KillzXGaming
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05f4d57ef6
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Add option to export all bones. Fix some filter issues,
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2019-04-23 18:38:04 -04:00 |
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KillzXGaming
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67e96d966a
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Also reset the bones in the rendered skeleton
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2019-04-23 18:24:45 -04:00 |
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KillzXGaming
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5688e16416
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Reset bones when reading back the skeleton data
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2019-04-23 18:22:30 -04:00 |
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KillzXGaming
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5d67af4301
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Quick fix for skeleton match replacing
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2019-04-23 18:20:10 -04:00 |
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KillzXGaming
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e17eb54e91
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Add option to replace by matching bones
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2019-04-23 16:49:25 -04:00 |
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KillzXGaming
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c5ad630eaa
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More fixes to bfres proeprties and editor
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2019-04-23 15:23:51 -04:00 |
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KillzXGaming
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c7ee9ed16b
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Allow viewport to be completely disabled for potato PCs.
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2019-04-22 19:36:53 -04:00 |
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KillzXGaming
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021b34afba
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Load more properties
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2019-04-22 18:38:11 -04:00 |
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KillzXGaming
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74973a24bb
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Add more fixes and improvements
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2019-04-22 17:52:21 -04:00 |
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KillzXGaming
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dff727ff0f
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Start to add MSBT support
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2019-04-21 22:00:38 -04:00 |
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KillzXGaming
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46f069adb8
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Fix bone export/importing on wii u
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2019-04-21 20:21:21 -04:00 |
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KillzXGaming
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c000dca5e2
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More ptcl texture replace fixes
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2019-04-21 19:13:06 -04:00 |
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KillzXGaming
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7144b70039
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Fix mip map issues
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2019-04-21 18:11:40 -04:00 |
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KillzXGaming
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1e3595dae6
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Add size check
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2019-04-21 17:53:54 -04:00 |
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KillzXGaming
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8d13bef743
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More fixes to supported formats
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2019-04-21 17:49:28 -04:00 |
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KillzXGaming
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21577ba522
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More fixes to ptcl texture replacing
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2019-04-21 17:46:28 -04:00 |
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KillzXGaming
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2dd98141f0
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Set format option to readonly and default to original type
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2019-04-21 17:18:55 -04:00 |
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KillzXGaming
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b73d392a63
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Add basic PTCL texture replacing
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2019-04-21 17:14:49 -04:00 |
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KillzXGaming
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a3b9d1363c
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Fix null types when clicked on in byaml editor
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2019-04-21 15:55:21 -04:00 |
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KillzXGaming
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fad58c99e5
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Another fix
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2019-04-21 14:37:02 -04:00 |
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KillzXGaming
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23465c5e5b
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Remove all resource data from ftex clearing to prevent key issues
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2019-04-21 14:35:26 -04:00 |
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KillzXGaming
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d93fe604be
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Fix multiple bftex importing
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2019-04-21 14:31:52 -04:00 |
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KillzXGaming
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87e231a94c
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Fix vertex skin count output causing static models
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2019-04-21 13:31:43 -04:00 |
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KillzXGaming
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7eaf59805d
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Fix bflim args
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2019-04-18 21:41:39 -04:00 |
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KillzXGaming
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74bdba4536
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Try to fix tex2 swizzle issues
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2019-04-18 21:41:10 -04:00 |
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KillzXGaming
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f28b979b33
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Add progress bar for mesh importing and generate names for blanks
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2019-04-18 20:24:19 -04:00 |
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KillzXGaming
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ae25f2989b
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Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
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2019-04-17 14:59:08 -04:00 |
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KillzXGaming
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67f713bf22
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Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
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2019-04-16 18:24:10 -04:00 |
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KillzXGaming
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4f07ddf490
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Hopefully fix all the tex2 issues
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2019-04-15 14:05:40 -04:00 |
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KillzXGaming
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fc97eed0ac
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Fix skin count not applying when importing a model
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2019-04-14 18:18:56 -04:00 |
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KillzXGaming
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8bfa2293a8
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Bind material enabling and hide properly in viewport
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2019-04-13 12:44:47 -04:00 |
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KillzXGaming
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c4e343b07d
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Fix bflim issues
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2019-04-12 20:30:42 -04:00 |
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KillzXGaming
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932bab3c75
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Add collision type window. Not editable just yet
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2019-04-12 19:32:38 -04:00 |
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KillzXGaming
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4dcc523125
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Fix normals from model importing if the model's scale was transformed
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2019-04-12 16:21:00 -04:00 |
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KillzXGaming
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2197414b5f
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Fix normals changing when model is scaled from transform tool
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2019-04-12 16:00:03 -04:00 |
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KillzXGaming
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71db632ece
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And also load back transforms for local coordinates
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2019-04-12 15:42:45 -04:00 |
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KillzXGaming
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2bd2aed7d5
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Revert back to transforming properly for local coordinates
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2019-04-12 15:41:47 -04:00 |
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KillzXGaming
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79036ecb95
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Fix bfres importing bugs and alignment corruption from importing sections
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2019-04-12 15:34:42 -04:00 |
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KillzXGaming
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dada4bb9c3
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Add seperate export filer for FMDL to remove unused types atm
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2019-04-11 19:43:04 -04:00 |
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KillzXGaming
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4779b4cff1
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More image editor fixes
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2019-04-11 19:28:35 -04:00 |
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KillzXGaming
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619c1f7ec5
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Add option to move properties in image editor vertical
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2019-04-11 18:51:59 -04:00 |
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KillzXGaming
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270d441dcc
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More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
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2019-04-11 18:05:15 -04:00 |
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KillzXGaming
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3f510ce76b
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Fix color display for some shader params
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2019-04-10 19:59:57 -04:00 |
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KillzXGaming
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a21eead9da
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Add my own obj libary since assimp is broken
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2019-04-10 18:42:45 -04:00 |
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KillzXGaming
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76ca51d20a
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Fix more bugs. Additional probe stuff
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2019-04-10 15:36:10 -04:00 |
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KillzXGaming
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6414744c28
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Add probe lighting object to muunt editor
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2019-04-09 19:43:24 -04:00 |
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KillzXGaming
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77330c6b35
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2019-04-09 17:25:49 -04:00 |
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KillzXGaming
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bab9ce9022
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Fix dae exporting with only indices and no weights. Fix sharc crashes.
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2019-04-09 17:24:39 -04:00 |
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AboodXD
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2fbeb22242
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Fix GTX version and some fixes in GX2 swizzling
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2019-04-09 13:12:45 +04:00 |
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KillzXGaming
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7fe264136c
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Skip array/depth levels for GX2 for now till that gets fixed
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2019-04-08 21:33:18 -04:00 |
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