This PR updates the nativefiledialog submodule and uses its new feature
to set the ImHex main window as the parent of the dialog window. This
ensures that the dialog stays on top of the main window. This is
currently supported by NFDe on Windows, macOS, and Linux/X11.
Linux/Wayland behaves as it did previously due to limitations in NFDe.
Note that macOS file dialogs have already been parented properly as NFDe
previously used the key window (the window currently receiving keyboard
events) on macOS. However, it's probably better to do the correct thing
and pass the main window to NFDe even on macOS.
### Problem description
The file dialog go behind the main window if the main window is clicked
while the file dialog is open.
### Implementation description
Update nativefiledialog and pass the `GLFWwindow*` of the main window to
the library function.
### Screenshots
Before:
https://github.com/WerWolv/ImHex/assets/6948096/589c3401-702a-4b0a-99ed-02d3e4d9080e
After:
https://github.com/WerWolv/ImHex/assets/6948096/8fef4900-eedc-48d5-8a4e-7bd81e37e3c0
### Additional things
I have tested this on Windows and Linux/X11, but did not test this on
macOS. It would be ideal if someone can help with this. (But as far as
NFDe is concerned, macOS `NSWindow*` handles have been tested (with
SDL2) and works.)
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
The default result export functionality of the Find tool is limited to
only exporting data in a nonstandard text format. This PR adds support
for exporting the results in CSV, TSV or JSON format. The PR also
removes the old format.
### Implementation description
I added the classes `ExportFormatter`, `ExportFormatterCsv`,
`ExportFormatterTsv` and `ExportFormatterJson`, with similar
implementations to the pattern data exporters.
~~I also moved the `ViewFind::Occurrence` class into
`hex/helpers/types.hh`, so the exporters can access it.~~
### Screenshots
![image](https://github.com/WerWolv/ImHex/assets/45818400/c7a1016b-6494-416d-a963-86484952837c)
### Additional things
Another small change I made is moving the "{} entries found" line on the
same line as the Search and Reset buttons. I think it looks cleaner this
way, but if anyone disagrees, I can revert it.
---------
Co-authored-by: WerWolv <werwolv98@gmail.com>
### Problem description
At least on Windows (I have tested), it fails to save a layout on the
non-portable version of ImHex (unless we have an administrator
privilege).
The log (after an attempt to save a layout as "sample") will look like:
| Component | Message |
| --------- | ------- |
| `libimhex` | `Failed to save layout 'sample'. No writable path found`
|
But the underlying problem is platform-agnostic. It can be also a
problem on other platforms in other ways.
### Implementation description
The layout manager incorrectly queried whether the empty path
(effectively the current working directory) is writable before saving
the layout (not each "layouts" directories it queried earlier).
This is the snippet of the root cause.
```cxx
std::fs::path layoutPath;
for (const auto &path : hex::fs::getDefaultPaths(fs::ImHexPath::Layouts)) {
if (!hex::fs::isPathWritable(layoutPath))
continue;
layoutPath = path / fileName;
}
```
Look at the argument we are passing to `isPathWritable`. `layoutPath` is
a default (empty) `std::fs::path` object and will not be updated until
the directory describing itself is confirmed to be writable.
That caused a problem on non-portable version of Windows because:
1. The current working directory is usually the one of the executable
(`imhex-gui.exe`) and
2. That directory (`C:\Program Files\ImHex` by default) is usually not
writable unless ImHex is executed with an Administrator privilege.
The argument to `isPathWritable` should be `path` (containing one of the
`layouts` directories) and this PR fixes so that.
### Screenshots
### Additional things
This issue is hard to notice when developing because, to reproduce this
bug, the current working directory MUST NOT BE writable (usually
writable when we develop, even when we are working on the non-portable
Windows builds).