39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
# WACVR
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A VR arcade emulator
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## Current stage
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- Successfully started the game itself
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- Successfully initialized touch
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- Successfully send touch signal
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- Successfully enabled Freeplay and tested the touch signal in game
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## Current issue
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- capture display white screen issue (set game priority in taskmanager to real-time many solve)
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## Quick guide
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- Port binding is same as my other repo MaiDXR
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- add "[touch] enable=0" to ini file
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## Configuration
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A ``config.json`` is automatically created in the WACVR root on startup
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- ``Skybox``: the current skybox selected for use (Default: 0)
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- ``Height``: the offset from default height that the player is moved (Default: 0.0)
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- ``ThirdPerson``: whether or not the camera is in third person (Default: true)
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- ``CaptureMode``: the method uWindowCapture will use for window capture
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- ``0``: PrintScreen
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- ``1``: BitBlt
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- ``2``: Windows Graphics Capture
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- ``3``: Automatic (Recommended, Default)
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- ``CaptureFramerate``: the framerate to capture the game at (Default: 60)
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- ``CaptureDesktop``: whether to capture the specific window or a full monitor
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- ``CaptureDesktopNumber``: the monitor to capture if you're capturing a full monitor
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## Why this repo now?
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I don't have much time and enough skills to make this project by myself. I'm not familiar with Unreal Engine etc. So I want this project to be a community project.
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