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<p align="center">
<img src="https://user-images.githubusercontent.com/58159635/140600257-f712fc48-d09a-4a5e-a78d-e7c65ca19b80.png">
</p>
# OpenTaiko
原TJAPlayer3-Develop-BSQTJAPlayer3的精神继承者。
- 当前版本Pre v0.6.0 b2
- Discordhttps://discord.gg/aA8scTvZ6B
- Discord日语https://discord.gg/CJ4nTkpy7t
OpenTaiko Russian Text (#658) * Chinese text of Character Descriptions and some PuchiCharas Chinese text of Character Descriptions and some PuchiCharas provided as they recently added. * A minor revision. * Fix some careless misses Fix careless misses that lead to reading issues. But I’m sorry that I cannot check by running in game and I don’t know what kind of environment is missing. * Language Key Name Correction There is a language key name typo corrected. Hereby the correction is made. * OpenTaiko Russian Text With the implementation of the Russian text, OpenTaiko could be barely enough to influence across the globe by using Japanese and five initial UN working languages (English, French, Chinese, Russian, Spanish) (Arabic has been added in 1973). What’s more, there are only both PTB and Daijiro 3 support Russian language. However, some Russian texts in Daijiro 3 are unacceptable, and OpenTaiko doesn’t even want to lose against it. I have started to learn Russian (Russia) by English (United States) since the beginning of 2021 and I have played several Russian games, which helped me on the usage of words. I haven’t use Chinese to learn it like other classmates due to my personal situation. Though it is major in Russia, which I learn and use, it may also give reference in Ukraine, Belarus, Latvia, Moldova, Kazakhstan, and Kyrgyzstan, and keeps on influencing Central and Eastern Europe nowadays. That’s why Russian can be one of six UN working languages. Despite these above, these do not mean I support Russia’s operations. With the motivation given by the context above, I have implemented Russian into OpenTaiko by referencing English instead of Chinese. Most text has been implemented with the great help of English, and French has also given me hint on verb conjugations, as Russian also takes grammar important and works similarly like both English and French I know as well. Fortunately, the font OpenWorld-Memories uses supports Russian with its accents, this gives great advantage to implement. Linings adapt to skin OpenWorld-Memories only, so there could be some problems occur while using other custom skin. However, nameplate titles are easily affected by player’s gender, so there are slashes and parenthesizes in some gender-affectable titles. What’s more, some declensions, like casing lead by counting and prepositions, make trouble in grammatical cooperation by using the same spelling, so I had to use word stem and a period dot to temporarily solve this problem like Microsoft does. If this request is accepted, I will be very appreciated and start to continue both Chinese and Russian text synchronically. Otherwise, if there is no mean to merge this request, I will ultimately forfeit this request and keep my original pace on only Chinese. * Recall 2nd patch files & Chinese Revision Temporarily recall 2nd-patch files for 1st merging, make Chinese option description lining adapt to skin, and fill Chinese folder description.
2024-07-26 14:23:17 +02:00
译者注由README-EN.md翻译。最近一次更新时间2024年7月26日
(译者注:编译指南:[https://github.com/l1m0n3/OpenTaiko/wiki/How-to-build-OpenTaiko-without-using-Visual-Studio-(on-Windows)](https://github.com/l1m0n3/OpenTaiko/wiki/How-to-build-OpenTaiko-without-using-Visual-Studio-(on-Windows))
## 使用前注意事项(重要!!!)
- 您**全权**对您对本软件的使用负责。开发者不为您使用本软件造成的任何问题承担任何责任。
- 在向他人寻求帮助前请先自行研究。
- 若您的计算机不能维持稳定60FPS帧率则本软件不适合它。
- 以上列出版本以外的版本不会得到任何支持。注意若您在使用Pre版本由于其非正式版本我们不为造成的任何问题承担任何责任。
### 在直播或视频中使用本软件
若您使用的网站有标签功能请打上“OpenTaiko”、“TJAPlayer3”或“TJAP3”标签以防止混淆。这也会使您的视频与其它类似视频一同归类因此我们强烈建议您打上这些标签。
本软件作者不支持违反版权法律的行为因此请遵守所在国家的版权法律。此外OpenTaiko团队强烈反对二次发布试图精准再制造商业游戏的皮肤。
### 编辑源代码/再发布
OpenTaiko是一个使用MIT许可证的开源软件。在MIT许可证下您可以编辑或再发布。但您须**自行承担**全部责任。此外,再编辑或再发布时**请**将“License”文件夹包含在您的库许可证内。请同样遵守其它皮肤或曲目包作者的许可证。OpenTaiko许可不适用于这些情况。
### 目标/非目标
**目标**
- 多种有趣的太鼓演奏的方式。
- 加强定制更好的皮肤的可行性,使得每个人都能轻松地以他们自己的风格游玩太鼓成为现实。
- 优化、修复及提升体验
**非目标**
- 精准复制其它游戏或商业许可。
## 关于发布Issue或Pull Request的规则
我们十分感谢您发布Issue或Pull Request。
- **请**遵守日本国和法国版权法律。
- **重要!!!**当您发布issue时请写下您使用的版本和问题的复现步骤。如果是游戏崩溃请附上TJAPlayer3.log文件。
- 如果您需要翻译请提前通过Discord联系作者。
### 功能需求
如果您需要添加功能请先通过Discord联系作者。
需求的功能如果好的话可能会被添加。
- **重要!!!**类似于“请重建与AC虹色版完全一致的用户界面”的请求会被直接否决不会得到回答。
## 常见问题与解答
- 段位选择界面上的所有曲目都是10星魔王
```
请在.tja文件内的“#NEXTSONG”行添加“,(Difficulty),(Course)”。
示例:
原:#NEXTSONG [TITLE],[SUBTITLE],[GENRE],[WAVE],[SCOREINIT],[SCOREDIFF]
现:#NEXTSONG [TITLE],[SUBTITLE],[GENRE],[WAVE],[SCOREINIT],[SCOREDIFF],[LEVEL],[COURSE]
```
- 我卡在了入口界面
```
按住P键
```
- 我发现了Bug。我该怎么办
```
当你发现Bug时请提交issue。
```
- 我找不到我自行添加的角色和迷你角色
```
从0.5.3.1版本开始角色和迷你角色将由skin文件夹外的Global文件夹读取。请将它们添加到那里。
```
## 更新历史
2023-02-14 14:13:56 +01:00
<details>
<summary>v0.5.4</summary>
- 修复了多个问题
- 可以在线下载谱面
- 支持角色和迷你角色各自的声音
- 支持在游戏中更换音色
- 选曲界面新增随机选曲选项
- 新增康加鼓模式
- 支持PREIMAGE元数据
- 更改演奏模式及其图标
- 新增紫音符G、炸弹音符C修复牵手音符A、B和隐藏音符F
</details>
2022-04-08 14:59:39 +02:00
<details>
<summary>v0.5.3.1</summary>
- 修复了多个问题
- 全局化角色和迷你角色
2022-04-08 14:59:39 +02:00
- 永久性的“最近演奏的曲目”文件夹
- 简单/普通难度计时区
- 主菜单及结果画面上的角色
- 增加按难度搜索曲目
2022-04-08 14:59:39 +02:00
</details>
<details>
2022-03-08 20:51:46 +01:00
<summary>v0.5.3</summary>
- 修复了多个Bug
- 段位结果界面的第一个版本
- 段位扑面支持任意数量的曲目
- 对2P Side的支持
- 重大2P更新请在Discord中查看更多信息
- 现可在演奏模式的选曲界面选择段位谱面
2022-03-08 20:51:46 +01:00
- 添加了弹出框
- 第一次【可解锁内容】更新
- 添加了最爱曲目文件夹
- 添加了数据库文件(角色与迷你角色的名称及作者名称)
2022-03-08 20:51:46 +01:00
- 中文支持WHMHammer
- 移除了SlimDX依赖Mr Ojii
- 添加了简单风格皮肤由cien制作
- 自动为每首歌生成唯一标识符
- 修复了Discord RPC
- 修复了几个配置文件问题l1m0n3
</details>
<details>
<summary>v0.5.2.1</summary>
- 修复了多个Bug
- 在自动模式之外添加了多个AI级别
- 添加了全局偏移量设置
- 将自动滚奏替换为了滚奏速度
</details>
<details>
<summary>v0.5.2</summary>
- 太鼓部屋功能
- 自定义名片和角色功能
- 使金币可获得
- 使段位称号可解锁
- 增加多步贴图
- 增加西班牙语翻译 (由funnym0th制作)
- 增加“随机选项”
- UX/UI改善
- 加速歌曲加载
- 修复有谱面分歧的谱面
</details>
<details>
<summary>v0.5.1</summary>
- 在段位道场中增加动画
- 增加游戏退出界面和图标
- 修复问题
- 多语言支持
- UI改善
- 选曲界面增加其他多种样式
</details>
<details>
<summary>v0.5.0</summary>
- 太鼓Tower功能 (Background+Result screen backbone)
- Tower谱面增加“TOWERTYPE”用以在Tower难度中使用多种皮肤
- 段位道场增加准确率考核目标
- box.def中增加“#BOXCOLOR”、“#BOXTYPE”、“#BGCOLOR”、“#BGTYPE”和“#BOXCHARA”
</details>
<details>
<summary>v0.4.3</summary>
- 增加太鼓Tower游玩
</details>
<details>
<summary>v0.4.2</summary>
- 修复选曲界面的多个问题及崩溃
- 修复Tower难度崩溃但未引入太鼓Tower菜单、LIFE管理和结算界面
</details>
<details>
<summary>v0.4.1</summary>
- 修复选曲界面的多个问题及崩溃
</details>
<details>
<summary>v0.4.0</summary>
- 引入EXAM5、6、7
- 修复EXAM和数字间有空格导致的崩溃问题
- 段位道场模块使用更好的代码结构
</details>
<details>
<summary>v0.3.4.2</summary>
- 段位道场选择界面中增加迷你角色
</details>
<details>
<summary>v0.3.4.1</summary>
- 修复人群动作速度的问题
</details>
<details>
<summary>v0.3.4</summary>
- 保存段位道场结果
- 段位道场选择界面中增加成就展示板
</details>
<details>
<summary>v0.3.3</summary>
- 修复段位道场计量槽显示的问题
- 为段位道场结算画面增加底板
</details>
<details>
<summary>v0.3.2</summary>
- 修复结果保存多次的问题
</details>
<details>
<summary>v0.3.1</summary>
- 修复P2得分排名不显示的问题
</details>
<details>
<summary>v0.3.0</summary>
- 在菜单显示迷你角色
- 在Nameplate.json文件中玩家可以分别选择各自的迷你角色
</details>
<details>
<summary>v0.2.0</summary>
- 修复选曲界面问题
- 修复主菜单问题
</details>
<details>
<summary>v0.1.0</summary>
- 结算界面动画
</details>
## 致谢
OpenTaiko Russian Text (#658) * Chinese text of Character Descriptions and some PuchiCharas Chinese text of Character Descriptions and some PuchiCharas provided as they recently added. * A minor revision. * Fix some careless misses Fix careless misses that lead to reading issues. But I’m sorry that I cannot check by running in game and I don’t know what kind of environment is missing. * Language Key Name Correction There is a language key name typo corrected. Hereby the correction is made. * OpenTaiko Russian Text With the implementation of the Russian text, OpenTaiko could be barely enough to influence across the globe by using Japanese and five initial UN working languages (English, French, Chinese, Russian, Spanish) (Arabic has been added in 1973). What’s more, there are only both PTB and Daijiro 3 support Russian language. However, some Russian texts in Daijiro 3 are unacceptable, and OpenTaiko doesn’t even want to lose against it. I have started to learn Russian (Russia) by English (United States) since the beginning of 2021 and I have played several Russian games, which helped me on the usage of words. I haven’t use Chinese to learn it like other classmates due to my personal situation. Though it is major in Russia, which I learn and use, it may also give reference in Ukraine, Belarus, Latvia, Moldova, Kazakhstan, and Kyrgyzstan, and keeps on influencing Central and Eastern Europe nowadays. That’s why Russian can be one of six UN working languages. Despite these above, these do not mean I support Russia’s operations. With the motivation given by the context above, I have implemented Russian into OpenTaiko by referencing English instead of Chinese. Most text has been implemented with the great help of English, and French has also given me hint on verb conjugations, as Russian also takes grammar important and works similarly like both English and French I know as well. Fortunately, the font OpenWorld-Memories uses supports Russian with its accents, this gives great advantage to implement. Linings adapt to skin OpenWorld-Memories only, so there could be some problems occur while using other custom skin. However, nameplate titles are easily affected by player’s gender, so there are slashes and parenthesizes in some gender-affectable titles. What’s more, some declensions, like casing lead by counting and prepositions, make trouble in grammatical cooperation by using the same spelling, so I had to use word stem and a period dot to temporarily solve this problem like Microsoft does. If this request is accepted, I will be very appreciated and start to continue both Chinese and Russian text synchronically. Otherwise, if there is no mean to merge this request, I will ultimately forfeit this request and keep my original pace on only Chinese. * Recall 2nd patch files & Chinese Revision Temporarily recall 2nd-patch files for 1st merging, make Chinese option description lining adapt to skin, and fill Chinese folder description.
2024-07-26 14:23:17 +02:00
> * [Takkkom/主要OpenTaiko功能1080P支持、AI对战模式、5玩家模式等](https://github.com/Takkkom)
> * [AkiraChnl/OpenTaiko图标](https://github.com/AkiraChnl)(@akirach_jp)
> * [Reichisama/OpenTaiko 0.6.0 图标](https://twitter.com/himikoreichi135)(@himikoreichi135)
> * [cien/OpenTaiko标志/多项默认皮肤资源](https://twitter.com/CienpixeL)(@CienpixeL)
> * [funnym0th/OpenTaiko西班牙语翻译](https://github.com/funnym0th) (@funnym0th)
> * [basketballsmash/英语README翻译](https://twitter.com/basketballsmash)(@basketballsmash)
> * [Meowgister/OpenTaiko英语翻译](https://www.youtube.com/channel/UCDi5puZaJLMUA6OgIAb7rmQ)
> * [WHMHammer/OpenTaiko中文翻译](https://github.com/whmhammer)(@WHMHammer)
Russian & more Chinese metadata, titles & images (#660) * Russian & more Chinese metadata, titles & images Implemented Russian and more Chinese charaters’ and petitCharas’ metadata, nameplate titles and images. As I noticed there’re some changes in nameplate title names yesterday, I imported and revised my implementations. The following are the text in skin image files in Open-World Memories: - 2_Config\Calibration\FG_ru.png: Отмена, Ударить!, Сохарнить - 2_Config\Calibration\FG_zh.png: 取消, 敲击!, 保存 - 5_Game\9_End\Dan_Fail\Speech\ru\0.png: L: О, тьфу... R: Продолжи? 9... 8... 7... 6... - 5_Game\9_End\Dan_Fail\Speech\ru\1.png: L: В следующий раз ты обязательно получишь это... R: Да, давай же сейчас же! Попробуй ещё раз, дорогая! - 5_Game\9_End\Dan_Fail\Speech\ru\2.png: L: Так близко... Не сдавайся сейчас! R: Может быть, сделать перерыв. Подыши свежим воздухом, дорогая. - 5_Game\9_End\Dan_Fail\Speech\ru\3.png: L: Аа... какой лентяй... Пожалуйста, ещё не сдавайся... R: Ты говоришь это так, словно они собираются покинуть это место навсегда. Все не так серьезно, дорогая. - 5_Game\9_End\Dan_Fail\Speech\ru\4.png: L: Я думал, что они хорошо делали... Можно быть Асагао - чуть-чуть слишком строгий. R: Все всегда растёт и поправляется, братишка. Иногда строгость необходима для улучшения. - 5_Game\SENotes_Extension_ru.png: КаДон Бомба Взрыватель Кусудама Событие Adlib - 5_Game\SENotes_Konga_ru.png: Пон По По Па Па Д Ча Дробь ー ー!! ДРОБЬ Баллон - 5_Game\SENotes_ru.png: Дон До Ко Кат Ка ДОН! КАТ! Дробь ー ー!! ДРОБЬ Баллон - 7_Exit\Speech\ru.png: Спасибо за игру! * Oops, a typo Сох**ар**нить -> Сох**ра**нить * Recall PuchiChara Bol’s Chinese name, as this became more unconfirmed after IepIweidieng said. * Recall 48, 114, 135, 136 & some Chinese Revisions Recalled Russian and Chinese title No. 48, 114, 135 and 136. Next is following Chinese title revisions: 38. 来自空白世界的访问者 -> 空虚世界的造访者 39. 永远,无尽,无限。 -> 无尽、无垠、无限。 41. 进入OpenTaiko! -> OpenTaiko玩家 42. 音乐永远不够! -> 音乐永不嫌多! 43. 所有旋律 -> 一切音律 44. 狂想一切 -> 万物之诗 46. 我心中有那朋友 -> 野生的拉布拉多出现了! 47. 真实承诺 -> 忠实Ko迷 51. 令人震惊! -> 惊Shoxk之王! 52. 保持节奏! -> 继续保持节奏! 55. 英雄主义 -> Komi述史诗 56~65. 算法灵魂 -> 理则之心 66. 炼硅成芯 -> 万法硅一 69. 迈努斯的老乡 -> 迈努斯的挚友 Thanks for IepIweidieng’s hints, while some weren’t adopted and there’s no intention to revise Russian titles. * NameplateUnlockables.db3 add an exclamation mark at the end of 41
2024-07-28 21:38:02 +02:00
> * [Expédic Habbet/OpenTaiko中文文本协助、俄语文本](https://github.com/ExpedicHabbet)(@ExpedicHabbet)
> * [Aioilight/TJAPlayer3](https://github.com/aioilight/TJAPlayer3)(@aioilight)
> * [TwoPointZero/TJAPlayer3](https://github.com/twopointzero/TJAPlayer3)(@twopointzero)
> * [KabanFriends/TJAPlayer3](https://github.com/KabanFriends/TJAPlayer3/tree/features)(@KabanFriends)
> * [Mr-Ojii/TJAPlayer3-f](https://github.com/Mr-Ojii/TJAPlayer3-f)(@Mr-Ojii)
> * [Akasoko/TJAPlayer3](https://github.com/Akasoko-Master/TJAPlayer3)(@AkasokoR)
> * [FROM/DTXMaina](https://github.com/DTXMania)(@DTXMania)
> * [Kairera0467/TJAP2fPC](https://github.com/kairera0467/TJAP2fPC)(@Kairera0467)
> * [touhourenren/TJAPlayer3-Develop-Rewrite](https://github.com/touhourenren)