KillzXGaming
02273a7501
Support Mega Man 11 and MHGU (Switch) model/texture loading.
2022-10-08 15:48:40 -04:00
SMG
efba60893a
don't pad nutexb files by default ( #510 )
2022-09-03 14:15:26 -04:00
KillzXGaming
b06da55530
Adjustments
2022-08-25 19:53:23 -04:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
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This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
cc69c7c78a
Update gfmdl template
2022-05-30 20:13:55 -04:00
KillzXGaming
196a7f5525
Change the way invalid chars are checked to be less restrictive between platforms
2022-04-20 19:09:45 -04:00
KillzXGaming
c67be3b5bd
Adjust file loading so error exceptions can properly be viewed.
2022-03-25 16:48:45 -04:00
firubii
488b689c27
Kirby and the Forgotten Land ZSTD support ( #463 )
2022-03-08 19:24:34 -05:00
KillzXGaming
6137bddb0d
Adjustments
2022-02-22 20:05:54 -05:00
KillzXGaming
b9b198cccb
GFPAK : Adjust how compression is checked.
2022-02-22 19:59:04 -05:00
D3fau4
55b9969a8e
Full support for Oodle compression ( #440 )
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* Full support for Oodle descompression
* ups
* Save/Compress support
* throw exception if oo2core_6_win64 dll` dont exists
* Show a MessageBox when the dll is not present
2022-01-24 20:42:53 -05:00
KillzXGaming
849aa7f6c2
DDS : Fix saving as stand alone format.
2021-12-31 14:27:58 -05:00
KillzXGaming
54dce49fdd
Archive fixes for replacing folder.
2021-12-28 15:02:38 -05:00
KillzXGaming
c6287f2631
DAE : Fix issues exporting models with only bone indices and no weights.
2021-12-10 20:53:47 -05:00
KillzXGaming
6e64dbc131
Add .zst extension.
2021-12-08 20:46:42 -05:00
Crementif
bee25c6b06
Improve file searching window ( #428 )
2021-11-28 12:58:17 -05:00
SMG
b161949a1f
Updated Tegra X1 swizzling and nutexb block heights ( #419 )
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* avoid using LINQ for array slicing
* separate pitch and block linear swizzle functions
* use tegra_swizzle lib for swizzle/deswizzle for block linear
* clean up tegra swizzle and remove redundant allocation
* add an additional binary for 32 bit
* add check to force valid block heights
* fix sizes for 32 bit swizzle ffi
* simplify mipmap offsets, fix clamping blockHeightLog2
* prevent 0 values for width/height
* port updated nutexb block height function from Cross Mod
* update tegra_swizzle to include corrected block height functions
2021-11-25 18:15:17 -05:00
KillzXGaming
9a788e622a
DAE : Fix incorrect weights from optimization issues.
2021-11-19 16:47:41 -05:00
KillzXGaming
c4b785c29f
NKN : Fix alignment/padding for encrypting blocks fixing crashes.
2021-11-17 17:25:45 -05:00
KillzXGaming
118c90bd8d
Add PKG saving
2021-11-03 21:03:43 -04:00
KillzXGaming
2c6ba2f1bb
Quick error fix
2021-11-02 18:53:59 -04:00
KillzXGaming
df1989236a
Add support for loading/saving .nkn csv files.
2021-11-02 18:47:10 -04:00
KillzXGaming
65b7856428
Start to support PKG file names.
2021-10-17 19:45:37 -04:00
KillzXGaming
edd47188fe
Quick sub array fix.
2021-10-06 18:26:03 -04:00
ScanMountGoat
700cfa845e
avoid using LINQ for array slicing
2021-09-28 19:00:01 -04:00
KillzXGaming
2acb2389c6
Update nutexb settings and fix unswizzled file detection.
2021-06-15 20:02:20 -04:00
KillzXGaming
ae515217b5
Remove some unused old code in seanim
2021-06-15 18:20:01 -04:00
KillzXGaming
a4bc25a0de
Adjust seamim exporting
2021-06-15 18:19:13 -04:00
KillzXGaming
15dca5a055
Fix audio player device switching
2021-06-04 18:23:54 -04:00
KillzXGaming
016dca5d0b
Fix errors
2021-04-19 19:03:50 -04:00
KillzXGaming
ce06922fd7
Add some face checks to check for valid triangles.
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Should fix common errors from tangent/bitangents and normals calculation.
2021-04-19 18:59:45 -04:00
KillzXGaming
1fd81feb22
Small adjustment
2021-04-10 16:57:23 -04:00
KillzXGaming
163a348465
Image Editor: Add HDR setting for 2D cubemap viewer
2021-04-10 16:56:26 -04:00
KillzXGaming
f98cb66feb
Image Editor : Add gamma control and addtional UI to cubemap viewer
2021-04-09 21:02:20 -04:00
KillzXGaming
c9aef08482
Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
2021-04-09 20:34:39 -04:00
KillzXGaming
e93ace1f0d
Quick error fix
2021-03-06 11:15:24 -05:00
KillzXGaming
f3705d563a
Attempt to fix SMD culture issue on export.
2021-03-06 11:12:39 -05:00
KillzXGaming
ac385352d9
Prevent invalid camera z near values.
2021-02-13 10:38:11 -05:00
KillzXGaming
2fd88ce7eb
RARC : Support renaming.
2020-12-24 20:05:44 -05:00
KillzXGaming
4fed7876e4
Add notifcation on application close to prevent accidental loss of progress.
2020-11-06 18:54:10 -05:00
KillzXGaming
4071849d9e
KCL : Also split collision IDs by meshes
2020-10-23 20:54:22 -04:00
KillzXGaming
f4369456ae
SMD : Quick culture fix
2020-10-23 19:36:18 -04:00
KillzXGaming
a22557b18c
BFRES : Fix a skinning count issue for model importing.
2020-10-05 18:21:46 -04:00
KillzXGaming
ad9345f7fe
Merge pull request #288 from McSpazzy/mmh3
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Add Murmurhash3 Support
2020-10-02 18:05:07 -04:00
KillzXGaming
3215f504bd
ImageEditor : Add more events to fire off FileWatcher changed event.
2020-10-02 18:04:15 -04:00
McSpazzy
618fa1f6e0
Add murmerhash3 support
2020-10-02 17:09:21 +10:00
KillzXGaming
9a0f6ebddd
BRFNT: Add support for little endian.
2020-09-18 17:03:30 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
7e2ab15d19
Add support for exporting RG8 dds files.
2020-09-11 21:05:38 -04:00
KillzXGaming
07b53963ac
Set the default extension for file node wrappers.
2020-09-10 18:12:14 -04:00