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Commit Graph

809 Commits

Author SHA1 Message Date
KillzXGaming
440939f91d Fix preview scale for SMO costumes 2019-10-19 15:48:18 -04:00
KillzXGaming
5f2dbd1b56 Add fps counter to animation timeline and fix tick speed (layout editor) 2019-10-19 14:58:13 -04:00
KillzXGaming
a6d1e2d4de Improve color dialog 2019-10-17 20:13:44 -04:00
KillzXGaming
e1fd664112 Few more additions
Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements.
Start to add pane copying.
Brlyt improvements with window pane support.
Add bflyt texture combiner UI.
2019-10-16 20:15:36 -04:00
KillzXGaming
8153975f2e Fix the frame value for bfres texture pattern animatons in viewport. 2019-10-16 19:21:47 -04:00
KillzXGaming
5f7f9c3517 Add all the latest files 2019-10-15 19:27:17 -04:00
KillzXGaming
8300b0658f Try to fix some errors 2019-10-15 19:26:58 -04:00
KillzXGaming
6eabbda19b Another fix for white theme 2019-10-15 18:01:43 -04:00
KillzXGaming
1ff766a199 Try to fix potential cast issue if renderer does not apply on certain themes 2019-10-15 17:56:56 -04:00
KillzXGaming
0882c488c9 Some more bug fixes
Fixed hit detection if the pane has custom scaling.
Improve multi selection for panes (uses one selection box)
Improve selecting (ctrl can be used properly to multi select, and mosue clicking already selected panes will allow dragging.
Fix hash only sarcs to auto generate if name changed or new files added.
Fixed texture folders for newly added textures for layouts
2019-10-15 17:48:52 -04:00
KillzXGaming
04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
7c7f714085 Add gamma correct preview and fixes for smash ultimate bntx 2019-10-13 11:20:32 -04:00
KillzXGaming
fff96d1a0d Add obj converter tool for monscript KCL files (Mario Kart Tour collision) 2019-10-07 20:32:23 -04:00
KillzXGaming
db6888ed09 A few layout editor fixes.
Fix hit detection if pane types are hidden.
Add option to display part panes as null panes to improve performance.
2019-10-05 14:05:37 -04:00
KillzXGaming
a8e6d104f2 A few improvements.
Panes can now be selected and moved around.
Panes can be resized from corners or edges.
Improved hit detection for panes.
Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera.
More progress on timeline, but currently not functional so currently disabled atm.
Multiple layout animations can be selected and played at once. Goes to the highest amount of frames.
Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
2019-10-05 13:25:28 -04:00
KillzXGaming
180b1e7e7c Fix CPU usage with animation player 2019-09-28 20:52:34 -04:00
KillzXGaming
bf408b4e5d Handle font size properly. Fix animation panel close event 2019-09-28 20:24:20 -04:00
KillzXGaming
644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
b75e0e3994 Leave stream open for gzip streams 2019-09-27 20:09:55 -04:00
KillzXGaming
83a9ae7395 A few more bug fixes.
Reset menus when an image editor instance gets reloaded from bflim.
Parent check FMAA animation files.
2019-09-27 18:28:17 -04:00
KillzXGaming
0d0ad3c461 Add quick batch file table option 2019-09-26 17:58:33 -04:00
KillzXGaming
5e61cf3bee Byaml editor adjustments, and fix batch exporting from new stream loading. 2019-09-26 17:23:10 -04:00
KillzXGaming
7928944bf4 Fix kcl rendering pass drawing, and add kcl material presets. 2019-09-22 21:52:08 -04:00
KillzXGaming
8569f3461b Some fixes and additions.
Force close streams if formats are not loaded.
Fix compression menu with null returns. (Used if settings is canceled)
Some msbt saving progress. Need to fixup TXT2 section.
Add VIBS saving
2019-09-22 17:23:07 -04:00
KillzXGaming
2921d83da8 Add LZMA settings dialog 2019-09-22 14:46:57 -04:00
KillzXGaming
221f81a17f Improve LZMA support 2019-09-22 14:35:38 -04:00
KillzXGaming
8ed6a79b61 Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
KillzXGaming
e982344d84 Add switch key selector and support loading exefs in nca files 2019-09-22 11:43:23 -04:00
KillzXGaming
a2ca523349 Update msbt editor settings 2019-09-20 21:38:15 -04:00
KillzXGaming
7502dc9326 KCL and MSBT fixes 2019-09-20 21:37:55 -04:00
KillzXGaming
c47d9bc2bc Fix bfres shape flags, msbt text fixes, and extracting archive fixes 2019-09-19 20:11:21 -04:00
KillzXGaming
bb436b35e8 Quick fix for decompressing incase a check fails or is inaccurate 2019-09-18 21:13:02 -04:00
KillzXGaming
6ec78fa2c5 More layout rendering fixes 2019-09-18 20:50:52 -04:00
KillzXGaming
0f19107dd2 More layout editor improvements
Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
36a09eafdd Zlib fixes 2019-09-18 17:02:25 -04:00
KillzXGaming
4b83f9f17c Fix build errors 2019-09-17 19:30:07 -04:00
KillzXGaming
4133289486 More compression fixes 2019-09-17 17:42:39 -04:00
KillzXGaming
c6c0019efc Some quick fixes.
Fix mario tennis aces decompression (thanks to simon for compiling as x64 bit)
Fix very small files erroring from compression checks
2019-09-17 16:58:32 -04:00
KillzXGaming
84c81fec96 Add in game render preview setting 2019-09-16 21:02:00 -04:00
KillzXGaming
1198e3de6d More layout editor improvements.
Fixed texture coordinate transformations from materials.
Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported.
Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags.
Fix bflim editor issues with filling contents.
2019-09-16 19:56:41 -04:00
KillzXGaming
42c5b22d5c Fix yaz0 compression level 2019-09-16 19:43:11 -04:00
KillzXGaming
c5adddcfe5 Fix applying alignment after saving sarcs (will fix crash issues) 2019-09-16 18:58:09 -04:00
KillzXGaming
585845ae2d Improve tvol support 2019-09-15 19:40:50 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
3bfbafbada Fix texture animation playback flickering 2019-09-14 20:11:08 -04:00
KillzXGaming
435fda17f1 Add support for custom block height log for WTB textures 2019-09-13 19:42:16 -04:00
KillzXGaming
149cae5a0c Add proper panel toggle by type. 2019-09-11 19:52:57 -04:00
KillzXGaming
f8d8d0ea30 Bflyt loading fixes 2019-09-11 19:23:17 -04:00
KillzXGaming
c7d2a5d8eb Add support for decompressing gz.bin files on it's own 2019-09-11 16:25:20 -04:00
KillzXGaming
f9d1a99431 Fix 3d cubemap preview 2019-09-10 19:54:36 -04:00