KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03
Push the right file for assigning materials
2020-02-08 10:52:07 -05:00
KillzXGaming
4a1c51737d
Assign materials that are directly set in the polygon group for dae
2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b
Add option to export models for G1M
2020-02-08 10:28:18 -05:00
KillzXGaming
05ab625a01
Quick fix for animation interpolation
2020-02-08 09:57:05 -05:00
KillzXGaming
ede5c62031
More fixes.
...
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
0b27e890be
Improve bin.gz endianness detection
2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
c922ff1e4f
Big BYAML and AAMP update!
...
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
f9ff362421
Increase FOV for 3D cubemap preview
2020-01-30 20:18:37 -05:00
KillzXGaming
9f3b99aaf4
Disable apak file adding until file hashes can be calculated
2020-01-30 19:04:18 -05:00
KillzXGaming
ecf8dae084
Fix the active audio device being set for the audio player.
2020-01-30 17:38:10 -05:00
KillzXGaming
3f2bcc521a
Fix errors
2020-01-29 16:14:53 -05:00
KillzXGaming
706c03f4ac
Update material presets
2020-01-26 16:58:13 -05:00
KillzXGaming
1fcb0d2c3c
Fix UV viewer zooming/scaling
2020-01-26 13:14:26 -05:00
KillzXGaming
e7197b7869
Fix some errors
2020-01-22 19:32:04 -05:00
KillzXGaming
094a4673b7
Add support for non magic LZSS decompresson
2020-01-22 17:13:54 -05:00
KillzXGaming
bb7302e36c
Anim : Set output to angular for rotation types.
2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af
Quick .anim fix to properly work in maya
2020-01-19 12:31:36 -05:00
KillzXGaming
4f46089733
Fix typo causing errors.
2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0
Add new animation window with curve viewer (WIP)
2020-01-18 21:02:18 -05:00
KillzXGaming
1302a096b0
Prevent duplicate verts from transforming UVs multiple times
2020-01-18 17:41:36 -05:00
KillzXGaming
8fc7693a51
DAE : Few more setting fixes
2020-01-18 17:30:19 -05:00
KillzXGaming
819aa3d04f
DAE : Add setting to apply diffuse/color map UV tranforms
2020-01-18 17:25:27 -05:00
KillzXGaming
fad6721fce
Update bfres libraries to latest
2020-01-16 21:04:02 -05:00
KillzXGaming
bdf2b625e9
Start to impliment a base for custom bfres renderers
2020-01-14 21:15:37 -05:00
KillzXGaming
a80f6af6d5
Update more files
2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00
KillzXGaming
6d33556e2c
Try to fix some errors
2020-01-14 19:35:41 -05:00
KillzXGaming
f7d674fe18
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00
KillzXGaming
386f9f6991
Quick fix for .anim
2020-01-07 19:13:11 -05:00
KillzXGaming
60e4860cfc
Some fixes for animation timeline and animation switching
2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac
Obtain fileformat from archive roots for additional file menus.
2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc
Cleanup
2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7
Fix treenode tag casting
2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49
Add right click option to open file in file explorer.
2019-12-31 20:13:08 -05:00
KillzXGaming
6cdc0c8d43
Setup logs for bfres shaders
2019-12-29 14:45:03 -05:00
KillzXGaming
738bebba1a
Revert yaz0 compressor temporarily till I fix some bugs
2019-12-27 17:00:41 -05:00
KillzXGaming
e23db47d3a
Add config option to dump shaders
2019-12-22 18:21:48 -05:00
KillzXGaming
7c396674f0
Try to prevent any potential errors if config files fail to save.
2019-12-20 17:59:57 -05:00
KillzXGaming
1eab95f3c4
Fix generating custom skinning index list for gfbmdl
2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449
Add support for negative frames on timeline
2019-12-19 19:51:57 -05:00
KillzXGaming
8097845a1b
Some fixes with gfbmdl faces
2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822
GFBMDL : Default normals W value to 1 to fix lighting bugs
2019-12-14 19:55:29 -05:00
KillzXGaming
9cfb49de3a
Fix tangent/bitangent calculation on polygon groups
2019-12-14 17:34:25 -05:00
KillzXGaming
7ffa8a4045
Automatically write flat buffer templates on converion to prevent outdated ones.
2019-12-14 16:46:20 -05:00
KillzXGaming
315c7bbd79
Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact
2019-12-14 16:42:53 -05:00
KillzXGaming
ac7426c1dc
GFBMDL : Use floats for additional parameters for texture maps
2019-12-14 15:51:51 -05:00
KillzXGaming
6c0bc069d9
GFBMDL : Add the option to auto generate vertex colors as normals.
2019-12-14 14:27:12 -05:00
KillzXGaming
4cb103e987
Export GFBMDL second channel vertex colors.
2019-12-14 13:28:10 -05:00