00,sf) == 0x0C020000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
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read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 &&
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ignore_silent_frame_cavia) {
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stream_size -= 0x10*channels; /* ignore silent frame [ex. cavia games] */
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}
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else if (read_32bitBE(offset+0x00,sf) == 0x0C010000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
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read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 &&
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ignore_silent_frame_capcom) {
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stream_size -= 0x10*channels; /* ignore silent frame [ex. Capcom games] */
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}
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else {
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break; /* standard frame */
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}
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}
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while(offset > min_offset);
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/* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->coding_type = coding_type;
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vgmstream->interleave_block_size = interleave;
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vgmstream->layout_type = layout_interleave;
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vgmstream->meta_type = meta_ADS;
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switch(coding_type) {
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case coding_PCM16LE:
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vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
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break;
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case coding_PSX:
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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break;
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case coding_DVI_IMA_int:
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vgmstream->num_samples = ima_bytes_to_samples(stream_size, channels);
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break;
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default:
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goto fail;
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}
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if (vgmstream->loop_flag) {
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if (is_loop_samples) {
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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}
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else {
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switch(vgmstream->coding_type) {
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case coding_PCM16LE:
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vgmstream->loop_start_sample = pcm16_bytes_to_samples(loop_start_offset, channels);
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vgmstream->loop_end_sample = pcm16_bytes_to_samples(loop_end_offset, channels);
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break;
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case coding_PSX:
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset, channels);
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset, channels);
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break;
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default:
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goto fail;
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}
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}
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/* when loop_end = 0xFFFFFFFF */
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if (vgmstream->loop_end_sample == 0)
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vgmstream->loop_end_sample = vgmstream->num_samples;
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/* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */
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if (vgmstream->loop_end_sample > vgmstream->num_samples)
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* ****************************************************************************** */
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/* ADS in containers */
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VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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/* checks */
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if (!check_extensions(sf, "ads"))
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goto fail;
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if (read_32bitBE(0x00,sf) == 0x41445343 && /* "ADSC" */
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read_32bitBE(0x04,sf) == 0x01000000) {
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/* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */
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subfile_offset = 0x08;
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}
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else if (read_32bitBE(0x00,sf) == 0x63617669 && /* "cavi" */
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read_32bitBE(0x04,sf) == 0x61207374 && /* "a st" */
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read_32bitBE(0x08,sf) == 0x7265616D) { /* "ream" */
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/* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */
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subfile_offset = 0x7d8;
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}
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else {
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goto fail;
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}
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subfile_size = get_streamfile_size(sf) - subfile_offset;
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_ads(temp_sf);
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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