1
0
mirror of synced 2024-12-21 03:46:04 +01:00
OpenTaiko/Test/Documentation/Tja/NewCommands.md
2022-05-27 02:29:34 +02:00

2.3 KiB

New Commands

  • This document describes the new commands this simulator adds to tja files and box.def.

Current version : v0.5.4

Notes

  • A : Partner big Don (Equivalent to 3)

  • B : Partner big Ka (Equivalent to 4)

  • C : Bomb/Mine, hitting it breaks the combo and substracts 4% to the soul gauge

  • F : ADLIB invisible note, has no effect on score nor combo but adds 1 to the count of coins earned at the end of the game (+10 coins max per game)

  • G : (Taiko) Purple note, require to hit both Ka and Don (Konga) Pink note (Equivalent to A and 3)

General Metadata

  • PREIMAGE : ((Relative) Path) Song cover jacket image

Tower

  • LIFE : (Int) Life count in-game, missing a note takes you one and triggers 2 seconds of invincibility frames. (Default : 5)

  • TOWERTYPE : (Int) Tower skin to use in-game (5_Game\20_Tower\Tower_Floors) and within the result screen (8_TowerResult\Tower). (Default : 0)

Dan

  • DANTICK : (Int between [0, 5]) Upper dan tick skin to use in the Dan chart select screen. (Default : 0)

  • DANTICKCOLOR : (Hex) Color filter to apply on the dan tick, works especially well using a grayscale default texture.

  • EXAM(x):a,(y),(z),m : (With (x) EXAM number between ]1, 7](1), (y) and (z) respectively red and gold pass criterias) Accuracy exam type, in percent.

(1): EXAM1 slot is gauge exclusive.

Extra Exams

  • a : Accuracy, in percent

  • jm : Judge mines, number of mines hit

  • ja : Judge ADLIBs, number of ADLIBs hit

box.def

  • BOXCOLOR : (Hex) Color filter to apply on the box (Ensou song select screen).

  • BGCOLOR : (Hex) Color filter to apply on the background (Ensou song select screen).

  • BACKCOLOR : (Hex) Color of the text outline (Ensou song select screen).

  • FRONTCOLOR : (Hex) Text color (Ensou song select screen).

  • BGTYPE : (Int) Texture to use for the background (3_SongSelect\Genre_Background, Ensou song select screen, Default : Genre id or 0).

  • BOXTYPE : (Int) Texture to use for the boxes (3_SongSelect\Bar_Genre and 3_SongSelect\Difficulty_Select\Difficulty_Back, Ensou song select screen, Default : Genre id or 0).

  • BOXCHARA : (Int) Texture to use for the boxes' characters (3_SongSelect\Box_Chara, Ensou song select screen, Default : Genre id or 0).