Rizu/Rizu.Core/Rizu.Core.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4241A369-1619-4450-8182-CB66F447985F}</ProjectGuid>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Rizu.Core</RootNamespace>
<AssemblyName>Rizu.Core</AssemblyName>
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<Version>0.1.2</Version>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="Assembly-CSharp">
<HintPath>..\External\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\External\UnityEngine.JSONSerializeModule.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\External\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Exporter.cs" />
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<Compile Include="ForceAcceptAllCertificateHandler.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Models\BatchManual.cs" />
<Compile Include="Models\BatchManualDan.cs" />
<Compile Include="Models\BatchManualMatchingClass.cs" />
<Compile Include="Models\BatchManualMeta.cs" />
<Compile Include="Models\BatchManualOptional.cs" />
<Compile Include="Models\BatchManualRankUp.cs" />
<Compile Include="Models\BatchManualResponseBody.cs" />
<Compile Include="Models\BatchManualScore.cs" />
<Compile Include="Models\BatchManualScoreJudgements.cs" />
<Compile Include="Models\ImportDocument.cs" />
<Compile Include="Models\ImportErrContent.cs" />
<Compile Include="Models\ImportProgress.cs" />
<Compile Include="Models\ImportStatusResponseBody.cs" />
<Compile Include="Models\SessionInfoReturn.cs" />
<Compile Include="Models\TachiResponse.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
<Compile Include="ScoreConversion.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>