KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
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Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
250e267143
Fix normals from being dark or flat sometimes.
2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082
Another fix to prevent issues with path saving
2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
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Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
6d7579e6e0
More improvements.
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Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
50586ef978
Fix binary shape importing for switch
2019-05-20 20:03:39 -04:00
KillzXGaming
e6c911f026
Add byaml endianness converter in tools menu. Fix byaml with path nodes.
2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
d1d9619dcb
Another saving fix as texture ref count won't save right for v3.4.0.1
2019-05-12 18:56:32 -04:00
KillzXGaming
ef562754b7
A few more library fixes
2019-05-12 18:44:43 -04:00
KillzXGaming
111f5c1a9e
Fix texture pattern animation saving on v3.4.0.1 bfres
2019-05-12 18:38:33 -04:00
KillzXGaming
3c4d6a51a4
Support wrap and filters for bcres texture maps.
2019-05-11 20:05:27 -04:00
KillzXGaming
032e09d5a6
Load textures in viewport for bcres
2019-05-11 18:17:35 -04:00
KillzXGaming
ba6790abf5
Draw bcres and add more improvements
2019-05-11 16:11:27 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
f36451a9eb
More aamp fixes
2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc
Support quat types for aamp
2019-05-11 10:23:41 -04:00
KillzXGaming
6e02fbea4b
Support Wii U BFFNT
2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
9db8a77afe
Fix BCRES library issues
2019-05-09 15:16:46 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
84dae95c3e
Fix some bfres library issues
2019-05-09 14:24:25 -04:00
KillzXGaming
4fe53128ee
Fix effect alignment size
2019-05-08 19:38:35 -04:00
KillzXGaming
ab1a1ab169
Many more aamp fixes
2019-05-08 19:33:49 -04:00
KillzXGaming
b4e37f7368
Fix aamp strings on save
2019-05-08 18:29:19 -04:00
KillzXGaming
59927ba076
Another fix for rebuilding
2019-05-08 17:39:48 -04:00
KillzXGaming
b67de2ae9f
Fix wii u bfres rebuilding
2019-05-08 17:30:29 -04:00
KillzXGaming
db6da0998f
Auto set the texture instance for texture refs on save
2019-05-08 15:25:43 -04:00
KillzXGaming
df7ce35503
More bfres library adjustments
2019-05-07 21:36:46 -04:00
KillzXGaming
d33882b029
Bfres library fixes.
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Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
357fe7c12e
Add more hashes
2019-05-03 16:49:37 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
277c3171c1
Fix major bntx issue that caused crashes. Inclduing if switch bfres saved.
2019-05-02 21:29:30 -04:00
KillzXGaming
f28295363d
More AAMP v2 save fixes. Should be mostly complete now.
2019-05-02 20:49:43 -04:00
KillzXGaming
48814b4643
Load params even if null
2019-05-02 19:13:56 -04:00
KillzXGaming
704eb862a5
Load string types properly for v2 aamp
2019-05-02 18:58:17 -04:00
KillzXGaming
8961c8e592
Update aamp library. V2 almost working
2019-05-02 17:45:04 -04:00
KillzXGaming
8674b462b8
Fix assimp issues and emitter saving
2019-05-02 14:31:09 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
3e9802fd05
Add some padding to buffer areas in bfres to fix potential crash issues.
2019-04-29 20:20:37 -04:00
KillzXGaming
0bbab95db6
Keep the same BNTX size if possible
2019-04-29 19:30:39 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00
KillzXGaming
184e01ad01
Compile fixes
2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9
Fix KCL library issues
2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a
Add progress bar for KCL
2019-04-28 18:02:42 -04:00
KillzXGaming
1f9ce6b2fe
Some fixes for PTCL editor and filters
2019-04-28 17:14:05 -04:00
KillzXGaming
bfacab21da
Add sharpyaml and latest bfres wii u lib
2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081
Fix boe importing not changing the parent index
2019-04-27 10:55:31 -04:00
KillzXGaming
a41737031f
Fix bone visibily anims for wii u and fix the editor a bit
2019-04-26 15:43:32 -04:00
KillzXGaming
7f272c37b9
Some property fixes
2019-04-25 20:49:29 -04:00
KillzXGaming
9f7e2edef5
Fix properties missig for wii u bfres
2019-04-25 20:45:11 -04:00
KillzXGaming
cbf2f7da90
Generate better empty meshes
2019-04-25 16:44:00 -04:00
KillzXGaming
b8c8ef8395
Viewport toggle, and many more fixes
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The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
8c48f3514f
Fix alignment from saving animations on wii u
2019-04-23 18:12:13 -04:00
KillzXGaming
cd8204f26b
Oops fix it for real this time, and for both platforms
2019-04-23 17:36:39 -04:00
KillzXGaming
c092244612
Fix base values saving even if not used
2019-04-23 17:29:25 -04:00
KillzXGaming
e17eb54e91
Add option to replace by matching bones
2019-04-23 16:49:25 -04:00
KillzXGaming
c5ad630eaa
More fixes to bfres proeprties and editor
2019-04-23 15:23:51 -04:00
KillzXGaming
d4da6db3df
One more adjustment to the bone property
2019-04-22 20:43:58 -04:00
KillzXGaming
c91bb6f823
Add latest math library
2019-04-22 20:42:32 -04:00
KillzXGaming
d8deb1ac03
Hide some version specifici properties
2019-04-22 20:40:34 -04:00
KillzXGaming
8f7f859cf6
Add type converters for more property types
2019-04-22 20:19:05 -04:00
KillzXGaming
c7ee9ed16b
Allow viewport to be completely disabled for potato PCs.
2019-04-22 19:36:53 -04:00
KillzXGaming
ea9110bed4
Add more properties for simple mode in bfres editor
2019-04-22 18:28:24 -04:00
KillzXGaming
e5d98dbf67
More fixes to bone exporting.
2019-04-21 20:26:12 -04:00
KillzXGaming
b73d392a63
Add basic PTCL texture replacing
2019-04-21 17:14:49 -04:00
KillzXGaming
78efb8884c
Fix camera flag error for Splatoon 1 and other wii u games
2019-04-21 14:19:28 -04:00
KillzXGaming
ae25f2989b
Some more fixes.
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Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
2019-04-16 18:24:10 -04:00
KillzXGaming
79036ecb95
Fix bfres importing bugs and alignment corruption from importing sections
2019-04-12 15:34:42 -04:00
KillzXGaming
270d441dcc
More fixes
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Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
bd6627b030
Fix importing additional animations (from binary)
2019-04-08 19:41:18 -04:00
KillzXGaming
19852762c6
Fix incorrect skeleton scaling and rotations from applying in editor
2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2
Some fixes.
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Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
c173edd611
Fix sub files issues
2019-04-06 18:30:22 -04:00
KillzXGaming
8185fce35d
Fix some bfres issues on saving
2019-04-04 00:37:28 -04:00
KillzXGaming
1d99b14bfe
More fixes
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Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
0984066b13
More dll fixes. Please work
2019-03-31 17:17:48 -04:00
KillzXGaming
b87cc40857
Fix hash only sarcs from saving
2019-03-31 17:06:12 -04:00
KillzXGaming
9e44973f72
Cleanup dll mess
2019-03-31 16:22:01 -04:00
KillzXGaming
44c5ee988a
Add direct x tex dlls to exe folder to prevent errors. Add newest sarc lib.
2019-03-31 15:47:53 -04:00
KillzXGaming
f20e1d26c9
Cleanup some stuff
2019-03-31 15:41:29 -04:00
KillzXGaming
a773074933
Fix appveyor issues
2019-03-31 15:29:36 -04:00
KillzXGaming
e691dab92d
Fix animation exporting issues
2019-03-31 14:43:32 -04:00
KillzXGaming
3a10c4cf43
More timeline fixes
2019-03-31 14:28:00 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
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Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
82758d64a3
Add SRGB toggle for BNTX textures
2019-03-30 14:00:49 -04:00
KillzXGaming
0cc8c89b14
Use max alignment in sarc lib to prevent sarc crashes
2019-03-30 12:40:06 -04:00
KillzXGaming
240cc5f0b3
Apply the kcl viewport to work better with bfres
2019-03-29 21:05:53 -04:00
KillzXGaming
d5f50d91b8
More fixes to UI and file saving. Also add in bflim editing.
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Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
110d589086
Fix older binaries from crashing
2019-03-26 17:32:53 -04:00
KillzXGaming
f4370ab63a
Improve binary file exporting greatly.
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Fixed version issues between swapping binarys from bfres sections.
Fixed FMDL exports from crashing.
Fixed FSCN and FBNV from not having a replace option
2019-03-26 17:04:45 -04:00