KillzXGaming
3993017ea6
Add GUI improvements for wii u ptcl (Note types are not parsed yet)
2019-08-20 17:38:59 -04:00
KillzXGaming
2bed8a49a6
Fix UV editor if no textures are present
2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d
Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives.
2019-08-20 16:52:48 -04:00
KillzXGaming
e649ec13bf
Fix emitter samplers for switch ptcl
2019-08-19 20:04:17 -04:00
KillzXGaming
d46c3bc7ec
Fix color selector hue bar moving improperly from picker.
2019-08-19 19:34:51 -04:00
KillzXGaming
8b68c749d3
Adjust combobox control
2019-08-19 18:43:39 -04:00
KillzXGaming
2f8041bc93
Improve PTCL color editing and add texture icon previewing.
2019-08-19 18:28:59 -04:00
KillzXGaming
b311e6d012
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-08-18 20:11:17 -04:00
KillzXGaming
33456d0295
More fixes
...
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
333e236142
Another ptcl adjustment
2019-08-18 18:40:23 -04:00
KillzXGaming
1e76a3642d
Align ptcl header offsets on save to prevent some crashes.
2019-08-18 17:14:25 -04:00
KillzXGaming
2719136c66
Adjust bea to decompress always on click
2019-08-17 18:19:10 -04:00
KillzXGaming
87d9f002e1
Fix skeleton parent when a binary bone is imported
2019-08-17 16:11:55 -04:00
KillzXGaming
c1d30f40fc
Add support for very old switch bfres and some ptcl color adjustments
2019-08-17 15:59:17 -04:00
KillzXGaming
3769cc12c2
EFFN ptcl fixes and add saving back
2019-08-17 09:58:17 -04:00
KillzXGaming
31ec93411f
Add proper chunk type to name and update msbt editor faster
2019-08-16 18:09:40 -04:00
KillzXGaming
e3a92f9777
Load DKCTF MSBT chunks
2019-08-16 18:07:03 -04:00
KillzXGaming
9a943baee2
Cleanup
2019-08-16 17:22:42 -04:00
KillzXGaming
065f93db17
Fix menu action for checking size restrictions (nutexb)
2019-08-16 17:20:48 -04:00
KillzXGaming
de84563377
Improve nutexb context menus
2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142
Add some useful shortcuts. Add Text editor fixes.
2019-08-16 17:06:34 -04:00
KillzXGaming
e4aa9272be
Fix PACx files with more than 1 split
2019-08-15 17:58:18 -04:00
KillzXGaming
4233401c4c
Fix file names for PACx
2019-08-15 17:32:24 -04:00
KillzXGaming
2264c8117b
Add support for v4 PACx files
2019-08-15 17:20:14 -04:00
KillzXGaming
c48c9d57d0
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-08-15 17:09:16 -04:00
KillzXGaming
50b76223b8
Fix updater
2019-08-15 17:09:07 -04:00
KillzXGaming
aa47741688
Update README.md
2019-08-15 11:15:34 -04:00
KillzXGaming
751c1dc550
Batch create bntx with New From File - BNTX From Image
2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f
A few fixes and additions
...
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
a251892b1f
Fix command line loading exe to opened files list
2019-08-13 18:15:44 -04:00
KillzXGaming
9ad828bbca
Lots more uv editor fixes
2019-08-12 20:09:35 -04:00
KillzXGaming
89ce65908c
Load all containers to uv editor if drawables is set to preview al
2019-08-12 19:37:57 -04:00
KillzXGaming
9e61c677ed
Add option to create screenshots
2019-08-12 19:27:48 -04:00
KillzXGaming
77d05f47cb
Reduce ram usage a bit
2019-08-12 19:00:47 -04:00
KillzXGaming
693fc7f934
Some anim exporting fixes
2019-08-12 16:34:57 -04:00
KillzXGaming
d0fe3b62b9
and a few more BTI adjustments
2019-08-12 15:59:45 -04:00
KillzXGaming
c9997842a0
Fix BTI files without palette data
2019-08-12 15:53:37 -04:00
KillzXGaming
6d3827cd71
Fix 3ds ptcl byte order
2019-08-12 15:41:02 -04:00
KillzXGaming
cb13c0a00a
Some fixes
...
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
78c7ecff71
Fix CTPK swizzling
2019-08-11 12:29:28 -04:00
KillzXGaming
e15e00c2c0
Adjust program to use one instance for loading files (can be disabled in config)
2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924
Msbt editor fixes
2019-08-11 10:16:32 -04:00
KillzXGaming
a49315e029
Some UI for actor editor
2019-08-10 21:14:06 -04:00
KillzXGaming
9f829b714b
Link botw actors to msbt for defining and organsing. Load msbt labels.
2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b
A few more framework fixes
2019-08-10 19:29:51 -04:00
KillzXGaming
30b0b51bad
override the bmd preview scale so it controls and views much better
2019-08-10 19:25:54 -04:00
KillzXGaming
aed38de591
Finally fix the dpi scaling issues when opengl gets loaded
2019-08-10 19:20:39 -04:00
KillzXGaming
bd8a5af254
Fix bntx library issues
2019-08-10 11:03:54 -04:00
KillzXGaming
84f9811f93
Fix some tool menu extensions from the plguin
2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9
More additions that seem ready for use,
...
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00