KillzXGaming
edd47188fe
Quick sub array fix.
2021-10-06 18:26:03 -04:00
ScanMountGoat
700cfa845e
avoid using LINQ for array slicing
2021-09-28 19:00:01 -04:00
KillzXGaming
2acb2389c6
Update nutexb settings and fix unswizzled file detection.
2021-06-15 20:02:20 -04:00
KillzXGaming
ae515217b5
Remove some unused old code in seanim
2021-06-15 18:20:01 -04:00
KillzXGaming
a4bc25a0de
Adjust seamim exporting
2021-06-15 18:19:13 -04:00
KillzXGaming
15dca5a055
Fix audio player device switching
2021-06-04 18:23:54 -04:00
KillzXGaming
016dca5d0b
Fix errors
2021-04-19 19:03:50 -04:00
KillzXGaming
ce06922fd7
Add some face checks to check for valid triangles.
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Should fix common errors from tangent/bitangents and normals calculation.
2021-04-19 18:59:45 -04:00
KillzXGaming
1fd81feb22
Small adjustment
2021-04-10 16:57:23 -04:00
KillzXGaming
163a348465
Image Editor: Add HDR setting for 2D cubemap viewer
2021-04-10 16:56:26 -04:00
KillzXGaming
f98cb66feb
Image Editor : Add gamma control and addtional UI to cubemap viewer
2021-04-09 21:02:20 -04:00
KillzXGaming
c9aef08482
Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
2021-04-09 20:34:39 -04:00
KillzXGaming
e93ace1f0d
Quick error fix
2021-03-06 11:15:24 -05:00
KillzXGaming
f3705d563a
Attempt to fix SMD culture issue on export.
2021-03-06 11:12:39 -05:00
KillzXGaming
ac385352d9
Prevent invalid camera z near values.
2021-02-13 10:38:11 -05:00
KillzXGaming
2fd88ce7eb
RARC : Support renaming.
2020-12-24 20:05:44 -05:00
KillzXGaming
4fed7876e4
Add notifcation on application close to prevent accidental loss of progress.
2020-11-06 18:54:10 -05:00
KillzXGaming
4071849d9e
KCL : Also split collision IDs by meshes
2020-10-23 20:54:22 -04:00
KillzXGaming
f4369456ae
SMD : Quick culture fix
2020-10-23 19:36:18 -04:00
KillzXGaming
a22557b18c
BFRES : Fix a skinning count issue for model importing.
2020-10-05 18:21:46 -04:00
KillzXGaming
ad9345f7fe
Merge pull request #288 from McSpazzy/mmh3
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Add Murmurhash3 Support
2020-10-02 18:05:07 -04:00
KillzXGaming
3215f504bd
ImageEditor : Add more events to fire off FileWatcher changed event.
2020-10-02 18:04:15 -04:00
McSpazzy
618fa1f6e0
Add murmerhash3 support
2020-10-02 17:09:21 +10:00
KillzXGaming
9a0f6ebddd
BRFNT: Add support for little endian.
2020-09-18 17:03:30 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
7e2ab15d19
Add support for exporting RG8 dds files.
2020-09-11 21:05:38 -04:00
KillzXGaming
07b53963ac
Set the default extension for file node wrappers.
2020-09-10 18:12:14 -04:00
KillzXGaming
b16d03857f
Add custom extensions to save dialogs.
2020-09-10 18:07:42 -04:00
KillzXGaming
40fca105f8
Force streams to close when swithced to a decompressed stream.
2020-09-02 18:50:48 -04:00
KillzXGaming
5e7f0d9f2f
Fix some artifact bugs with BC5 decompression.
2020-09-01 19:25:55 -04:00
KillzXGaming
d79e59b524
Save some config settings
2020-08-31 19:21:57 -04:00
KillzXGaming
6b88b26038
Use global variables for nutexb configuration.
2020-08-31 17:35:33 -04:00
KillzXGaming
42c3275efc
Adjust nodes from the folder loader to use text from loaded file nodes.
2020-08-31 17:20:10 -04:00
KillzXGaming
183096c8c3
Some error fixes
2020-08-18 14:12:06 -04:00
KillzXGaming
232c44a605
Major KCL update.
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KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
b673b3ee60
Revert "Revert "Revert "Quick fix for switch textures with strange resolutions."""
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This reverts commit 2866344409
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2020-07-20 19:52:11 -04:00
KillzXGaming
2866344409
Revert "Revert "Quick fix for switch textures with strange resolutions.""
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This reverts commit d7e8d9d50c
.
2020-07-20 19:50:33 -04:00
KillzXGaming
d7e8d9d50c
Revert "Quick fix for switch textures with strange resolutions."
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This reverts commit cfbf39fff6
.
2020-07-20 19:50:11 -04:00
KillzXGaming
6fe6b606ce
Quick culture fix for smd
2020-07-18 17:11:37 -04:00
KillzXGaming
cfbf39fff6
Quick fix for switch textures with strange resolutions.
2020-07-15 19:01:56 -04:00
KillzXGaming
07bd21b174
Fix errors
2020-07-11 15:21:37 -04:00
KillzXGaming
3d18d542a9
Force bc7 to use unorm on .dds export so it doesn't darken in external programs.
2020-07-11 13:17:46 -04:00
KillzXGaming
f6a7773e43
Only apply gamma fix automatically if the image output isn't .dds
2020-07-11 12:06:38 -04:00
KillzXGaming
5a375defdb
Automatically apply gamma fix when previewed and an image is edited externally.
2020-07-11 11:52:03 -04:00
KillzXGaming
1e3f2eebb6
Fixup mipsizes in nutexb
2020-07-10 21:29:29 -04:00
KillzXGaming
f4f71b95cf
Fix errors
2020-07-09 14:30:20 -04:00
KillzXGaming
0868b802a8
Add Wii U swizzle detection for LCU .dds files.
2020-07-09 14:26:15 -04:00
KillzXGaming
643c12ef1d
Fix color dialog hex text changing character position when being altered
2020-07-07 17:04:27 -04:00
KillzXGaming
b63e0b4819
Use RGB color over RGBA for adjusting image editor background
2020-07-07 16:56:28 -04:00