2024-03-08 21:24:29 +01:00
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="dashboard" xml:space="preserve">
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<value>首頁</value>
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</data>
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<data name="users" xml:space="preserve">
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<value>管理用戶</value>
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</data>
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<data name="edit profile" xml:space="preserve">
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<value>編輯檔案</value>
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</data>
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<data name="user" xml:space="preserve">
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<value>用戶</value>
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</data>
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<data name="view play data" xml:space="preserve">
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<value>查看記錄</value>
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</data>
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<data name="high scores" xml:space="preserve">
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<value>演奏模式</value>
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</data>
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<data name="dani dojo" xml:space="preserve">
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<value>段位道場</value>
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</data>
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<data name="Show QR Code" xml:space="preserve">
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<value>查看QR Code</value>
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</data>
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<data name="Manage Access Codes" xml:space="preserve">
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<value>管理Access Codes</value>
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</data>
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<data name="Change Password" xml:space="preserve">
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<value>更改密碼</value>
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</data>
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<data name="Reset Password" xml:space="preserve">
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<value>重設密碼</value>
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</data>
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<data name="Delete User" xml:space="preserve">
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<value>刪除帳號</value>
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</data>
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<data name="Welcome to TaikoWebUI!" xml:space="preserve">
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<value>歡迎來到TaikoWebUI!</value>
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</data>
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<data name="Song" xml:space="preserve">
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<value>曲名</value>
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</data>
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<data name="Level" xml:space="preserve">
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<value>難度</value>
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</data>
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<data name="Genre" xml:space="preserve">
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<value>分類</value>
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</data>
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<data name="Best Score" xml:space="preserve">
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<value>最佳成績</value>
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</data>
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<data name="Best Crown" xml:space="preserve">
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<value>最佳皇冠</value>
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</data>
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<data name="Best Rank" xml:space="preserve">
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<value>最佳評價</value>
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</data>
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<data name="Good" xml:space="preserve">
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<value>良</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>可</value>
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</data>
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<data name="Bad" xml:space="preserve">
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<value>不可</value>
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</data>
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<data name="Drumroll" xml:space="preserve">
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<value>連打</value>
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</data>
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<data name="MAX Combo" xml:space="preserve">
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<value>最大連擊數</value>
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</data>
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<data name="AI Battle Data" xml:space="preserve">
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<value>AI對戰數據</value>
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</data>
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<data name="Last Played" xml:space="preserve">
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<value>最後遊玩時間</value>
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</data>
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<data name="Total Plays" xml:space="preserve">
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<value>總遊玩次數</value>
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</data>
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<data name="Total Clears" xml:space="preserve">
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<value>總通過次數</value>
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</data>
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<data name="Total Full Combos" xml:space="preserve">
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<value>總全接次數</value>
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</data>
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<data name="Total Donderful Combos" xml:space="preserve">
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<value>總全良次數</value>
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</data>
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<data name="Key_01" xml:space="preserve">
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<value>最佳得分</value>
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</data>
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<data name="Hide" xml:space="preserve">
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<value>隱藏</value>
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</data>
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<data name="Show" xml:space="preserve">
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<value>顯示</value>
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</data>
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<data name="Section No." xml:space="preserve">
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<value>區間</value>
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</data>
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<data name="Result" xml:space="preserve">
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<value>结果</value>
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</data>
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<data name="Score" xml:space="preserve">
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<value>成績</value>
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</data>
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<data name="Crown" xml:space="preserve">
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<value>皇冠</value>
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</data>
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<data name="No data." xml:space="preserve">
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<value>沒有數據.</value>
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</data>
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<data name="Key_02" xml:space="preserve">
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<value>"請先在管理用戶那邊登入</value>
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</data>
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<data name="Total Hits" xml:space="preserve">
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<value>"總打擊次數</value>
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</data>
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<data name="Soul Gauge" xml:space="preserve">
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<value>魂條</value>
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</data>
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<data name="Songs" xml:space="preserve">
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<value>課題曲</value>
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</data>
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<data name="Conditions" xml:space="preserve">
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<value>條件</value>
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</data>
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<data name="Red" xml:space="preserve">
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<value>赤合格</value>
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</data>
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<data name="Gold" xml:space="preserve">
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<value>金合格</value>
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</data>
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<data name="Failed" xml:space="preserve">
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<value>不合格</value>
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</data>
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<data name="Pass" xml:space="preserve">
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<value>合格</value>
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</data>
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<data name="Totals" xml:space="preserve">
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<value>總共</value>
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</data>
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<data name="Details" xml:space="preserve">
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<value>記錄</value>
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</data>
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<data name="Stage" xml:space="preserve">
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<value>曲目</value>
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</data>
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<data name="Key_03" xml:space="preserve">
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<value>段位道埸</value>
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</data>
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<data name="Profile" xml:space="preserve">
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<value>檔案</value>
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</data>
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<data name="Profile Options" xml:space="preserve">
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<value>檔案設定</value>
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</data>
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<data name="Costume" xml:space="preserve">
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<value>裝飾</value>
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</data>
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<data name="Costume Options" xml:space="preserve">
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<value>裝飾設定</value>
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</data>
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<data name="Song Options" xml:space="preserve">
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<value>演奏設定</value>
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</data>
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<data name="Player" xml:space="preserve">
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<value>玩家</value>
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</data>
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<data name="Achievement Panel" xml:space="preserve">
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<value>成績版面</value>
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</data>
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<data name="Save" xml:space="preserve">
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<value>儲存</value>
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</data>
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<data name="Language" xml:space="preserve">
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<value>語言</value>
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</data>
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<data name="Name" xml:space="preserve">
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<value>名字</value>
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</data>
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<data name="Title" xml:space="preserve">
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<value>稱號</value>
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</data>
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<data name="Title Plate" xml:space="preserve">
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<value>稱號種類</value>
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</data>
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<data name="Achievement Panel Difficulty" xml:space="preserve">
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<value>成績版面難度</value>
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</data>
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<data name="Display Dan Rank on Name Plate" xml:space="preserve">
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<value>顯示段位</value>
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</data>
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<data name="Display Achievement Panel" xml:space="preserve">
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<value>顯示成績版面</value>
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</data>
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<data name="Difficulty Setting Course" xml:space="preserve">
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<value>篩選歌曲版面難度</value>
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</data>
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<data name="Difficulty Setting Star" xml:space="preserve">
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<value>篩選歌曲版面★數</value>
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</data>
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<data name="Difficulty Setting Sort" xml:space="preserve">
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<value>篩選歌曲版面順序條件</value>
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</data>
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<data name="Select a Title" xml:space="preserve">
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<value>選擇一個稱號</value>
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</data>
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<data name="Head" xml:space="preserve">
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<value>頭部</value>
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</data>
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<data name="Body" xml:space="preserve">
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<value>身體</value>
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</data>
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<data name="Face" xml:space="preserve">
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<value>面部</value>
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</data>
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<data name="Kigurumi" xml:space="preserve">
|
|
|
|
<value>套装</value>
|
|
|
|
</data>
|
|
|
|
<data name="Puchi" xml:space="preserve">
|
|
|
|
<value>小角色</value>
|
|
|
|
</data>
|
|
|
|
<data name="Body Color" xml:space="preserve">
|
|
|
|
<value>身體顏色</value>
|
|
|
|
</data>
|
|
|
|
<data name="Face Color" xml:space="preserve">
|
|
|
|
<value>面部顏色</value>
|
|
|
|
</data>
|
|
|
|
<data name="Limb Color" xml:space="preserve">
|
|
|
|
<value>邊框顏色</value>
|
|
|
|
</data>
|
|
|
|
<data name="Vanish" xml:space="preserve">
|
|
|
|
<value>隱譜</value>
|
|
|
|
</data>
|
|
|
|
<data name="Inverse" xml:space="preserve">
|
|
|
|
<value>反譜</value>
|
|
|
|
</data>
|
|
|
|
<data name="Give Up" xml:space="preserve">
|
|
|
|
<value>放棄</value>
|
|
|
|
</data>
|
|
|
|
<data name="Voice" xml:space="preserve">
|
|
|
|
<value>聲音</value>
|
|
|
|
</data>
|
|
|
|
<data name="Speed" xml:space="preserve">
|
|
|
|
<value>流速</value>
|
|
|
|
</data>
|
|
|
|
<data name="Random" xml:space="preserve">
|
|
|
|
<value>隨機</value>
|
|
|
|
</data>
|
|
|
|
<data name="Tone" xml:space="preserve">
|
|
|
|
<value>音色</value>
|
|
|
|
</data>
|
|
|
|
<data name="Notes Position" xml:space="preserve">
|
|
|
|
<value>音符位置調整</value>
|
|
|
|
</data>
|
2024-03-13 16:36:06 +01:00
|
|
|
<data name="DateFormat" xml:space="preserve">
|
|
|
|
<value>yyyy/M/d tt ah:mm:ss</value>
|
|
|
|
</data>
|
2024-01-24 04:12:15 +01:00
|
|
|
</root>
|