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WACVR/Assets/Script/Configuration/Config.cs

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using System.Collections;
using WindowsInput.Native;
using UnityEngine;
public class Config
{
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public int CaptureMode = 3;
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public int CaptureFPS = 4;
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public bool CaptureDesktop = false;
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public int DesktopIndex = 0;
public int SpectatorMode = 2;
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public int SpectatorFPS = 2;
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public float SpectatorFOV = 40;
public float SpectatorSmooth = 0.05f;
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public float[] TPCamPosition = new float[3] { -0.6f, 1.8f, -1.2f };
public float[] TPCamRotation = new float[3] { 23, 35, 0 };
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public float HandSize = 0.08f;
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public float HandX = 0;
public float HandY = 0;
public float HandZ = 0;
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public float PlayerHeight = 0;
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public int Skybox = 0;
public int Enviroment = 1;
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public float HapticDuration = 0.1f;
public float HapticAmplitude = 0.75f;
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public int TouchSampleRate = 3;
public int HandTrackingMode = 1;
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public float Threshold = 0.3f;
public bool TouchAirWall = false;
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public bool UseIPCLighting = true;
public bool UseIPCTouch = true;
public float LightStrength = 1.25f;
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public int TestKeyBind = 40;
public int ServiceKeyBind = 41;
public int CoinKeyBind = 31;
public int CustomKeyBind = 170;
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public bool FlatShadedRing = false;
public bool DynamicProbe = true;
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public bool PostProcess = true;
public int AntiAliasing = 0;
public string batFileLocation = "";
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}