2021-10-24 09:20:14 +02:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
|
|
|
|
|
namespace TJAPlayer3
|
|
|
|
|
{
|
|
|
|
|
internal interface ILang
|
|
|
|
|
{
|
2021-10-24 13:50:33 +02:00
|
|
|
|
string GetString(int idx);
|
2021-10-24 09:20:14 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static internal class CLangManager
|
|
|
|
|
{
|
|
|
|
|
// Cheap factory-like design pattern
|
|
|
|
|
public static void langAttach(string lang)
|
|
|
|
|
{
|
|
|
|
|
switch (lang) {
|
2021-11-09 13:45:21 +01:00
|
|
|
|
case "es":
|
|
|
|
|
CLangManager.LangInstance = new CLang_es();
|
|
|
|
|
break;
|
2021-10-24 09:20:14 +02:00
|
|
|
|
case "fr":
|
|
|
|
|
CLangManager.LangInstance = new CLang_fr();
|
|
|
|
|
break;
|
|
|
|
|
case "en":
|
|
|
|
|
CLangManager.LangInstance = new CLang_en();
|
|
|
|
|
break;
|
|
|
|
|
case "jp":
|
|
|
|
|
default:
|
|
|
|
|
CLangManager.LangInstance = new CLang_jp();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static int langToInt(string lang)
|
|
|
|
|
{
|
|
|
|
|
switch (lang)
|
|
|
|
|
{
|
2021-11-09 13:45:21 +01:00
|
|
|
|
case "es":
|
|
|
|
|
return 3;
|
2021-10-24 09:20:14 +02:00
|
|
|
|
case "fr":
|
|
|
|
|
return 2;
|
|
|
|
|
case "en":
|
|
|
|
|
return 1;
|
|
|
|
|
case "jp":
|
|
|
|
|
default:
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static string intToLang(int idx)
|
|
|
|
|
{
|
|
|
|
|
switch (idx)
|
|
|
|
|
{
|
2021-11-09 13:45:21 +01:00
|
|
|
|
case 3:
|
|
|
|
|
return "es";
|
2021-10-24 09:20:14 +02:00
|
|
|
|
case 2:
|
|
|
|
|
return "fr";
|
|
|
|
|
case 1:
|
|
|
|
|
return "en";
|
|
|
|
|
case 0:
|
|
|
|
|
default:
|
|
|
|
|
return "jp";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-11-09 13:45:21 +01:00
|
|
|
|
public static readonly string[] Languages = new string[] { "日本語", "English", "Français", "Español" };
|
2021-10-25 12:13:24 +02:00
|
|
|
|
public static ILang LangInstance { get; private set; } = new CLang_jp();
|
2021-10-24 09:20:14 +02:00
|
|
|
|
}
|
|
|
|
|
}
|