KillzXGaming
|
7e855caa47
|
Start to save bffnt back. Not finished yet
|
2019-05-12 13:02:39 -04:00 |
|
KillzXGaming
|
617eafb99a
|
Fix BFFNT with mulltiple images
|
2019-05-12 12:17:57 -04:00 |
|
KillzXGaming
|
078c841190
|
Fix shader options not editng or saving back
|
2019-05-12 11:52:36 -04:00 |
|
KillzXGaming
|
5c605ead3f
|
Fix dialog to remove sampler/attribute inputs
|
2019-05-12 11:34:09 -04:00 |
|
KillzXGaming
|
0b2dd29bae
|
Fix sampler saving and lod options for wii u samplers
|
2019-05-12 11:26:05 -04:00 |
|
KillzXGaming
|
69f25781a1
|
Load bcres editor on node select
|
2019-05-11 22:05:18 -04:00 |
|
KillzXGaming
|
3b445272db
|
Load bone weights and indices properly for bcres
|
2019-05-11 21:17:49 -04:00 |
|
KillzXGaming
|
059b406128
|
Update generic archive class with node wrapper and conversion
|
2019-05-11 20:51:23 -04:00 |
|
KillzXGaming
|
3c4d6a51a4
|
Support wrap and filters for bcres texture maps.
|
2019-05-11 20:05:27 -04:00 |
|
KillzXGaming
|
21b0a0bda7
|
Fix my stupid mistakes with bcres
|
2019-05-11 18:32:12 -04:00 |
|
KillzXGaming
|
0c5a43aab0
|
Export tex1 properly even without tex2
|
2019-05-11 18:26:18 -04:00 |
|
KillzXGaming
|
032e09d5a6
|
Load textures in viewport for bcres
|
2019-05-11 18:17:35 -04:00 |
|
KillzXGaming
|
59adf0f60e
|
Adjust blank names
|
2019-05-11 16:19:39 -04:00 |
|
KillzXGaming
|
ba6790abf5
|
Draw bcres and add more improvements
|
2019-05-11 16:11:27 -04:00 |
|
KillzXGaming
|
67d17a5a11
|
Improve bcres editor. Start to add drawing
|
2019-05-11 13:10:39 -04:00 |
|
KillzXGaming
|
7f35cce88f
|
Add proper boen rename check
|
2019-05-11 12:38:24 -04:00 |
|
KillzXGaming
|
7632cc10da
|
Add more aamp hashes
|
2019-05-11 12:31:50 -04:00 |
|
KillzXGaming
|
c648a78de9
|
More adjustments ot prevent crash issues
|
2019-05-11 12:09:06 -04:00 |
|
KillzXGaming
|
8768f23c4e
|
Quick fix for switch bone indices
|
2019-05-11 11:51:04 -04:00 |
|
KillzXGaming
|
3c32da00a2
|
More fixes with switch bones
|
2019-05-11 11:48:54 -04:00 |
|
KillzXGaming
|
cdc9f2d697
|
Fix the bone index for rigid indices in the list
|
2019-05-11 11:28:33 -04:00 |
|
KillzXGaming
|
53e64e1288
|
Calculate rigid indices accurately
|
2019-05-11 11:26:54 -04:00 |
|
KillzXGaming
|
5e50805a94
|
Generate smooth/rigid index list. Add toggle for the types
|
2019-05-10 21:08:10 -04:00 |
|
KillzXGaming
|
6c03f983c2
|
Display multiple sheets
|
2019-05-10 19:43:58 -04:00 |
|
KillzXGaming
|
c656416474
|
Support multiple sheet blocks
|
2019-05-10 19:39:00 -04:00 |
|
KillzXGaming
|
532600a0d9
|
More fixes with bffnt
|
2019-05-10 19:33:07 -04:00 |
|
KillzXGaming
|
6e02fbea4b
|
Support Wii U BFFNT
|
2019-05-10 19:26:45 -04:00 |
|
KillzXGaming
|
827e02892a
|
Keep the same depend index for shader params (Fix WWHD crashing)
|
2019-05-10 17:51:59 -04:00 |
|
KillzXGaming
|
d4419ec67a
|
More fixes
|
2019-05-09 16:14:42 -04:00 |
|
KillzXGaming
|
f48529590c
|
load bcres parent
|
2019-05-09 16:09:47 -04:00 |
|
KillzXGaming
|
b897c22732
|
Load materials
|
2019-05-09 16:08:45 -04:00 |
|
KillzXGaming
|
880e48f35d
|
Add more editors
|
2019-05-09 16:05:17 -04:00 |
|
KillzXGaming
|
d56e49f924
|
Clean up
|
2019-05-09 15:43:20 -04:00 |
|
KillzXGaming
|
2eab9c2532
|
Load mip maps for bcres properly
|
2019-05-09 15:41:41 -04:00 |
|
KillzXGaming
|
6f1a8ab816
|
Add all the working BCRES stuff.
|
2019-05-09 14:49:11 -04:00 |
|
KillzXGaming
|
a65486b7cf
|
Load proper flags for wii u and not swtich
|
2019-05-09 14:35:51 -04:00 |
|
KillzXGaming
|
df9ace9e0e
|
Add bflim creation from image
|
2019-05-09 14:31:19 -04:00 |
|
KillzXGaming
|
781bd585b3
|
Set the default format setting only for non dds types to prevent errors with dds
|
2019-05-09 14:25:52 -04:00 |
|
KillzXGaming
|
f372373cdc
|
Add file types for all file formats
|
2019-05-08 16:45:27 -04:00 |
|
KillzXGaming
|
e744b3de26
|
Prepare some archive format rework
|
2019-05-08 16:28:04 -04:00 |
|
KillzXGaming
|
d33882b029
|
Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
|
2019-05-07 21:07:58 -04:00 |
|
KillzXGaming
|
4d91fdebc0
|
One more fix
|
2019-05-06 19:15:55 -04:00 |
|
KillzXGaming
|
de96b5ee82
|
Fix empty texture check for ptcl
|
2019-05-06 19:14:35 -04:00 |
|
KillzXGaming
|
bcd77f29ca
|
Add support for old 3ds ptcl versions
|
2019-05-06 19:13:16 -04:00 |
|
KillzXGaming
|
db39432a88
|
Another fix for duped mesh names
|
2019-05-06 17:35:41 -04:00 |
|
KillzXGaming
|
e160f4cdc1
|
Fix dupe name checking on bones and shapes
|
2019-05-06 17:32:26 -04:00 |
|
KillzXGaming
|
72579451b8
|
Fix bone names on import and some import errors
|
2019-05-06 17:19:07 -04:00 |
|
KillzXGaming
|
9005b9ee0f
|
Load 3ds emitters and some fixes
|
2019-05-05 20:50:15 -04:00 |
|
KillzXGaming
|
e3284f0a84
|
More fixes with wii u bone importing and updating matricies for custom bones
|
2019-05-05 18:16:41 -04:00 |
|
KillzXGaming
|
e50666be9e
|
More fixes for local transform errors
|
2019-05-05 17:36:44 -04:00 |
|
KillzXGaming
|
9c567dc89c
|
Return original position if determinant is 0 for local transform.
|
2019-05-05 17:32:32 -04:00 |
|
KillzXGaming
|
a9e7e03455
|
More fixes
|
2019-05-05 15:34:29 -04:00 |
|
KillzXGaming
|
44c051d447
|
Optimize bone attribute formats based on skin count
|
2019-05-05 13:37:36 -04:00 |
|
KillzXGaming
|
b6da2b236d
|
Add image box control with zoom feature
|
2019-05-05 12:31:44 -04:00 |
|
KillzXGaming
|
758e922183
|
Cleanup and fixes
|
2019-05-04 21:20:47 -04:00 |
|
KillzXGaming
|
85c5051b36
|
Apply assimp matrix properly
|
2019-05-04 20:40:37 -04:00 |
|
KillzXGaming
|
57c7795aaa
|
Add more editor options for bflim
|
2019-05-04 18:19:08 -04:00 |
|
KillzXGaming
|
52cddcac75
|
Disable property change even on load to speed up image loading
|
2019-05-04 16:48:45 -04:00 |
|
KillzXGaming
|
4fe9860945
|
Check magic for checking 3ds ptcl
|
2019-05-04 16:03:49 -04:00 |
|
KillzXGaming
|
686d6f809e
|
Fix duplicate name check causing infinite loop
|
2019-05-04 15:15:44 -04:00 |
|
KillzXGaming
|
7668f9ad4c
|
Update the channels properly when another image gets changed.
|
2019-05-04 14:32:45 -04:00 |
|
KillzXGaming
|
f4a43827a2
|
Cleanup some settings
|
2019-05-04 13:47:55 -04:00 |
|
KillzXGaming
|
6a7fe523e3
|
Load channel ocmponents for some formats
|
2019-05-04 13:38:18 -04:00 |
|
KillzXGaming
|
9cb712cf12
|
Start to impliment component selectors for textures
|
2019-05-04 13:03:42 -04:00 |
|
KillzXGaming
|
489d47243b
|
Support R4G4 decoding
|
2019-05-04 12:48:23 -04:00 |
|
KillzXGaming
|
017c1ab1e3
|
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
|
2019-05-04 12:03:07 -04:00 |
|
KillzXGaming
|
a905fcab5e
|
Another form of 3ds checking for ptcl
|
2019-05-03 21:42:22 -04:00 |
|
KillzXGaming
|
dbf0cf24f6
|
Add support for older PTCL versions
|
2019-05-03 21:33:36 -04:00 |
|
KillzXGaming
|
ed33ef65f9
|
Start to support 3DS ptcl
|
2019-05-03 20:53:48 -04:00 |
|
KillzXGaming
|
db4766c63d
|
Add a loaded check for dae/fbx
|
2019-05-03 15:40:00 -04:00 |
|
KillzXGaming
|
f28295363d
|
More AAMP v2 save fixes. Should be mostly complete now.
|
2019-05-02 20:49:43 -04:00 |
|
KillzXGaming
|
fc7f208af6
|
More exporting fixes
|
2019-05-02 19:45:55 -04:00 |
|
KillzXGaming
|
8674b462b8
|
Fix assimp issues and emitter saving
|
2019-05-02 14:31:09 -04:00 |
|
KillzXGaming
|
bb73c85ae0
|
Fix context menus
|
2019-05-01 21:40:48 -04:00 |
|
KillzXGaming
|
1900ad5d73
|
Finish PTCL rebuilding for switch. Save some emitter data
|
2019-05-01 21:36:24 -04:00 |
|
KillzXGaming
|
263bfa193a
|
Save the rest of the sections and save total file size
|
2019-05-01 20:09:49 -04:00 |
|
KillzXGaming
|
be28b9c059
|
Save primatives properly
|
2019-05-01 19:58:45 -04:00 |
|
KillzXGaming
|
fcbd65fe4b
|
Automate some sections
|
2019-05-01 19:55:40 -04:00 |
|
KillzXGaming
|
6d13637654
|
Save GRTF section properly for switch ptcl
|
2019-05-01 19:45:50 -04:00 |
|
KillzXGaming
|
9178564b57
|
Seperate Wii U PTCL class
|
2019-05-01 19:09:39 -04:00 |
|
KillzXGaming
|
79c2d3b384
|
Load and save the decompressed file size table.
|
2019-05-01 18:49:44 -04:00 |
|
KillzXGaming
|
84c643d667
|
Store the compressed and decompressed sizes
|
2019-05-01 18:08:09 -04:00 |
|
KillzXGaming
|
f78ec57047
|
Save back the file size table
|
2019-05-01 17:37:46 -04:00 |
|
KillzXGaming
|
577466dcdd
|
Add additional game paths for later file size calculating
|
2019-05-01 17:16:11 -04:00 |
|
KillzXGaming
|
d1b6d51293
|
Add TMPK saving
|
2019-05-01 16:26:18 -04:00 |
|
KillzXGaming
|
fd4e3f4853
|
Add GTX editing/saving back.
|
2019-05-01 15:38:14 -04:00 |
|
KillzXGaming
|
54cc1d4d92
|
Regenerate bounding data for lod clearing
|
2019-04-30 21:20:07 -04:00 |
|
KillzXGaming
|
038ef382bd
|
Sae shape buffer for lod clearing
|
2019-04-30 21:17:37 -04:00 |
|
KillzXGaming
|
9b1d36666b
|
Add option to clear LOD meshes
|
2019-04-30 21:15:56 -04:00 |
|
KillzXGaming
|
18d891e1a0
|
Add support for .z zlibbed files
|
2019-04-30 19:38:39 -04:00 |
|
KillzXGaming
|
8fbd734096
|
Add errors if a bone does not exist from an imported model.
|
2019-04-30 17:42:35 -04:00 |
|
KillzXGaming
|
02b4c1682c
|
Add properties for XTX
|
2019-04-30 17:11:52 -04:00 |
|
KillzXGaming
|
46ab6e64fa
|
Fill the image blocks on XTX save
|
2019-04-30 17:07:25 -04:00 |
|
KillzXGaming
|
e8e40b8296
|
Save XTX files.
|
2019-04-30 16:16:19 -04:00 |
|
KillzXGaming
|
f2c50f7dd7
|
Simpify BNTX deswizzling and start to do XTX saving.
|
2019-04-30 15:25:42 -04:00 |
|
KillzXGaming
|
de43529cca
|
Use the current array and mip level for editing textures
|
2019-04-29 15:16:59 -04:00 |
|
KillzXGaming
|
da67e15bbe
|
Generate mip count for nutexb only if the size bypass is used.
|
2019-04-29 14:48:38 -04:00 |
|
KillzXGaming
|
25681de95c
|
Some fixes for applying in nutexb
|
2019-04-29 14:46:48 -04:00 |
|
KillzXGaming
|
c03e90d331
|
Add option to edit textures in default program and save back.
|
2019-04-29 14:42:52 -04:00 |
|
KillzXGaming
|
725e2f5681
|
Do the same for bfres
|
2019-04-28 20:11:20 -04:00 |
|