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TaikoLocalServer/TaikoWebUI/Localization/LocalizationResource.zh-Hant.resx
2024-03-13 11:36:06 -04:00

381 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="dashboard" xml:space="preserve">
<value>首頁</value>
</data>
<data name="users" xml:space="preserve">
<value>管理用戶</value>
</data>
<data name="edit profile" xml:space="preserve">
<value>編輯檔案</value>
</data>
<data name="user" xml:space="preserve">
<value>用戶</value>
</data>
<data name="view play data" xml:space="preserve">
<value>查看記錄</value>
</data>
<data name="high scores" xml:space="preserve">
<value>演奏模式</value>
</data>
<data name="dani dojo" xml:space="preserve">
<value>段位道場</value>
</data>
<data name="Show QR Code" xml:space="preserve">
<value>查看QR Code</value>
</data>
<data name="Manage Access Codes" xml:space="preserve">
<value>管理Access Codes</value>
</data>
<data name="Change Password" xml:space="preserve">
<value>更改密碼</value>
</data>
<data name="Reset Password" xml:space="preserve">
<value>重設密碼</value>
</data>
<data name="Delete User" xml:space="preserve">
<value>刪除帳號</value>
</data>
<data name="Welcome to TaikoWebUI!" xml:space="preserve">
<value>歡迎來到TaikoWebUI!</value>
</data>
<data name="Song" xml:space="preserve">
<value>曲名</value>
</data>
<data name="Level" xml:space="preserve">
<value>難度</value>
</data>
<data name="Genre" xml:space="preserve">
<value>分類</value>
</data>
<data name="Best Score" xml:space="preserve">
<value>最佳成績</value>
</data>
<data name="Best Crown" xml:space="preserve">
<value>最佳皇冠</value>
</data>
<data name="Best Rank" xml:space="preserve">
<value>最佳評價</value>
</data>
<data name="Good" xml:space="preserve">
<value></value>
</data>
<data name="OK" xml:space="preserve">
<value></value>
</data>
<data name="Bad" xml:space="preserve">
<value>不可</value>
</data>
<data name="Drumroll" xml:space="preserve">
<value>連打</value>
</data>
<data name="MAX Combo" xml:space="preserve">
<value>最大連擊數</value>
</data>
<data name="AI Battle Data" xml:space="preserve">
<value>AI對戰數據</value>
</data>
<data name="Last Played" xml:space="preserve">
<value>最後遊玩時間</value>
</data>
<data name="Total Plays" xml:space="preserve">
<value>總遊玩次數</value>
</data>
<data name="Total Clears" xml:space="preserve">
<value>總通過次數</value>
</data>
<data name="Total Full Combos" xml:space="preserve">
<value>總全接次數</value>
</data>
<data name="Total Donderful Combos" xml:space="preserve">
<value>總全良次數</value>
</data>
<data name="Key_01" xml:space="preserve">
<value>最佳得分</value>
</data>
<data name="Hide" xml:space="preserve">
<value>隱藏</value>
</data>
<data name="Show" xml:space="preserve">
<value>顯示</value>
</data>
<data name="Section No." xml:space="preserve">
<value>區間</value>
</data>
<data name="Result" xml:space="preserve">
<value>结果</value>
</data>
<data name="Score" xml:space="preserve">
<value>成績</value>
</data>
<data name="Crown" xml:space="preserve">
<value>皇冠</value>
</data>
<data name="No data." xml:space="preserve">
<value>沒有數據.</value>
</data>
<data name="Key_02" xml:space="preserve">
<value>"請先在管理用戶那邊登入</value>
</data>
<data name="Total Hits" xml:space="preserve">
<value>"總打擊次數</value>
</data>
<data name="Soul Gauge" xml:space="preserve">
<value>魂條</value>
</data>
<data name="Songs" xml:space="preserve">
<value>課題曲</value>
</data>
<data name="Conditions" xml:space="preserve">
<value>條件</value>
</data>
<data name="Red" xml:space="preserve">
<value>赤合格</value>
</data>
<data name="Gold" xml:space="preserve">
<value>金合格</value>
</data>
<data name="Failed" xml:space="preserve">
<value>不合格</value>
</data>
<data name="Pass" xml:space="preserve">
<value>合格</value>
</data>
<data name="Totals" xml:space="preserve">
<value>總共</value>
</data>
<data name="Details" xml:space="preserve">
<value>記錄</value>
</data>
<data name="Stage" xml:space="preserve">
<value>曲目</value>
</data>
<data name="Key_03" xml:space="preserve">
<value>段位道埸</value>
</data>
<data name="Profile" xml:space="preserve">
<value>檔案</value>
</data>
<data name="Profile Options" xml:space="preserve">
<value>檔案設定</value>
</data>
<data name="Costume" xml:space="preserve">
<value>裝飾</value>
</data>
<data name="Costume Options" xml:space="preserve">
<value>裝飾設定</value>
</data>
<data name="Song Options" xml:space="preserve">
<value>演奏設定</value>
</data>
<data name="Player" xml:space="preserve">
<value>玩家</value>
</data>
<data name="Achievement Panel" xml:space="preserve">
<value>成績版面</value>
</data>
<data name="Save" xml:space="preserve">
<value>儲存</value>
</data>
<data name="Language" xml:space="preserve">
<value>語言</value>
</data>
<data name="Name" xml:space="preserve">
<value>名字</value>
</data>
<data name="Title" xml:space="preserve">
<value>稱號</value>
</data>
<data name="Title Plate" xml:space="preserve">
<value>稱號種類</value>
</data>
<data name="Achievement Panel Difficulty" xml:space="preserve">
<value>成績版面難度</value>
</data>
<data name="Display Dan Rank on Name Plate" xml:space="preserve">
<value>顯示段位</value>
</data>
<data name="Display Achievement Panel" xml:space="preserve">
<value>顯示成績版面</value>
</data>
<data name="Difficulty Setting Course" xml:space="preserve">
<value>篩選歌曲版面難度</value>
</data>
<data name="Difficulty Setting Star" xml:space="preserve">
<value>篩選歌曲版面★數</value>
</data>
<data name="Difficulty Setting Sort" xml:space="preserve">
<value>篩選歌曲版面順序條件</value>
</data>
<data name="Select a Title" xml:space="preserve">
<value>選擇一個稱號</value>
</data>
<data name="Head" xml:space="preserve">
<value>頭部</value>
</data>
<data name="Body" xml:space="preserve">
<value>身體</value>
</data>
<data name="Face" xml:space="preserve">
<value>面部</value>
</data>
<data name="Kigurumi" xml:space="preserve">
<value>套装</value>
</data>
<data name="Puchi" xml:space="preserve">
<value>小角色</value>
</data>
<data name="Body Color" xml:space="preserve">
<value>身體顏色</value>
</data>
<data name="Face Color" xml:space="preserve">
<value>面部顏色</value>
</data>
<data name="Limb Color" xml:space="preserve">
<value>邊框顏色</value>
</data>
<data name="Vanish" xml:space="preserve">
<value>隱譜</value>
</data>
<data name="Inverse" xml:space="preserve">
<value>反譜</value>
</data>
<data name="Give Up" xml:space="preserve">
<value>放棄</value>
</data>
<data name="Voice" xml:space="preserve">
<value>聲音</value>
</data>
<data name="Speed" xml:space="preserve">
<value>流速</value>
</data>
<data name="Random" xml:space="preserve">
<value>隨機</value>
</data>
<data name="Tone" xml:space="preserve">
<value>音色</value>
</data>
<data name="Notes Position" xml:space="preserve">
<value>音符位置調整</value>
</data>
<data name="DateFormat" xml:space="preserve">
<value>yyyy/M/d tt ah:mm:ss</value>
</data>
</root>