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41
dist/popnhax/popnhax.xml
vendored
41
dist/popnhax/popnhax.xml
vendored
@ -19,8 +19,6 @@
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<freeze_timer __type="bool">0</freeze_timer>
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<freeze_timer __type="bool">0</freeze_timer>
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<!-- Force skip menu and long note tutorials without a card -->
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<!-- Force skip menu and long note tutorials without a card -->
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<skip_tutorials __type="bool">0</skip_tutorials>
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<skip_tutorials __type="bool">0</skip_tutorials>
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<!-- Force full options to display (useful when no numpad is available) -->
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<force_full_opt __type="bool">0</force_full_opt>
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<!-- Stage management -->
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<!-- Stage management -->
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<!-- Premium free (unlimited stages per credit) -->
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<!-- Premium free (unlimited stages per credit) -->
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@ -33,17 +31,38 @@
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<!-- Bring back score challenge in the game for servers supporting it (only for kaimei onwards) -->
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<!-- Bring back score challenge in the game for servers supporting it (only for kaimei onwards) -->
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<score_challenge __type="bool">0</score_challenge>
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<score_challenge __type="bool">0</score_challenge>
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<!-- Audio offset -->
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<!-- Offset the audio by x ms (negative plays audio earlier). This will disable keysounds -->
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<audio_offset __type="s8">0</audio_offset>
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<!-- Visual offset -->
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<!-- Visual offset -->
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<!-- Hidden+ setting (press 0 for advanced options) is now a visual offset adjust (negative means you have to hit earlier) -->
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<!-- Hidden+ setting (press 0 for advanced options) is now a visual offset adjust (negative means you have to hit earlier) -->
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<hidden_is_offset __type="bool">0</hidden_is_offset>
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<hidden_is_offset __type="bool">0</hidden_is_offset>
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<!-- Display offset adjust value on score result screen (requires hidden_is_offset, won't be sent over network) -->
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<!-- Display offset adjust value on score result screen (requires hidden_is_offset, won't be sent over network) -->
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<show_offset __type="bool">0</show_offset>
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<show_offset __type="bool">0</show_offset>
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<!-- Display fast/slow counter on result screen even on judge+ off/lost/panic -->
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<show_fast_slow __type="bool">0</show_fast_slow>
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<!-- Audio offset -->
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<!-- Option patches -->
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<!-- Offset the audio by x ms (negative plays audio earlier). This will disable keysounds -->
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<!-- Auto set hi-speed to match previously set BPM (0: off, 1: target higher bpm on soflan, 2: target lower bpm on soflan, 3: target longest bpm on soflan) -->
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<audio_offset __type="s8">0</audio_offset>
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<hispeed_auto __type="u8">0</hispeed_auto>
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<!-- Default target BPM, 0 to disable (requires hispeed_auto) -->
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<!-- Note: target is still updated when manually changing hi-speed (except soflan and "?" charts) -->
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<hispeed_default_bpm __type="u16">0</hispeed_default_bpm>
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<!-- IIDX-like hard gauge (start with full gauge, instant fail if gauge drops to 0) -->
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<!-- Gauge details: increment: +0.1% for each cool/great/good (like spicy gauge), decrement: -9% for each bad, or -4.5% if gauge <=30% ) -->
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<iidx_hard_gauge __type="bool">0</iidx_hard_gauge>
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<!-- Force full options by default (useful when no numpad is available) -->
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<force_full_opt __type="bool">0</force_full_opt>
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<!-- Guide SE defaults to OFF (useful for Battle mode) -->
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<guidese_off __type="bool">0</guidese_off>
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<!-- All net Ojama default to OFF (useful for Local mode) -->
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<netvs_off __type="bool">0</netvs_off>
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<!-- Result screen display patches -->
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<!-- Details on result screen by default (no need to press yellow button) -->
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<show_details __type="bool">0</show_details>
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<!-- Fast/Slow counter on result screen even on judge+ off/lost/panic -->
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<show_fast_slow __type="bool">0</show_fast_slow>
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<!-- Input polling -->
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<!-- Input polling -->
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<!-- 1000Hz polling rate (no more shifting timing windows/magic bpm, consistent scoring independently of framerate) -->
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<!-- 1000Hz polling rate (no more shifting timing windows/magic bpm, consistent scoring independently of framerate) -->
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@ -118,4 +137,12 @@
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<!-- Dump applied translations and dll runtime data to help debug translation -->
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<!-- Dump applied translations and dll runtime data to help debug translation -->
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<translation_debug __type="bool">0</translation_debug>
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<translation_debug __type="bool">0</translation_debug>
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<!-- HARD Gauge alteration modes -->
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<!-- Turn hard gauge into survival gauge (1: former COURSE gauge (-3.42%), 2: NORMAL gauge decrease rate (-4.99%), 3: IIDX HARD gauge decrease rate (-9%), 4: HARD gauge decrease rate (-19.94%)) -->
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<survival_gauge __type="u8">0</survival_gauge>
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<!-- Survival gauge has IIDX-like decrease rate adjustment (decrease amount halved when gauge is at 30% or less) -->
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<survival_iidx __type="bool">0</survival_iidx>
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<!-- Set survival gauge increase rate to spicy (+01/+01 instead of +02/+01) -->
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<survival_spicy __type="bool">0</survival_spicy>
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</popnhax>
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</popnhax>
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@ -6,8 +6,10 @@
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struct popnhax_config {
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struct popnhax_config {
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bool practice_mode;
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bool practice_mode;
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bool hidden_is_offset;
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bool hidden_is_offset;
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bool iidx_hard_gauge;
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bool show_offset;
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bool show_offset;
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bool show_fast_slow;
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bool show_fast_slow;
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bool show_details;
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bool pfree;
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bool pfree;
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bool quick_retire;
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bool quick_retire;
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bool back_to_song_select;
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bool back_to_song_select;
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@ -22,6 +24,8 @@ struct popnhax_config {
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bool freeze_timer;
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bool freeze_timer;
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bool skip_tutorials;
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bool skip_tutorials;
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bool force_full_opt;
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bool force_full_opt;
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bool netvs_off;
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bool guidese_off;
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bool patch_db;
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bool patch_db;
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bool disable_expansions;
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bool disable_expansions;
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@ -42,6 +46,11 @@ struct popnhax_config {
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uint8_t debounce;
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uint8_t debounce;
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bool enhanced_polling_stats;
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bool enhanced_polling_stats;
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int8_t enhanced_polling_priority;
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int8_t enhanced_polling_priority;
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uint8_t hispeed_auto;
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uint16_t hispeed_default_bpm;
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uint8_t survival_gauge;
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bool survival_iidx;
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bool survival_spicy;
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};
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};
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#endif
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#endif
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1489
popnhax/dllmain.cc
1489
popnhax/dllmain.cc
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