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# include <hex.hpp>
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# include <hex/helpers/utils.hpp>
# include <hex/helpers/logger.hpp>
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# include "window.hpp"
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# include "init/splash_window.hpp"
# include "init/tasks.hpp"
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int main ( int argc , char * * argv , char * * envp ) {
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using namespace hex ;
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ImHexApi : : System : : impl : : setProgramArguments ( argc , argv , envp ) ;
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# if defined(OS_WINDOWS)
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ImHexApi : : System : : impl : : setBorderlessWindowMode ( true ) ;
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# endif
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// Initialization
{
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Window : : initNative ( ) ;
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hex : : log : : info ( " Welcome to ImHex! " ) ;
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init : : WindowSplash splashWindow ;
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// Intel's OpenGL driver has weird bugs that cause the drawn window to be offset to the bottom right.
// This can be fixed by either using Mesa3D's OpenGL Software renderer or by simply disabling it.
// If you want to try if it works anyways on your GPU, set the hex.builtin.setting.interface.force_borderless_window_mode setting to 1
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if ( ImHexApi : : System : : isBorderlessWindowModeEnabled ( ) ) {
bool isIntelGPU = hex : : containsIgnoreCase ( splashWindow . getGPUVendor ( ) , " Intel " ) ;
ImHexApi : : System : : impl : : setBorderlessWindowMode ( ! isIntelGPU ) ;
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if ( isIntelGPU )
log : : warn ( " Intel GPU detected! Intel's OpenGL driver has bugs that can cause issues when using ImHex. If you experience any rendering bugs, please try the Mesa3D Software Renderer " ) ;
}
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for ( const auto & [ name , task ] : init : : getInitTasks ( ) )
splashWindow . addStartupTask ( name , task ) ;
if ( ! splashWindow . loop ( ) )
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ImHexApi : : System : : getInitArguments ( ) . insert ( { " tasks-failed " , { } } ) ;
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}
// Clean up
ON_SCOPE_EXIT {
for ( const auto & [ name , task ] : init : : getExitTasks ( ) )
task ( ) ;
} ;
// Main window
{
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Window window ;
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if ( argc = = 1 )
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; // No arguments provided
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else if ( argc = = 2 )
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EventManager : : post < RequestOpenFile > ( argv [ 1 ] ) ;
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else {
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hex : : log : : fatal ( " Usage: {} [<file_name>] " , argv [ 0 ] ) ;
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return EXIT_FAILURE ;
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}
window . loop ( ) ;
}
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return EXIT_SUCCESS ;
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}