KillzXGaming
2d18e4bbdc
Some layout file fixes
2020-01-29 17:17:12 -05:00
KillzXGaming
f090f7e757
A bunch of bug fixes and some features.
...
Add apak rebuilding.
Add support for joints for .mod.
Add support for part property panes attached to the heiarchy tree.
Fix BFLYT TXT1 text encoding for wii u to use big endian unicode.
Fix a bug with textures opening in quick access menu and bntx for gfpak.
Fix tex2 files being used for the bfres material editor which caused a crash.
Fix WTA support for decompressed files.
Auto search file names for WTA files if possible.
Fix g1t decoding images at the wrong position depeding on the header size being incorrect.
2020-01-29 16:08:29 -05:00
KillzXGaming
f5ccdbbb5a
Add support for WTA archives
2020-01-28 21:00:03 -05:00
KillzXGaming
6216f98d48
BCH/BCRES : Add user data tab for skeletal animations.
2020-01-28 19:55:16 -05:00
KillzXGaming
86b73ea758
BFRES : Fix converting shader param types to SRT.
2020-01-28 19:04:49 -05:00
KillzXGaming
2ff790b234
.mod : cleanup
2020-01-27 19:55:20 -05:00
KillzXGaming
554c193a48
Some simple sharc fixes for v12
2020-01-27 19:17:05 -05:00
KillzXGaming
6e64b38a79
Check weight counter incase indices are only used for rigging
2020-01-27 19:15:49 -05:00
KillzXGaming
e399ad55f1
Some cleanup
2020-01-27 19:13:58 -05:00
KillzXGaming
4c72e33f0f
Limit boneids and weight data based on vertex skin count to prevent explosions
2020-01-27 19:12:33 -05:00
KillzXGaming
056fdb3e1a
Add game setting presets to BFRES importing.
...
These can cause signicant improvement to models with smaller sizes and potentially fix exploding and corruption (ie WWHD, SM3DW). Botw should have fixed crash issues now that the file size is signifcantly lower.
2020-01-27 18:44:03 -05:00
KillzXGaming
a251d5e216
Fix Wii U material visibily animation exporting
2020-01-27 16:18:17 -05:00
KillzXGaming
53bbe3c45a
Some fixes to .mod
2020-01-26 19:32:40 -05:00
KillzXGaming
31c48c66fb
New KCL preset UI with json files to configure them.
2020-01-26 16:51:04 -05:00
KillzXGaming
703db755b9
Update .mod format
2020-01-25 11:09:04 -05:00
KillzXGaming
fd90dfa89d
Fix build errors
2020-01-24 21:26:07 -05:00
KillzXGaming
da0875cb83
BFRES : Fix DDS replacing causing larger sizes for batch replacing
2020-01-23 21:19:12 -05:00
KillzXGaming
65de09fffc
Improve XTX texture names for exporting
2020-01-23 16:49:59 -05:00
KillzXGaming
e7197b7869
Fix some errors
2020-01-22 19:32:04 -05:00
KillzXGaming
a5d58aa268
Fix KCL AttributeByml generation for SMO materials
2020-01-22 19:14:20 -05:00
KillzXGaming
ca136b6d9e
Add options to add, remove, rename, repack BEA files
2020-01-22 18:56:37 -05:00
KillzXGaming
a4da8d8c1f
Add support for lzs archives
2020-01-22 17:58:29 -05:00
KillzXGaming
36188d5548
Fix XTX decoding
2020-01-22 17:39:56 -05:00
KillzXGaming
fec4f23d1e
KCL : Impliment custom SMO collision editor which updates Attribute.byml
2020-01-19 19:30:17 -05:00
KillzXGaming
0c5bdca7ef
More error fixes
2020-01-18 21:09:29 -05:00
KillzXGaming
de1c89a3c0
Add new animation window with curve viewer (WIP)
2020-01-18 21:02:18 -05:00
KillzXGaming
c740fcc362
BFLYT : Start to impliment pane copying (Experimental)
2020-01-18 20:59:49 -05:00
KillzXGaming
53149282a4
GFBMDL fixes and improvements for bone indices.
2020-01-18 18:46:39 -05:00
KillzXGaming
48af05941f
Some BCRES/BCH adjustments
2020-01-16 20:51:23 -05:00
KillzXGaming
c407b1f0a3
Fix some bntx swizzle bugs
2020-01-15 18:12:12 -05:00
KillzXGaming
030ee7f176
Add support for APAK archives and improve bfres sampler detection.
2020-01-15 16:02:09 -05:00
KillzXGaming
bdf2b625e9
Start to impliment a base for custom bfres renderers
2020-01-14 21:15:37 -05:00
KillzXGaming
1f8390e03a
Fix error with gfbanm
2020-01-14 21:07:34 -05:00
KillzXGaming
a80f6af6d5
Update more files
2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00
KillzXGaming
6d33556e2c
Try to fix some errors
2020-01-14 19:35:41 -05:00
KillzXGaming
f7d674fe18
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00
KillzXGaming
9735fb0ce6
Update CMB to the latest with improved material parsing
2020-01-14 19:12:07 -05:00
KillzXGaming
e9a16b5f8a
Make sure to set the address to 0 by default
2020-01-14 19:10:30 -05:00
KillzXGaming
96f24046b8
Fix BNSH decompiling as I was doing it wrong the whole time.
2020-01-14 19:09:07 -05:00
KillzXGaming
65aa3598a2
BFRES : Add JSON/YAML converting with scene animations.
2020-01-12 17:39:47 -05:00
KillzXGaming
a8adc0ab90
Fix bmd rendering and exporting.
2020-01-05 16:20:11 -05:00
KillzXGaming
7d722ad1f3
BFRES : Fix FSCN file filters
2020-01-05 12:46:25 -05:00
KillzXGaming
e741f3a087
BFRES : Fix scene animation context menus.
2020-01-05 12:40:30 -05:00
KillzXGaming
db81b19723
BNTX : Fix some SRGB conversions.
2020-01-05 12:24:44 -05:00
KillzXGaming
e70860e36d
BARS : Update context menus
2020-01-03 19:09:55 -05:00
KillzXGaming
c326850ffd
Fix new bflyt text panes with unicode encoding
2020-01-03 18:21:03 -05:00
KillzXGaming
d56acf67ef
Improve texture importing for bflyt editor
2020-01-01 18:34:23 -05:00
KillzXGaming
f5c6797023
Add the option to reset UV transforms for GFBMDL imports
2019-12-29 16:11:07 -05:00
KillzXGaming
d7b22029fd
BFRES : Improve bounding box calculation
2019-12-27 12:58:27 -05:00