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Commit Graph

560 Commits

Author SHA1 Message Date
KillzXGaming
361f84e254 Disable the new update dialog until finished 2019-05-11 10:27:02 -04:00
KillzXGaming
f36451a9eb More aamp fixes 2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc Support quat types for aamp 2019-05-11 10:23:41 -04:00
KillzXGaming
d4419ec67a More fixes 2019-05-09 16:14:42 -04:00
KillzXGaming
f48529590c load bcres parent 2019-05-09 16:09:47 -04:00
KillzXGaming
b897c22732 Load materials 2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d Add more editors 2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924 Clean up 2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532 Load mip maps for bcres properly 2019-05-09 15:41:41 -04:00
KillzXGaming
c98dc3380f Adjust image editor to fit better 2019-05-09 15:26:26 -04:00
KillzXGaming
9db8a77afe Fix BCRES library issues 2019-05-09 15:16:46 -04:00
KillzXGaming
4f8c83f10f Update refrence 2019-05-09 14:59:26 -04:00
KillzXGaming
ff967bf0c3 Update some files 2019-05-09 14:59:06 -04:00
KillzXGaming
f1e4124066 More fixes for bone transforms 2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716 Try to fix quat and euler settings for bones 2019-05-07 21:43:38 -04:00
KillzXGaming
df7ce35503 More bfres library adjustments 2019-05-07 21:36:46 -04:00
KillzXGaming
d33882b029 Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
4d91fdebc0 One more fix 2019-05-06 19:15:55 -04:00
KillzXGaming
de96b5ee82 Fix empty texture check for ptcl 2019-05-06 19:14:35 -04:00
KillzXGaming
bcd77f29ca Add support for old 3ds ptcl versions 2019-05-06 19:13:16 -04:00
KillzXGaming
db39432a88 Another fix for duped mesh names 2019-05-06 17:35:41 -04:00
KillzXGaming
e160f4cdc1 Fix dupe name checking on bones and shapes 2019-05-06 17:32:26 -04:00
KillzXGaming
72579451b8 Fix bone names on import and some import errors 2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f Load 3ds emitters and some fixes 2019-05-05 20:50:15 -04:00
KillzXGaming
e3284f0a84 More fixes with wii u bone importing and updating matricies for custom bones 2019-05-05 18:16:41 -04:00
KillzXGaming
e50666be9e More fixes for local transform errors 2019-05-05 17:36:44 -04:00
KillzXGaming
9c567dc89c Return original position if determinant is 0 for local transform. 2019-05-05 17:32:32 -04:00
KillzXGaming
2847aa4fda Some minor fixes and setting 2019-05-05 17:30:11 -04:00
KillzXGaming
a9e7e03455 More fixes 2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447 Optimize bone attribute formats based on skin count 2019-05-05 13:37:36 -04:00
KillzXGaming
80c316b740 Alter default format to be 8888_UNORM for weights again. 2019-05-05 13:13:00 -04:00
KillzXGaming
6bc0d562f2 Set zoom settings on load 2019-05-05 12:37:34 -04:00
KillzXGaming
59ab2acfd1 Save settings when changed 2019-05-05 12:34:35 -04:00
KillzXGaming
b6da2b236d Add image box control with zoom feature 2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183 Cleanup and fixes 2019-05-04 21:20:47 -04:00
KillzXGaming
0fc310380b Fix my stupid mistakes with assimp. 2019-05-04 20:48:19 -04:00
KillzXGaming
85c5051b36 Apply assimp matrix properly 2019-05-04 20:40:37 -04:00
KillzXGaming
76799de193 Prevent passing bad settings if textures are scrolled quickly 2019-05-04 19:36:00 -04:00
KillzXGaming
0fa72c7467 This works better 2019-05-04 19:32:57 -04:00
KillzXGaming
af7d563abb Reselect setting if unselected and is altered 2019-05-04 19:30:37 -04:00
KillzXGaming
c48b2a3f02 Update texture editors with theme controls. Add 3DS texture importer 2019-05-04 19:21:37 -04:00
KillzXGaming
57c7795aaa Add more editor options for bflim 2019-05-04 18:19:08 -04:00
KillzXGaming
8962f34e50 Load components by default now 2019-05-04 17:38:51 -04:00
KillzXGaming
7cdd454466 Add tooltips for image editor 2019-05-04 16:58:53 -04:00
KillzXGaming
52cddcac75 Disable property change even on load to speed up image loading 2019-05-04 16:48:45 -04:00
KillzXGaming
4fe9860945 Check magic for checking 3ds ptcl 2019-05-04 16:03:49 -04:00
KillzXGaming
7cec448cd0 Fix duplicate meshes 2019-05-04 15:53:05 -04:00
KillzXGaming
50b8697432 And one more last fix, i promise this is the last one for renaming dupes. 2019-05-04 15:30:16 -04:00
KillzXGaming
025703f33e Another fix 2019-05-04 15:28:38 -04:00
KillzXGaming
afdc56f0d4 Fix wring the string variable 2019-05-04 15:21:31 -04:00
KillzXGaming
e2e054f623 And another fix 2019-05-04 15:20:31 -04:00
KillzXGaming
4b1541d259 Improve duplicate name check 2019-05-04 15:18:32 -04:00
KillzXGaming
686d6f809e Fix duplicate name check causing infinite loop 2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c Update the channels properly when another image gets changed. 2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1 Few more fixes and use icon for alpha display 2019-05-04 14:22:21 -04:00
KillzXGaming
3af14bbc0f More image editor fixes 2019-05-04 14:06:36 -04:00
KillzXGaming
f4a43827a2 Cleanup some settings 2019-05-04 13:47:55 -04:00
KillzXGaming
6a7fe523e3 Load channel ocmponents for some formats 2019-05-04 13:38:18 -04:00
KillzXGaming
d100a974eb Add null check if pixcturebox updates from other events 2019-05-04 13:09:54 -04:00
KillzXGaming
f351f30eb7 Disable by default until it's finished 2019-05-04 13:08:09 -04:00
KillzXGaming
9cb712cf12 Start to impliment component selectors for textures 2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b Support R4G4 decoding 2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3 More fixes to 3ds formats. Fix gzip decompressing giving wrong size. 2019-05-04 12:03:07 -04:00
KillzXGaming
a905fcab5e Another form of 3ds checking for ptcl 2019-05-03 21:42:22 -04:00
KillzXGaming
dbf0cf24f6 Add support for older PTCL versions 2019-05-03 21:33:36 -04:00
KillzXGaming
d3bea4cba6 Fix assimp issues 2019-05-03 21:19:19 -04:00
KillzXGaming
4bc037e681 Fix files not compressing even if the dialog is okayed. 2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9 Start to support 3DS ptcl 2019-05-03 20:53:48 -04:00
KillzXGaming
357fe7c12e Add more hashes 2019-05-03 16:49:37 -04:00
KillzXGaming
db4766c63d Add a loaded check for dae/fbx 2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb More AAMP stuff. Add more import settings for dae/fbx. 2019-05-03 15:36:04 -04:00
KillzXGaming
277c3171c1 Fix major bntx issue that caused crashes. Inclduing if switch bfres saved. 2019-05-02 21:29:30 -04:00
KillzXGaming
f28295363d More AAMP v2 save fixes. Should be mostly complete now. 2019-05-02 20:49:43 -04:00
KillzXGaming
a8957c0a0d Check viewport is null for adding drawables. Fixes some crashes. 2019-05-02 19:59:20 -04:00
KillzXGaming
e5e3d8406f Check skeleton on mesh export 2019-05-02 19:52:49 -04:00
KillzXGaming
7fb73a2986 update fi;ter 2019-05-02 19:48:37 -04:00
KillzXGaming
fc7f208af6 More exporting fixes 2019-05-02 19:45:55 -04:00
KillzXGaming
48814b4643 Load params even if null 2019-05-02 19:13:56 -04:00
KillzXGaming
074256feb5 Editor fixes for aamp 2019-05-02 19:05:03 -04:00
KillzXGaming
db2f7e70bd Fix creating new instances of files breaking tree 2019-05-02 18:56:08 -04:00
KillzXGaming
8961c8e592 Update aamp library. V2 almost working 2019-05-02 17:45:04 -04:00
KillzXGaming
8674b462b8 Fix assimp issues and emitter saving 2019-05-02 14:31:09 -04:00
KillzXGaming
bb73c85ae0 Fix context menus 2019-05-01 21:40:48 -04:00
KillzXGaming
1900ad5d73 Finish PTCL rebuilding for switch. Save some emitter data 2019-05-01 21:36:24 -04:00
KillzXGaming
263bfa193a Save the rest of the sections and save total file size 2019-05-01 20:09:49 -04:00
KillzXGaming
be28b9c059 Save primatives properly 2019-05-01 19:58:45 -04:00
KillzXGaming
fcbd65fe4b Automate some sections 2019-05-01 19:55:40 -04:00
KillzXGaming
6d13637654 Save GRTF section properly for switch ptcl 2019-05-01 19:45:50 -04:00
KillzXGaming
9178564b57 Seperate Wii U PTCL class 2019-05-01 19:09:39 -04:00
KillzXGaming
79c2d3b384 Load and save the decompressed file size table. 2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667 Store the compressed and decompressed sizes 2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047 Save back the file size table 2019-05-01 17:37:46 -04:00
KillzXGaming
c6cee62073 Ops use the right events 2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd Add additional game paths for later file size calculating 2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293 Add TMPK saving 2019-05-01 16:26:18 -04:00
KillzXGaming
ebf1c829b3 Fix camera reset glitching out 2019-05-01 15:47:09 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92 Regenerate bounding data for lod clearing 2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd Sae shape buffer for lod clearing 2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b Add option to clear LOD meshes 2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0 Add support for .z zlibbed files 2019-04-30 19:38:39 -04:00
KillzXGaming
21255d7c31 Apply bone billboard flags 2019-04-30 18:30:18 -04:00
KillzXGaming
819568b636 Don't use datasource for some comboxes due to some bugs 2019-04-30 18:26:15 -04:00
KillzXGaming
9afacd835c Also check if it's disposed 2019-04-30 18:10:54 -04:00
KillzXGaming
f91006a1dc Only allow one control instance 2019-04-30 18:04:10 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096 Add errors if a bone does not exist from an imported model. 2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c Add properties for XTX 2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa Fill the image blocks on XTX save 2019-04-30 17:07:25 -04:00
KillzXGaming
57d19b432d Add collade schematic 2019-04-30 16:51:43 -04:00
KillzXGaming
e19100d6fa Show exceptions for assimp errors 2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296 Save XTX files. 2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05 Add some padding to buffer areas in bfres to fix potential crash issues. 2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098 Only decode again if the format changes to speed up edits. 2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b More image editor fixes 2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8 Another change 2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8 Add continuous bar for texture edits 2019-04-29 19:41:28 -04:00
KillzXGaming
f9ebaffe19 More nul checks 2019-04-29 19:38:11 -04:00
KillzXGaming
0bbab95db6 Keep the same BNTX size if possible 2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223 Add image program settings for editing with other programs. 2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7 Fix KCL importing issues 2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca Use the current array and mip level for editing textures 2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1 And one more fix for generating 2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16 Update after applying 2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc Add option to generate mip maps in editor 2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe Generate mip count for nutexb only if the size bypass is used. 2019-04-29 14:48:38 -04:00
KillzXGaming
25681de95c Some fixes for applying in nutexb 2019-04-29 14:46:48 -04:00
KillzXGaming
c03e90d331 Add option to edit textures in default program and save back. 2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681 Do the same for bfres 2019-04-28 20:11:20 -04:00
KillzXGaming
5a12bcc049 Fix updating far/near settings 2019-04-28 20:03:54 -04:00
KillzXGaming
1a730f66b7 Use abstract drawable for collision atm to fix lag and drawing issues 2019-04-28 19:57:18 -04:00
KillzXGaming
184e01ad01 Compile fixes 2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9 Fix KCL library issues 2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a Add progress bar for KCL 2019-04-28 18:02:42 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c More fixes to image editor 2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849 Load all necessary controsl before altering the image editor orientation. 2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd Fix for image editor causing crashes 2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da Add sharpyaml and latest bfres wii u lib 2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081 Fix boe importing not changing the parent index 2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843 Apply some settings and move config settings to the library to save changes easier. 2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f Fix bone visibily anims for wii u and fix the editor a bit 2019-04-26 15:43:32 -04:00
KillzXGaming
46c962ff0a Fix byaml nodes not adding dictionaries properly in arrays 2019-04-25 21:59:44 -04:00
KillzXGaming
38e4cbad6a Another viewport fix 2019-04-25 21:25:55 -04:00
KillzXGaming
7f272c37b9 Some property fixes 2019-04-25 20:49:29 -04:00
KillzXGaming
9f7e2edef5 Fix properties missig for wii u bfres 2019-04-25 20:45:11 -04:00
KillzXGaming
3ab5e02d5b Update v2 aamp editor 2019-04-25 20:08:41 -04:00
KillzXGaming
9b5e558543 Some material param improvments 2019-04-25 19:38:02 -04:00