KillzXGaming
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06e835fd3d
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Handle skinned boundings better (may improve shadows and culling performance)
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2021-06-05 18:06:24 -04:00 |
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KillzXGaming
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15dca5a055
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Fix audio player device switching
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2021-06-04 18:23:54 -04:00 |
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KillzXGaming
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65732387fc
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Improve bounding radius calculation.
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2021-06-03 21:19:34 -04:00 |
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KillzXGaming
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00883d617b
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Push byaml saving fix for certain node types thanks to MonsterDruide1.
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2021-05-13 17:58:02 -04:00 |
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KillzXGaming
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bf43d65daf
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NUTEXB : Support BC6 SFloat
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2021-05-02 20:07:51 -04:00 |
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KillzXGaming
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15594e967b
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NUTEXB: Support BC4
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2021-05-02 18:52:03 -04:00 |
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KillzXGaming
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f17b4280a4
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NUTEXB : Improve nutexb texture format support, keep file version on resave.
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2021-04-30 17:53:02 -04:00 |
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KillzXGaming
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68c4c0c991
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-04-26 20:35:50 -04:00 |
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KillzXGaming
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f1da5060d0
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BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
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2021-04-26 20:35:44 -04:00 |
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KillzXGaming
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016dca5d0b
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Fix errors
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2021-04-19 19:03:50 -04:00 |
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KillzXGaming
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ce06922fd7
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Add some face checks to check for valid triangles.
Should fix common errors from tangent/bitangents and normals calculation.
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2021-04-19 18:59:45 -04:00 |
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KillzXGaming
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7c9d8cfd98
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BFRES : Add a quick fix for swapping skeletons with regenerated indices
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2021-04-18 20:16:27 -04:00 |
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KillzXGaming
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2f2bee744b
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BFRES : Finally add support for proper skin index generation fixing all the index errors.
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2021-04-18 14:38:12 -04:00 |
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KillzXGaming
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7331a268bf
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BFRES : Display scaling rule for non animated skeletons.
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2021-04-17 19:21:42 -04:00 |
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KillzXGaming
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ec79648626
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-04-12 19:49:58 -04:00 |
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KillzXGaming
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8a9390cb6c
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BFRES : Fix bone matching for models with multiple skeletons.
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2021-04-12 19:49:45 -04:00 |
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Migush
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d7eea27e63
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Add separate exit argument to skip booting
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2021-04-12 19:03:58 -04:00 |
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KillzXGaming
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1fd81feb22
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Small adjustment
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2021-04-10 16:57:23 -04:00 |
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KillzXGaming
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163a348465
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Image Editor: Add HDR setting for 2D cubemap viewer
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2021-04-10 16:56:26 -04:00 |
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KillzXGaming
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b8915393ea
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Fix cubemap view direction
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2021-04-09 21:05:47 -04:00 |
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KillzXGaming
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f98cb66feb
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Image Editor : Add gamma control and addtional UI to cubemap viewer
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2021-04-09 21:02:20 -04:00 |
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KillzXGaming
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c9aef08482
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Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
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2021-04-09 20:34:39 -04:00 |
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KillzXGaming
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d923705c3c
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BNTX : Quick fix for dims when importing cubemaps as DDS
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2021-04-04 17:08:54 -04:00 |
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KillzXGaming
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12dfbaadaf
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-03-29 20:41:55 -04:00 |
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KillzXGaming
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e1e6a3941f
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BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
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2021-03-29 20:41:44 -04:00 |
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KillzXGaming
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2056fd1fa0
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BFRES : Fix shader variables being switched in UI.
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2021-03-22 18:00:33 -04:00 |
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KillzXGaming
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dcba003aba
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BFFNT : Fix bntx sheet generating and default mip maps to 1.
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2021-03-21 14:51:59 -04:00 |
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KillzXGaming
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7b973d2b66
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KCL : Fix import UI parsing COL_ collision with non numerical values.
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2021-03-06 14:04:42 -05:00 |
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KillzXGaming
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e93ace1f0d
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Quick error fix
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2021-03-06 11:15:24 -05:00 |
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KillzXGaming
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f3705d563a
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Attempt to fix SMD culture issue on export.
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2021-03-06 11:12:39 -05:00 |
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KillzXGaming
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0dd3ab072c
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KCL : Fix culture conversion when loading .obj files.
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2021-03-06 11:06:37 -05:00 |
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KillzXGaming
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0db9434041
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SHARCFB : Fixes to variation value parsing.
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2021-02-21 13:04:57 -05:00 |
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KillzXGaming
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d8da7f0e3f
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KCL : Fix exporting with invalid values causing reimport to break.
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2021-02-20 14:59:52 -05:00 |
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KillzXGaming
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dc6bb5a367
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Fix kcl obj import issue with hash checking.
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2021-02-20 14:34:55 -05:00 |
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KillzXGaming
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b88b28ab20
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Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash)
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2021-02-20 12:21:45 -05:00 |
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KillzXGaming
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80bdcda1d4
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-02-13 10:38:19 -05:00 |
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KillzXGaming
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ac385352d9
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Prevent invalid camera z near values.
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2021-02-13 10:38:11 -05:00 |
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KillzXGaming
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3ccd38ea66
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Quick error fix
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2021-02-01 18:29:49 -05:00 |
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HelloOO7
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4720db57b9
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GFPAK disk hash cache.
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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3708fd4945
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GFPAK anime hash duplicates fix
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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1340c1a55f
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GFPAK procedural anime config hashes
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2021-02-01 17:20:42 -05:00 |
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KillzXGaming
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2c43ccfc3f
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Quick KCL material preset path fix.
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2021-02-01 17:16:11 -05:00 |
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KillzXGaming
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394fad02c5
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RARC : Add batch renaming for galaxy actors like odyssey has
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2020-12-26 12:59:08 -05:00 |
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KillzXGaming
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df06604d2a
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-12-26 12:54:15 -05:00 |
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KillzXGaming
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df281e645f
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NUTEXB : Fix different non swizzled surface levels
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2020-12-26 12:54:07 -05:00 |
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KillzXGaming
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746648e479
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Merge pull request #317 from shukenmg/userdata
Import User data
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2020-12-26 12:47:23 -05:00 |
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Shuken Mondin
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f2601229d3
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Import User data
Import userdata when importing a WiiU animation to a Switch bfres
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2020-12-25 11:14:16 +08:00 |
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KillzXGaming
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2fd88ce7eb
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RARC : Support renaming.
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2020-12-24 20:05:44 -05:00 |
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KillzXGaming
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6837bc30d1
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BXLYT : Cleanup shaders.
Some cleanup and adjust floating point values to have decimals.
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2020-12-22 20:40:36 -05:00 |
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KillzXGaming
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5a55eb189f
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NUTEXB : Fix BC2 SRGB textures loading
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2020-12-13 11:44:15 -05:00 |
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