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MaiDXR/Assets/Scripts/Networks/DebugButton.cs

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using UnityEngine;
using Unity.Netcode;
public class DebugButton : MonoBehaviour
{
private void OnGUI() {
GUILayout.BeginArea(new Rect(10, 10, 100, 300));
if (JsonConfig.HasKey("MultiplayerDebugButton"))
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{
if (!JsonConfig.GetBoolean("MultiplayerDebugButton")) return;
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if (GUILayout.Button("Host")) GetComponent<StartManager>().StartHost();
if (GUILayout.Button("Client")) GetComponent<StartManager>().StartClient();
if (GUILayout.Button("Stop")) GetComponent<StartManager>().StopAll();
}
else
JsonConfig.SetBoolean("MultiplayerDebugButton", false);
GUILayout.EndArea();
}
}