Isaac Marovitz
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316fea1fa9
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Set scissors & viewports
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a9db9f5b27
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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009f791879
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c0bb55cf5e
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Fix some crashes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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54c8dabadc
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Fix Cubemap & Array Texture Creation
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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04ca284e14
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Properly check for 3D
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d58f79ae0f
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Fix swizzle for certain formats
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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cd7d62542a
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Blit at the end of the render
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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72209ba2a6
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Load attachments
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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70ba3506b0
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Cleanup Shader I/O
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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35cc208435
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Fix fragment shader bindings
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8dca53685a
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Fix VertexBuffers
Naive non-managed approach
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e517cfeb8f
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Fix some shader gen problems…
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4a30b58e0b
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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bdd9ede4fd
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Make TypeConversion failure an error
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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84a8edf675
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Fix MSL Reinterpret Casts
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e8a2637d46
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Dont set Vertex Attributes for now
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e4a14dd23a
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Remove capture code
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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ffb7423260
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Bind Textures & Samplers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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80340c98d3
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b8c60e993a
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Try again
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d88314424b
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Resolve warning
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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df8fca012f
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3d897c4f9a
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FIx build
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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62bf395970
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Fix some rebase errors
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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bb742f64c6
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End Pass on Dispose
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a669592651
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Don’t change Render State if Vertex Function is Invalid
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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eb5fa2b546
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“Report” Driver
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8e99199e19
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Adjust function signature
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b439a52ac7
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Get it building again
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b9c4a23f22
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Render Targets
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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64c95bd8d8
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format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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264742f085
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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64d12e8d23
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smh
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a9e9819b33
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Dont specify [[stage_in]] on fragment
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a58d1cffe4
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If one shader fails, whole program fails
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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511db833db
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Fix fragment shaders (and fuck everything up)
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2890fc1069
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Vertex buffer data
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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7f41e7dbd4
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Dont be stupid
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c58cc76b39
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Dont set 0 attributes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8232ce7d72
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Reset Descriptor instead of making a new object
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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db9de66437
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Set Vertex Descriptor properly
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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5c9d1bd0da
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Start vertex descriptor work
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fb5402ce81
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Implement CreateProgram
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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ed11cdda8d
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Fix fragment output color
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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6017c225b2
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Set TargetLanguage for Metal to MSL
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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98e2ab5a49
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Fix IoMap variable names
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d5758cb310
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Fix ETC2 PTA formats
Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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81b1ae4bcf
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Partial TextureQuerySamples
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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ce5f383f5d
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Fix instructions
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2024-09-28 19:03:01 -04:00 |
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