WerWolv
01b9cc64d6
impr: Disable tab overlines
2024-07-01 23:53:14 +02:00
WerWolv
2f2717e9aa
impr: Completely eradicate Window resize flickering on Windows
2024-07-01 20:50:10 +02:00
WerWolv
60b81e714b
impr: Prevent canvas flickering in web build
2024-07-01 20:09:16 +02:00
WerWolv
adc279d681
impr: Further try to improve window resize flickering on Windows
2024-06-29 23:32:44 +02:00
WerWolv
f90dc5d619
fix: ImHex hanging at startup in certain cases
2024-06-29 21:13:04 +02:00
WerWolv
cbf415256b
fix: Default folders still not being created correctly on Linux
2024-06-29 19:15:09 +02:00
WerWolv
10970d170c
fix: Default folders not being created correctly anymore
2024-06-29 13:01:25 +02:00
WerWolv
90ac96298a
impr: Only re-render frame once during window resize or move operations
2024-06-28 21:27:35 +02:00
WerWolv
91f6aae9ef
impr: Make Win32 API properly use unicode support
2024-06-28 11:12:17 +02:00
WerWolv
d9cecbbb5f
impr: Don't flash bang people when the ImHex main window appears
2024-06-27 17:11:28 +02:00
WerWolv
e5c782ebe9
impr: Further optimize ImGui text rendering
2024-06-27 17:09:20 +02:00
WerWolv
e236872af3
feat: Added simple interactive help system
2024-06-24 22:53:25 +02:00
WerWolv
3d301c4202
fix: Don't automatically create directories in read-only locations
...
Fixes #1767
2024-06-24 21:51:37 +02:00
WerWolv
a9915579a0
impr: Better detection of Intel GPUs with really bad driver bugs
2024-06-22 22:58:58 +02:00
iTrooz
65dfd4da0f
feat: log stacktrace implementation used ( #1769 )
2024-06-22 21:33:52 +02:00
WerWolv
b93fd523aa
fix: Remove last remaining getDefaultPaths
2024-06-22 12:57:13 +02:00
WerWolv
b60a262b58
fix: Replace old defaults path system with a new one
...
#1767
2024-06-22 10:44:55 +02:00
WerWolv
3bfb0096e6
fix: Undefined behaviour when sending empty arguments to main instance
2024-06-20 11:09:57 +02:00
WerWolv
f49715c7a0
impr: Better font loading logic
2024-06-16 22:41:16 +02:00
WerWolv
b3b79b3ee8
impr: Show document edited icon in close button on macOS
2024-06-12 19:51:12 +02:00
WerWolv
e954d49c29
feat: Handle SIGINT
2024-06-08 00:57:56 +02:00
WerWolv
ffe3dae7b2
build: Updated ImGui to v1.90.8
2024-06-07 22:12:50 +02:00
WerWolv
4797512207
fix: Variable naming style in splash window
2024-06-05 22:24:00 +02:00
iTrooz
984438e98d
feat: show Linux distribution information on startup ( #1729 )
2024-06-03 10:02:29 +02:00
WerWolv
b4a810c374
fix: Build error on some platforms due to unused variables
2024-05-30 21:49:01 +02:00
WerWolv
08c2f3fc15
impr: Make window less prone to flickering during resizes on Windows
2024-05-30 16:57:07 +02:00
David Mentler
751eff0edf
impr: Restore native macOS title bar double click gesture in borderless mode ( #1689 )
...
### Problem description
#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.
#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.
#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.
### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.
The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.
Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.
### Screenshots
N/A
### Additional things
N/A
---------
Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-20 11:27:57 +02:00
David Mentler
2cb673fd81
impr: Stop rubber banding while resizing on macOS ( #1690 )
...
### Problem description
On macOS `glfwSetWindowSizeCallback` is invoked early during window
resizing, rendering a frame in that callback leads to wonky results as
the new framebuffer is swapped before the OS has the chance to actually
resize the window:
https://github.com/WerWolv/ImHex/assets/1068675/46336419-3fc2-4aa1-b16f-68b0c00e3584
### Implementation description
Window contents are redrawn only from `glfwSetWindowRefreshCallback`
during resizing, fixing the issue:
https://github.com/WerWolv/ImHex/assets/1068675/3acc5d4a-b2a5-42f0-9015-5e7172a027cf
2024-05-19 14:14:57 +02:00
WerWolv
125d6a3e2a
fix: Settings not being written anymore after restart
2024-05-18 20:32:34 +02:00
WerWolv
7a14e3dac4
fix: Wayland error discarding build errors with older GLFW versions
2024-05-17 20:22:55 +02:00
WerWolv
85fa1b2122
fix: Log spam on Wayland
2024-05-17 09:26:13 +02:00
WerWolv
ca17054a1e
impr: Store settings and achievements immediately
2024-05-15 18:27:09 +02:00
SparkyTD
ea0cafa229
fix: Not being able to close certain modal popups with the close button on the title bar ( #1659 )
...
### Problem description
When the close button is clicked, `ImGui::BeginPopupModal()` sets the
bool passed into the second parameter (p_open) to false. However, the
closing logic did not take this into account, making it difficult to
actually close modal popups.
For example, closing the "Export pattern File" modal took several clicks
on the "X" button, now it closes instantly.
### Implementation description
I added an additional check for the `open` variable being `false` in the
logic that checks the closing condition.
2024-05-09 17:49:31 +02:00
WerWolv
978fa17932
impr: Make accept pattern popup open faster and close correctly
2024-05-08 23:54:09 +02:00
WerWolv
89f360d1a7
fix: Texture multisampling being used on OpenGL < 3.2
...
#1653
2024-05-08 22:09:47 +02:00
WerWolv
19c02be673
impr: Only store paths with forward slashes in project files
...
Fixes #1657
2024-05-08 21:30:20 +02:00
WerWolv
2994e69c08
impr: Refactor GLFW window hints into individual window files
2024-05-03 21:39:31 +02:00
daver32
6fbbf899b0
fix: Frame rate getting unlocked when inputs are being processed ( #1632 )
...
### Problem description
The framerate limiter doesn't work when inputs are being sent (eg mouse
cursor moving over the window), because `glfwWaitEventsTimeout` returns
early when it encounters an event.
### Implementation description
I made it sleep for the remaining time when that happens.
2024-05-01 20:48:41 +02:00
WerWolv
1df0eea6c6
impr: Added support for SVG loading, improved texture loading API
2024-05-01 20:36:10 +02:00
WerWolv
81982aa821
impr: Make windows always fully opaque when they're not docked
2024-04-27 20:19:45 +02:00
Nora
a7033b68f7
feat: Support DWM immersive dark mode on Windows ( #1636 )
...
### Problem description
Implements support for DWM immersive dark mode.
Closes #1635 .
### Implementation description
Uses the DwmSetWindowAttribute API to enable this feature.
Documentation can be found
[here](https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/apply-windows-themes#enable-a-dark-mode-title-bar-for-win32-applications ).
### Screenshots
Before:
![image](https://github.com/WerWolv/ImHex/assets/51166756/a2be204f-aa2d-44d7-8628-643a903d6679 )
After:
![image](https://github.com/WerWolv/ImHex/assets/51166756/f6c9ab41-c811-45f7-826f-401dd712674b )
### Additional things
Nothing.
2024-04-27 10:03:44 +02:00
WerWolv
a1ea8dfd84
fix: Build issue again when GLFW_WAYLAND_APP_ID isn't defined
2024-04-23 21:03:04 +02:00
Nik
cc7a0db35c
fix: Build issue when GLFW_WAYLAND_APP_ID isn't defined
2024-04-21 17:04:56 +02:00
Integral
6f11873d7e
fix: Missing window icon under wayland ( #1633 )
...
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
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### Problem description
When running ImHex under Wayland, the window icon is missing.
### Implementation description
Setting
[```GLFW_WAYLAND_APP_ID```](https://www.glfw.org/docs/latest/group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3 )
to fix the issue.
### Screenshots
Before:
![Screenshot_20240420_162144](https://github.com/WerWolv/ImHex/assets/71180087/3318970f-6ed7-4161-b686-c2eaa28a0739 )
After:
![Screenshot_20240420_161920](https://github.com/WerWolv/ImHex/assets/71180087/e9e35fb6-e3c1-44a8-b7a5-b145dfe225d9 )
### Additional things
<!-- Anything else you would like to say -->
2024-04-21 12:24:20 +02:00
WerWolv
5f75c8684f
impr: Better UI for the case when no plugins could be loaded
2024-04-10 21:04:57 +02:00
WerWolv
dd5ddbcc0f
fix: Settings being overwritten sometimes on crash
2024-03-26 19:49:10 +01:00
WerWolv
f587710d1c
fix: Multiple memory corruption issues
2024-03-26 19:49:10 +01:00
WerWolv
4916e5542a
fix: Splash screen being scaled incorrectly
2024-03-22 17:52:10 +01:00
WerWolv
9236b92dc1
fix: Memory leak when closing ImHex
2024-03-21 21:39:29 +01:00
iTrooz
e56b34f174
build: Mark tryDemangle as [[maybe_unused]] ( #1606 )
2024-03-21 13:33:23 +01:00