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Commit Graph

4162 Commits

Author SHA1 Message Date
SparkyTD
2a726c7136
fix: TextEditor line numbers were still partially rendered despite mShowLineNumbers being set to false (#1669)
### Problem description
TextEditor line numbers were still partially rendered despite
mShowLineNumbers being set to false

### Implementation description
I wrapped the line no. rendering code in `if (mShowLineNumbers) { ...
}`.

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/58a2cfdd-1ee0-484b-ba05-6e886ad4fd65)

After:

![image](https://github.com/WerWolv/ImHex/assets/45818400/5d204e2b-12a5-4fc9-bcfc-da6b8e6359e1)
2024-05-11 18:11:14 +02:00
SparkyTD
62aea46c61
impr: Ensure that Text Editor's cursor blink state is never invisible after a keyboard event (#1664)
### Problem description
By default, the cursor's blinking cycle is independent from user
actions, which feels unconventional while editing pattern code. This
change ensures that the blinking cycle is reset, and the cursor is made
visible every time the editor receives a keyboard event like character
entry, or arrow navigation.


### Implementation description
I moved the hard-coded blink timing numbers to their dedicated static
constant fields since now they are referenced from multiple different
places.

I added the function `void ResetCursorBlinkTime()` to `TextEditor.cpp`
that will reset the blink cycle to `currentMillis() -
sCursorBlinkOnTime`, ensuring that the cursor is visible. This function
is called for every keyboard and mouse click event.

### Screenshots
Before:


https://github.com/WerWolv/ImHex/assets/45818400/668c6802-79a3-450b-80d3-d6abf2ce27be

After:


https://github.com/WerWolv/ImHex/assets/45818400/ee7f60e0-a75f-416d-b86d-8d12b5cdadf2

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-11 15:58:55 +02:00
SparkyTD
09bffb6745
impr: Add a link to the "Find" view in the search popup (#1665)
### Problem description
This PR adds a shortcut link on the Search (Ctrl+F) popup to the more
advanced "Find" view that is normally accessible at the `View > Find`
menu.

### Implementation description
I added a simple `ImGuiExt::IconHyperlink` link to the `draw()` function
of the `PopupFind` class to display the hyperlink. Clicking the link
will open the Find view, bring it into focus and close the current
popup.

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/0961f594-0548-426a-8622-20093d4a165e)

After:

![image](https://github.com/WerWolv/ImHex/assets/45818400/d40d78f4-1a5d-4bf6-97a4-ff7ab40d0cef)


### Additional things
- Localization keys were added to all .json files, but only `en_US` is
populated for now.
2024-05-11 10:15:17 +02:00
SparkyTD
3c91cb09e3
fix: Crash caused by missing ImGui::BeginDisabled() (#1667)
### Problem description
Merging my previous PRs, #1660 and #1658 has resulted in a conflict
causing an application crash due to a missing `ImGui::BeginDisabled();`
in the `PopupSelect` class. Specifically, none of the code related to
offset validation made it into the final merge. This PR fixes the crash
by reintroducing the deleted lines.

### Additional things
The nightly release build seems to be unaffected by the crash, most
likely because ImGui's `DisabledStack` assertions are only enforced in
Debug mode. The offset validation was still missing before this fix.
2024-05-11 00:52:43 +02:00
WerWolv
881a379fb4 fix: Compile error due to un-unpacked expected value 2024-05-10 23:02:39 +02:00
WerWolv
90a67af887 impr: Added better error messages to intel hex and motorola srec providers 2024-05-10 23:01:36 +02:00
WerWolv
d727100304 impr: Added tooltips for section view and export buttons 2024-05-10 22:54:55 +02:00
WerWolv
543fcf5447 impr: Make in variable values persistent between parser runs again 2024-05-10 22:51:53 +02:00
WerWolv
e9b140b75c impr: Make out variable values selectable and copyable in pattern editor 2024-05-10 22:41:12 +02:00
WerWolv
92a9843ef7 patterns: Updated pattern language 2024-05-10 22:40:53 +02:00
WerWolv
12528d6e6e fix: Edit -> Jump To -> Current Pattern not always resetting request correctly 2024-05-10 22:18:21 +02:00
WerWolv
8fae55487a fix: Closing providers not clearing selection correctly 2024-05-10 22:10:59 +02:00
SparkyTD
973af4650c
impr: Convert all hex editor popups to floating, movable windows (#1658)
### Problem description
In previous versions of ImHex, all tool windows were implemented as
static popups fixed in the upper left position of the hex view. This PR
refactors all tool popups to use floating windows that can be dragged
around by the user, or closed with a dedicated close button on the title
bar. These popup also support a stylable transparency when the user is
not hovering their mouse over the window.

### Implementation description
I rewrote the logic in `ViewHexEditor::drawPopup()` to use a custom
`ImGuiExt::BeginHoveringPopup` function for rendering the popup windows.
This new function is an almost exact replica of the built-in
`ImGui::BeginPopupModal`, except it does also displays the default
window title bar with a close button.

A second custom function, `ImGuiExt::PopupTitleBarButton` was also added
for rendering small icon-based buttons into the title bar of the parent
popup window. This new function was used to implement an optional
"Pinning" feature that individual popup implementations can specify. If
a window is pinned, it won't close automatically when its main action is
executed. For example, the "Select" button on the Select dialog will
close the popup by default, unless the window is pinned.

### Screenshots
Popup dialogs before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/7c253181-8284-4076-a066-089403554f0f)

Popup dialogs after:


https://github.com/WerWolv/ImHex/assets/45818400/99d1a628-8ac1-40ac-9146-9062091bb0db



### Additional things
- When the user stops hovering their mouse over a popup window, it
becomes semi-transparent, making it easier to see the content behind it
- This PR also introduces the `styles.imhex.popup-alpha` style, making
the transparency effect configurable, including the ability to disable
the effect completely by setting `popup-alpha` to `1.0`.
- Fixed a bug that caused some popup windows to ignore the Enter and the
KeypadEnter keys. With this PR, all tool windows will execute their main
action when the user presses either one of the two Enter keys, and will
also close automatically unless the window is pinned.

### Possible changes and improvements
- Should the transparency effect be disabled if a window is pinned?
- Should the transparency factor be modifiable on the Settings/Interface
page?
- A keyboard shortcut could be added for quickly pinning / unpinning the
current window.
- Can the pin icon stay on the left, or should it be moved next to the
close button, with a similar circular background?

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
2024-05-10 21:21:19 +02:00
SparkyTD
5f192d5dc7
impr: Don't move hex editor scroll position when jumping to address that's on-screen (#1660)
### Problem description
This PR offers two improvements:
1) When selecting / jumping to an offset that falls within the current
viewport of the scroll view, the scroll offset will no longer force the
selected byte to the top of the view. Instead, the scroll offset will
only be changed if the selected byte is outside the current view.

2) In case a wrong offset is entered into the Select or Goto dialog
(e.g. and offset beyond EoF), the dialog's button will be disabled.

### Implementation description
For the first change, I modified the logic that recalculates the
`m_scrollPosition ` based on the current byte offset.

For the second change, I added validation logic to both popups to ensure
that the entered offsets are valid (using `provider->getActualSize()`).
In case of the Select popup, I wrapped the button into an
`ImGui::Begin/EndDisabled` to enforce the validation check.
2024-05-10 21:20:10 +02:00
WerWolv
ec39546fed patterns: Updated pattern language 2024-05-10 11:14:53 +02:00
SparkyTD
ea0cafa229
fix: Not being able to close certain modal popups with the close button on the title bar (#1659)
### Problem description
When the close button is clicked, `ImGui::BeginPopupModal()` sets the
bool passed into the second parameter (p_open) to false. However, the
closing logic did not take this into account, making it difficult to
actually close modal popups.

For example, closing the "Export pattern File" modal took several clicks
on the "X" button, now it closes instantly.

### Implementation description
I added an additional check for the `open` variable being `false` in the
logic that checks the closing condition.
2024-05-09 17:49:31 +02:00
WerWolv
978fa17932 impr: Make accept pattern popup open faster and close correctly 2024-05-08 23:54:09 +02:00
WerWolv
6602e800ac fix: Make sure texture multisampling framebuffer is being unbinded in all cases
#1653
2024-05-08 23:08:53 +02:00
WerWolv
fdf9209605 build: Updated ImGui to v1.90.6 2024-05-08 22:56:20 +02:00
WerWolv
8a3739ee1c impr: Display background scripts in about page 2024-05-08 22:30:53 +02:00
WerWolv
89f360d1a7 fix: Texture multisampling being used on OpenGL < 3.2
#1653
2024-05-08 22:09:47 +02:00
WerWolv
d7ddf991a9 fix: Missing includes 2024-05-08 21:44:30 +02:00
WerWolv
19c02be673 impr: Only store paths with forward slashes in project files
Fixes #1657
2024-05-08 21:30:20 +02:00
SparkyTD
adbcc48de7
fix: Multiple file reload popups stacking on top of each other (#1654)
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### Problem description
This PR aims to address #1645 that caused the built in file provider's
change monitor to trigger the notification popup dialog multiple times
in a row after multiple external file changes.

### Implementation description
I added an additional boolean field
`m_changeEventAcknowledgementPending` that tracks whether there are any
pending or unacknowledged change notification dialogs to prevent further
dialogs from being opened. The flag is only reset to its initial value
once the user has acknowledged the first `PopupQuestion` dialog.

Since the file is reloaded only after the user clicks 'Yes', it is
unnecessary to ensure that only the latest popup is acknowledged.
2024-05-07 23:43:20 +02:00
WerWolv
a5eb031401 fix: Pattern data view rendering of bitfields within bitfields being broken 2024-05-07 23:32:51 +02:00
WerWolv
10351c5bdc fix: Text editor cursor not showing up anymore 2024-05-07 23:32:27 +02:00
WerWolv
5bc60d4b63 build: Updated dependencies 2024-05-07 23:32:12 +02:00
WerWolv
32a659a477 fix: Command palette losing focus when pressing Alt
Fixes #1651
2024-05-04 21:30:21 +02:00
WerWolv
40c4dbc20e impr: Make main menu bar not collapse completely when there's not enough space 2024-05-04 21:23:18 +02:00
WerWolv
f2b4e49ff3 fix: Crash when loading oobe screen 2024-05-04 19:54:57 +02:00
WerWolv
39dd67af78 patterns: Updated pattern language 2024-05-03 21:57:57 +02:00
WerWolv
337ec6bca6 impr: Better OpenGL texture load error messages 2024-05-03 21:41:02 +02:00
WerWolv
2994e69c08 impr: Refactor GLFW window hints into individual window files 2024-05-03 21:39:31 +02:00
WerWolv
49987b8793 impr: Indent license information in about page slightly 2024-05-03 21:38:35 +02:00
WerWolv
0f5e125992 impr: Added back multisampling with proper detection logic 2024-05-03 19:27:12 +02:00
WerWolv
57857559f5 fix: Disable texture multisampling for now as it causes issues on certain platforms 2024-05-03 14:02:43 +02:00
WerWolv
4eba620bee fix: Web version not starting due to unsupported texture multisampling 2024-05-02 09:40:39 +02:00
WerWolv
964a2e990e git: Fix broken .gitmodules 2024-05-01 20:51:44 +02:00
WerWolv
761bc941a8 impr: Make right click menus open faster 2024-05-01 20:50:35 +02:00
xtex
aa5a3ed080
lang: Refactored langtool, updated chinese translation (#1623)
- Better argument parsing
- Allow processing all language folders at the same time
- Allow an optional reference language when translating
- Save translations on KeyboardInterrupt
- Fixes a ooold input issues by importing readline
(https://github.com/kovidgoyal/kitty/issues/6560)
- Add untranslate mode to remove translations by a key regex

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-01 20:49:55 +02:00
daver32
6fbbf899b0
fix: Frame rate getting unlocked when inputs are being processed (#1632)
### Problem description
The framerate limiter doesn't work when inputs are being sent (eg mouse
cursor moving over the window), because `glfwWaitEventsTimeout` returns
early when it encounters an event.

### Implementation description
I made it sleep for the remaining time when that happens.
2024-05-01 20:48:41 +02:00
WerWolv
1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv
ef99e9d6f8 fix: Selectable text behaving weirdly when selecting 2024-04-29 21:20:54 +02:00
WerWolv
a685d2e97d impr: Make integer node accept math expressions 2024-04-29 21:20:38 +02:00
WerWolv
df04acc1b9 impr: Allow specifying buffer size in integer to buffer cast node 2024-04-29 21:20:22 +02:00
WerWolv
f510faa1da impr: Make integer, float and buffer visualizers selectable, added more radixes to integer node 2024-04-29 21:19:54 +02:00
WerWolv
3ad2c74519 impr: Make right click menu in data processor feel less sluggish 2024-04-29 20:43:25 +02:00
WerWolv
0e58204501 impr: Remove underline from hyperlinks if they're not hovered 2024-04-29 20:06:50 +02:00
WerWolv
f847807df5 fix: Buffer display data processor node being way too wide
#1644
2024-04-29 19:48:02 +02:00
WerWolv
81982aa821 impr: Make windows always fully opaque when they're not docked 2024-04-27 20:19:45 +02:00