KillzXGaming
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41fcaa1a73
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Fix RGBA8 srgb being too bright when set in image importer
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2019-06-05 16:38:01 -04:00 |
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KillzXGaming
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60e77f3dd1
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Seperate option to reset color params on import to prevent param data loss when being swapped
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2019-06-05 16:15:18 -04:00 |
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KillzXGaming
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13b346ddde
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Display emblem on karts properly
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2019-06-04 20:17:19 -04:00 |
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KillzXGaming
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04a84695b9
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Fix upside down UVs in uv viewer
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2019-06-04 17:17:31 -04:00 |
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KillzXGaming
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16b53bd2a6
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Update viewport properly if a texture is replaced for wii u bfres
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2019-06-04 17:03:15 -04:00 |
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KillzXGaming
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e62faba478
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Apply re encoded images automatically after being set.
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2019-06-03 21:15:06 -04:00 |
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KillzXGaming
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e40c081560
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Pass the specular texture to the reflection pass for better reflections
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2019-06-03 20:59:54 -04:00 |
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KillzXGaming
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537da9866b
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Some crash fixes when playing an animation
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2019-06-03 20:53:11 -04:00 |
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KillzXGaming
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e1431631ad
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Fix the max frame value the timeline can go to.
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2019-06-03 20:08:46 -04:00 |
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KillzXGaming
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8a22275cd5
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Animation fixes for playing last frame
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2019-06-03 20:04:15 -04:00 |
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KillzXGaming
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47cd45b4e0
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Add support for specular colors if used
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2019-06-03 19:00:46 -04:00 |
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KillzXGaming
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e14286d871
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Quick fix for saving nutexb with file save rather than right clicking and save.
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2019-06-03 17:22:36 -04:00 |
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KillzXGaming
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270d6d3089
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Fix importing new materials for wii u
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2019-06-03 16:56:36 -04:00 |
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KillzXGaming
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4a32ffb3fb
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Disable cursor hding until i polish the slider more
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2019-06-02 16:17:28 -04:00 |
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KillzXGaming
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7d09926899
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Prevent cursor from reseting to 0 for param editing
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2019-06-02 16:15:33 -04:00 |
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KillzXGaming
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f52b605dce
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Adjust wiki link
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2019-06-02 14:42:27 -04:00 |
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KillzXGaming
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54f6fbb227
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Some fixes. Some progress on converting switch/wii u texture binaries
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2019-06-02 14:08:10 -04:00 |
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KillzXGaming
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9d7688cbf6
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and one more fix for material animations
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2019-06-01 19:52:45 -04:00 |
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KillzXGaming
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a02267c692
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And more fixes for material animation importing
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2019-06-01 19:49:45 -04:00 |
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KillzXGaming
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5e9a86461c
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More fixes
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2019-06-01 19:43:57 -04:00 |
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KillzXGaming
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67a9bd2894
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Set access rules in attempt to fix anymore updater issues
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2019-06-01 19:41:00 -04:00 |
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KillzXGaming
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87d8fa1ee5
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Add fmaa for shader param filter
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2019-06-01 19:37:28 -04:00 |
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KillzXGaming
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eb4d87decc
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Another fix for updater
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2019-06-01 19:31:39 -04:00 |
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KillzXGaming
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5fff7d2dab
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Add proper material assigning for param animations
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2019-06-01 19:29:09 -04:00 |
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KillzXGaming
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41bd8f7a8f
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Fix material animation filter
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2019-06-01 19:22:27 -04:00 |
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KillzXGaming
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bf2e9b4d81
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More fixes for permissions
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2019-06-01 19:09:27 -04:00 |
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KillzXGaming
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aea66fa42d
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Do the same thing for moving the extracted data to master
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2019-06-01 19:03:54 -04:00 |
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KillzXGaming
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bbbb35947c
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Set attributes for paths to try to fix permission issues on updating
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2019-06-01 18:57:56 -04:00 |
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KillzXGaming
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717822e067
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More animation formats for wii u to switch
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2019-06-01 18:51:04 -04:00 |
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KillzXGaming
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e51fb070c6
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Start adding conversion methods for automatic wii u - switch conversion and vice versa
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2019-06-01 18:15:48 -04:00 |
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KillzXGaming
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7cb5885e6f
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More archive improvements
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2019-06-01 17:49:39 -04:00 |
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KillzXGaming
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60a1e52dfe
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Fix error dialog label size
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2019-06-01 15:16:39 -04:00 |
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KillzXGaming
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4d7171605b
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Add option to remove unused textures on save.
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2019-06-01 12:30:17 -04:00 |
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KillzXGaming
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7845840209
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Some more fixes to magic checks
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2019-06-01 10:23:06 -04:00 |
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KillzXGaming
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72ea6d0eb7
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Force getting the name from the binary if possible in gfpak
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2019-06-01 10:15:30 -04:00 |
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KillzXGaming
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28d00d6a16
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Add extension checks for gfpak
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2019-06-01 09:49:33 -04:00 |
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KillzXGaming
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d46df12ecf
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Default the compression mode for BC7 to fast if edited via default program feature.
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2019-06-01 09:28:07 -04:00 |
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KillzXGaming
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60ffca8e2b
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One last fix
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2019-05-31 20:29:45 -04:00 |
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KillzXGaming
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40cb06cb86
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Fix pixel types not being read properly
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2019-05-31 20:24:48 -04:00 |
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KillzXGaming
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201739dcb6
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Some fixes for parsing
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2019-05-31 20:20:07 -04:00 |
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KillzXGaming
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ffa130a98b
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Set the shader type properly
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2019-05-31 19:14:25 -04:00 |
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KillzXGaming
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01ae391de6
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Add NUSHDB shader file.
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2019-05-31 19:08:55 -04:00 |
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KillzXGaming
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3dd300e15f
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Make sure to use the right GX2 swizzling code so i don't break anything
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2019-05-31 17:21:13 -04:00 |
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KillzXGaming
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a3a6f9b98e
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Load the x64 folder for direct x tex by default as it causes issues without.
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2019-05-31 17:12:23 -04:00 |
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KillzXGaming
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da15dc55fc
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Don't use legacy by default.
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2019-05-31 15:45:21 -04:00 |
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KillzXGaming
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ed2a3b8041
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Disable opengl texture loading for legacy
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2019-05-31 15:38:49 -04:00 |
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KillzXGaming
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921b267b44
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Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
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2019-05-31 15:08:14 -04:00 |
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KillzXGaming
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79ca72bc98
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Cleanup
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2019-05-30 22:05:14 -04:00 |
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KillzXGaming
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94602f3671
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Another adjustment so more games can detect transparency
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2019-05-30 21:59:22 -04:00 |
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KillzXGaming
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7682a827cc
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Also add material icons for tranparent toggle in render state
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2019-05-30 21:46:00 -04:00 |
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