mirror of
https://gitea.tendokyu.moe/beerpsi/Rizu.git
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92 lines
4.4 KiB
XML
92 lines
4.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
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Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4241A369-1619-4450-8182-CB66F447985F}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Rizu.Core</RootNamespace>
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<AssemblyName>Rizu.Core</AssemblyName>
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<Version>0.1.2</Version>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="System.Data"/>
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<Reference Include="System.Xml"/>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\External\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\External\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>..\External\UnityEngine.JSONSerializeModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>..\External\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Config.cs" />
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<Compile Include="Exporter.cs" />
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<Compile Include="ForceAcceptAllCertificateHandler.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="Models\BatchManual.cs" />
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<Compile Include="Models\BatchManualDan.cs" />
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<Compile Include="Models\BatchManualMatchingClass.cs" />
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<Compile Include="Models\BatchManualMeta.cs" />
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<Compile Include="Models\BatchManualOptional.cs" />
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<Compile Include="Models\BatchManualRankUp.cs" />
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<Compile Include="Models\BatchManualResponseBody.cs" />
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<Compile Include="Models\BatchManualScore.cs" />
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<Compile Include="Models\BatchManualScoreJudgements.cs" />
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<Compile Include="Models\ImportDocument.cs" />
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<Compile Include="Models\ImportErrContent.cs" />
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<Compile Include="Models\ImportProgress.cs" />
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<Compile Include="Models\ImportStatusResponseBody.cs" />
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<Compile Include="Models\SessionInfoReturn.cs" />
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<Compile Include="Models\TachiResponse.cs" />
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<Compile Include="ScoreConversion.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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