KillzXGaming
4d16f8e10e
Fix check for decompression menu
2023-05-14 16:07:00 -04:00
KillzXGaming
62b0de92ae
Fix appveyor
2023-05-14 15:51:04 -04:00
KillzXGaming
2bc5e4a857
Create the directory on build
2023-05-14 15:38:21 -04:00
KillzXGaming
e59bfe10a8
Support external zsdic files if user puts zsdic files in Lib/ZstdDictionaries
2023-05-14 15:37:14 -04:00
KillzXGaming
c9e74e0be1
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-04-24 19:18:07 -04:00
KillzXGaming
62d884464c
Update KclLibrary.dll
2023-04-24 19:18:01 -04:00
KillzXGaming
bb59723fb0
Update README.md
2023-04-22 13:50:19 -04:00
KillzXGaming
5b80a3d0f8
Update appveyor.yml
2023-04-17 17:08:12 -04:00
KillzXGaming
ede52275da
Fix GUID endianness
2023-02-16 21:14:16 -05:00
KillzXGaming
d1820ba8f0
CMDL : use the right tex coord target for dkctf
2023-02-16 17:28:58 -05:00
KillzXGaming
afe7ab3890
Update retro formats to support Metroid Prime Remastered
2023-02-16 17:25:43 -05:00
KillzXGaming
976939bec0
Typo fix
2023-01-10 17:30:32 -05:00
KillzXGaming
0ed7b91506
KCL : fix UI anchoring
2023-01-10 17:27:57 -05:00
KillzXGaming
5dfdc1539b
KCL : Adjust UI defaults
2023-01-07 19:14:19 -05:00
KillzXGaming
f712c2c23e
KCL : Some library adjustments
2023-01-07 19:13:31 -05:00
KillzXGaming
07692c9678
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-01-07 12:54:04 -05:00
KillzXGaming
2877b42310
KCL : Add cube size setting in gui for very large models
2023-01-07 12:53:58 -05:00
JelleInfinity
3d5a0a0422
Don't delete the user's hashes folder on update ( #558 )
2022-12-21 17:27:12 -05:00
KillzXGaming
cab002cae1
BFRES : Fix importing bones that are not labeled as joint for .dae
2022-12-10 17:50:56 -05:00
KillzXGaming
afe7ecd08e
BFRES : Fix some save issues with version 8.
2022-12-09 18:52:04 -05:00
KillzXGaming
142a32f3fc
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-12-09 18:46:04 -05:00
KillzXGaming
f6cf997cee
Add latest ALBW hashes
2022-12-09 18:43:00 -05:00
Teras
eaef6e5f0c
workaround for exporting tranm ( #555 )
2022-12-08 11:25:30 -05:00
Teras
022fcc61cc
Fixes for TRPAK implementation ( #554 )
...
Fix wrong detection of GFMDL files. wont be detected as Fileformat for finding File Extensions for unknown Hashes.
Don't add the detected file extension to known file names.
Added Quick Access folder for .tranm files for feature parity with GFPAK.
2022-12-07 17:01:57 -05:00
Teras
314a880213
Update to TRPAK Implementation ( #546 )
...
* Move TRPAK up the list of Fileformats
prevents false detections of some of the Archives as other File Formats
* add best guess for Paths
if all known paths are the same add that one path to all other Files
* Revert "Move TRPAK up the list of Fileformats"
This reverts commit a1c0c2d630
.
* Move TRPAK up the list of Fileformats
this time dont reformat the whole Class
* Added Quick access
Added Quick access Folders in the same style as GFPAK for all Texture Files and all Model Files
* cleanup and set some ImageKeys
* Prefer BNTX Filenames that mathc the Hash
instead of relying on only getting the filenames from the file itself
2022-11-29 18:32:27 -05:00
August
6839d90a9b
"Fix" for some Sparks of Hope textures ( #548 )
...
* i dont get it
* fix textures that dont have the extra data
2022-11-29 18:32:03 -05:00
Teras
d55f738297
First pass for TRPAK archive files ( #544 )
...
first seen in Pokemon Scarlet/Violet
2022-11-20 09:38:38 -05:00
KillzXGaming
8fc71d3c32
GTX : Use original channel components.
2022-10-29 12:49:31 -04:00
KillzXGaming
e063086601
Fix formatting
2022-10-29 12:48:18 -04:00
KillzXGaming
423463d082
GTX : Fix channel properties and add default mip target
2022-10-29 12:47:56 -04:00
KillzXGaming
0a9520d1f2
Skip texture maps if not present in pak
2022-10-28 20:10:42 -04:00
KillzXGaming
b6789443ce
Some more pak and model fixes
2022-10-28 20:09:47 -04:00
KillzXGaming
db49432909
Adjustments
2022-10-28 20:04:27 -04:00
KillzXGaming
1a9ae89eac
PAK : Only write meta data to model and texture data which require it.
2022-10-28 20:03:21 -04:00
KillzXGaming
b930e02fde
Quick fix for LZSS
2022-10-27 16:05:44 -04:00
KillzXGaming
47ad72444c
Adjust mesh naming
2022-10-26 19:39:32 -04:00
KillzXGaming
2cc2269bab
Add support for DKCTF Wii U and Switch files.
...
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
KillzXGaming
5f3cde8d57
Add toggle to export textures or not for batch exporting models
2022-10-22 11:13:21 -04:00
KillzXGaming
a135be0615
Adjustments to znear loading
2022-10-22 11:05:33 -04:00
KillzXGaming
94d7ab3bb1
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-10-22 11:05:26 -04:00
KillzXGaming
4f67d2280a
Set a limit to z near to fix possible config errors.
2022-10-22 11:04:24 -04:00
August
a9675a0fdb
a spark of hope ( #531 )
2022-10-17 17:18:44 -04:00
KillzXGaming
4dc1bbea29
Add ALBW hashes by Steven Tyler Sean Herr
2022-10-15 18:42:15 -04:00
KillzXGaming
1c6e9dc9e8
SARC : Fix issue with using Japanese characters
2022-10-12 18:47:17 -04:00
KillzXGaming
ed68711f5c
Add latest KCL code
2022-10-12 18:37:32 -04:00
KillzXGaming
31e39b3308
More adjustments to fix potential errors
2022-10-09 13:17:09 -04:00
KillzXGaming
411f07d4fb
Adjustment to mrl material loading
2022-10-09 13:13:52 -04:00
KillzXGaming
9af7f1c0d0
Fix MT shader descriptors path
2022-10-09 12:45:48 -04:00
KillzXGaming
a875a4ddd9
Copy files
2022-10-08 15:48:59 -04:00
KillzXGaming
6e6bc02e0f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-10-08 15:48:47 -04:00