KillzXGaming
513cacc222
PKG : use names in the file data and organize the file types.
...
Will support proper file paths when the hashing method is figured out.
2021-10-12 19:51:48 -04:00
KillzXGaming
6d2df20b71
XTX : Support loading array levels
2021-10-11 19:12:37 -04:00
KillzXGaming
f8c0848ec3
XTX : Support BC6
2021-10-11 19:08:42 -04:00
KillzXGaming
393c9f075d
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-10-11 19:03:35 -04:00
KillzXGaming
a24495bd41
XTX format cleanup
2021-10-11 19:03:28 -04:00
linktlh
afeac3fff0
Add sbeventpack as a sarc file
2021-10-11 17:17:52 -04:00
KillzXGaming
918595b0fc
Adjust FKSA skeleton searching.
2021-10-11 17:16:17 -04:00
KillzXGaming
84dcc87506
Quick fix for mtxt right click saving
2021-10-11 17:00:33 -04:00
KillzXGaming
08aae51016
Support MTXT editing. Add file extensions to files inside PKG.
2021-10-10 14:06:08 -04:00
KillzXGaming
0f1ff1b45c
Adjustment to MTXT so it can batch export.
2021-10-09 16:46:21 -04:00
KillzXGaming
1db4f12a04
Push pkg stuff
2021-10-08 16:38:49 -04:00
KillzXGaming
6aead7e0f7
Add basic MTXT and PKG support
2021-10-08 16:35:36 -04:00
KillzXGaming
90e632326c
Rebuild the appveyor build
2021-09-29 18:55:31 -04:00
KillzXGaming
2efd7adf6e
MSBT : Support TXTW
2021-09-08 20:03:14 -04:00
KillzXGaming
c20435aa45
Fix XTX replacing having incorrect block height
2021-07-25 16:51:51 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc
Quick xtx saving fix
2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
2acb2389c6
Update nutexb settings and fix unswizzled file detection.
2021-06-15 20:02:20 -04:00
KillzXGaming
a425bd6a6e
Revert GetActiveSkeleton() as it causes animation export issues.
...
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d
Handle skinned boundings better (may improve shadows and culling performance)
2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc
Improve bounding radius calculation.
2021-06-03 21:19:34 -04:00
KillzXGaming
bf43d65daf
NUTEXB : Support BC6 SFloat
2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b
NUTEXB: Support BC4
2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4
NUTEXB : Improve nutexb texture format support, keep file version on resave.
2021-04-30 17:53:02 -04:00
KillzXGaming
f1da5060d0
BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98
BFRES : Add a quick fix for swapping skeletons with regenerated indices
2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b
BFRES : Finally add support for proper skin index generation fixing all the index errors.
2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c
BFRES : Fix bone matching for models with multiple skeletons.
2021-04-12 19:49:45 -04:00
KillzXGaming
e1e6a3941f
BFRES : Quick work around for skinning indices to fix index out of range error.
...
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
KillzXGaming
dcba003aba
BFFNT : Fix bntx sheet generating and default mip maps to 1.
2021-03-21 14:51:59 -04:00
KillzXGaming
0db9434041
SHARCFB : Fixes to variation value parsing.
2021-02-21 13:04:57 -05:00
KillzXGaming
3ccd38ea66
Quick error fix
2021-02-01 18:29:49 -05:00
HelloOO7
4720db57b9
GFPAK disk hash cache.
2021-02-01 17:20:42 -05:00
HelloOO7
3708fd4945
GFPAK anime hash duplicates fix
2021-02-01 17:20:42 -05:00
HelloOO7
1340c1a55f
GFPAK procedural anime config hashes
2021-02-01 17:20:42 -05:00
KillzXGaming
2c43ccfc3f
Quick KCL material preset path fix.
2021-02-01 17:16:11 -05:00
KillzXGaming
394fad02c5
RARC : Add batch renaming for galaxy actors like odyssey has
2020-12-26 12:59:08 -05:00
KillzXGaming
df06604d2a
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-12-26 12:54:15 -05:00
KillzXGaming
df281e645f
NUTEXB : Fix different non swizzled surface levels
2020-12-26 12:54:07 -05:00
Shuken Mondin
f2601229d3
Import User data
...
Import userdata when importing a WiiU animation to a Switch bfres
2020-12-25 11:14:16 +08:00
KillzXGaming
2fd88ce7eb
RARC : Support renaming.
2020-12-24 20:05:44 -05:00
KillzXGaming
5a55eb189f
NUTEXB : Fix BC2 SRGB textures loading
2020-12-13 11:44:15 -05:00
KillzXGaming
66749710ce
BYAML : Support upper case boolean values when converting yaml back
2020-12-12 12:35:36 -05:00
KillzXGaming
ad98ec7db9
XCI : fix loading files.
2020-12-12 12:28:04 -05:00
KillzXGaming
f7e982dd6d
BFLYT : Allow groups to have their pane list edited.
2020-12-12 12:20:50 -05:00
KillzXGaming
cc4d1c7933
Revert "Enable proper BFRES saving in PTCL"
...
This reverts commit 15dacaca2a
.
2020-10-29 21:15:32 -04:00
KillzXGaming
15dacaca2a
Enable proper BFRES saving in PTCL
2020-10-29 19:44:42 -04:00
KillzXGaming
a3bfa61275
Add LOD counter option for dummy LODs
2020-10-23 19:34:00 -04:00
KillzXGaming
8686dcf3f0
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-10-21 17:42:03 -04:00
KillzXGaming
cf752a265d
BFRES : Add vertex color menus to FSHP
2020-10-21 17:40:51 -04:00
HelloOO7
5d9981e6dc
Fix GFBANM rotation interpolation
2020-10-19 17:09:25 +02:00
KillzXGaming
079ad7e724
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-10-10 13:08:10 -04:00
KillzXGaming
5f9493839e
BRLYT : Fix removing texture maps.
2020-10-10 13:07:48 -04:00
KillzXGaming
edb3b986cd
BFRES : Improve Switch sampler handling.
2020-10-08 18:55:13 -04:00
McSpazzy
62d26303fa
Add bcsv header hash resolving
2020-10-02 17:11:24 +10:00
KillzXGaming
846cbb8eea
Some adjustments
2020-09-25 19:14:47 -04:00
KillzXGaming
f8d63441a7
Fix some erorrs
2020-09-25 19:12:56 -04:00
KillzXGaming
d5133d8344
BFLYT : Some fixes with tex gen on newer versions
2020-09-20 15:15:23 -04:00
KillzXGaming
b7a7f871dc
BXLYT : Auto generate tex gens if none created.
2020-09-20 14:43:11 -04:00
KillzXGaming
e39e6f7d03
BXLYT : Recalculate material indices automatically on save.
2020-09-20 14:05:28 -04:00
KillzXGaming
3126bef310
BMD : Add little endian support.
2020-09-20 10:36:51 -04:00
KillzXGaming
303aa55215
NSP/XCI : Use title IDs in place for multiple NCA file names.
2020-09-19 10:12:49 -04:00
KillzXGaming
4f28c0747f
BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor)
2020-09-18 18:13:31 -04:00
KillzXGaming
426e7440a6
BRLYT & BRLAN : Support little endian.
2020-09-18 17:34:05 -04:00
KillzXGaming
2f6605761a
TPL : Add support for little endian
2020-09-18 17:20:36 -04:00
KillzXGaming
9a0f6ebddd
BRFNT: Add support for little endian.
2020-09-18 17:03:30 -04:00
KillzXGaming
1d77d99968
BXLAN : Fix setters/getters for frame size and loop data.
2020-09-17 17:12:03 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
b239823a3c
KCL : Fix collision generation from obj with NaN position values.
2020-09-17 11:05:16 -04:00
KillzXGaming
bf472a062a
Add the same support for .xci
2020-09-16 21:04:23 -04:00
KillzXGaming
5e035ff15e
NSP : Add support for loading multiple programs
2020-09-16 20:55:48 -04:00
KillzXGaming
e6f4f0562d
Some quick CRAR fixes
2020-09-15 16:19:01 -04:00
KillzXGaming
4e23dcf91f
BFRES : Quick fix to support Rune Factory 4 samplers.
2020-09-15 14:36:05 -04:00
KillzXGaming
3192ee7d62
Add support for CRAR (little endian RARC)
2020-09-15 11:19:06 -04:00
KillzXGaming
39910a721b
Some error fixes
2020-09-12 16:50:05 -04:00
KillzXGaming
f227f30e04
Fixup BOTW switch samplers
2020-09-12 15:44:38 -04:00
KillzXGaming
ba0ac85543
Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches.
2020-09-12 15:33:28 -04:00
KillzXGaming
2a1b7b1d97
Adjust KCL switching endianness
2020-09-11 21:05:58 -04:00
KillzXGaming
b16d03857f
Add custom extensions to save dialogs.
2020-09-10 18:07:42 -04:00
KillzXGaming
aee94a3b2b
BFRES : Fix botw switch samplers
2020-09-05 20:30:41 -04:00
KillzXGaming
778c214d16
PCTL : Temporarily disable bfres saving due to current bugs.
2020-09-04 19:21:10 -04:00
KillzXGaming
968ac33d09
PTCL : fix some material assignments for primitives.
2020-09-04 16:29:23 -04:00
KillzXGaming
33801bc48c
Quick fix for nutexb swizzle settings
2020-09-04 14:30:25 -04:00
KillzXGaming
795d6702ed
Patch assembly version
2020-08-31 19:03:18 -04:00
KillzXGaming
88b84a9a8d
Fix part pane crash bug in newer layout versions.
2020-08-31 18:34:25 -04:00
KillzXGaming
6b88b26038
Use global variables for nutexb configuration.
2020-08-31 17:35:33 -04:00
KillzXGaming
9c0703d50c
Cleanup a bit
2020-08-31 17:30:57 -04:00
KillzXGaming
b867295659
NUTEXB : Add seperate padding toggle to pad smaller file sizes.
2020-08-31 17:27:07 -04:00
KillzXGaming
bf02233106
Combine KCL materials that use unique IDs per every triangle.
2020-08-31 17:00:55 -04:00
KillzXGaming
e3ac2625ef
KCL fixes for 3D World Presets
2020-08-19 16:29:40 -04:00
KillzXGaming
619c1a9e23
Adjust KCL constructor
2020-08-18 14:06:54 -04:00
KillzXGaming
f39203054b
Adjust obj export default filename
2020-08-16 11:48:40 -04:00
KillzXGaming
232c44a605
Major KCL update.
...
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
b0f77f247a
BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
2020-08-11 16:47:01 -04:00
KillzXGaming
c68dc5aaea
Disable bmd saving to prevent potential crashes
2020-08-02 12:04:09 -04:00
KillzXGaming
4e5c8cf5f6
Add support for ARAM RARC files.
2020-07-29 19:54:52 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
bebba0e432
PACx : fix some freezes loading type 0 files (root single chunks)
2020-07-26 12:30:21 -04:00