KillzXGaming
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f9ff362421
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Increase FOV for 3D cubemap preview
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2020-01-30 20:18:37 -05:00 |
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KillzXGaming
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9f3b99aaf4
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Disable apak file adding until file hashes can be calculated
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2020-01-30 19:04:18 -05:00 |
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KillzXGaming
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ecf8dae084
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Fix the active audio device being set for the audio player.
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2020-01-30 17:38:10 -05:00 |
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KillzXGaming
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3f2bcc521a
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Fix errors
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2020-01-29 16:14:53 -05:00 |
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KillzXGaming
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706c03f4ac
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Update material presets
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2020-01-26 16:58:13 -05:00 |
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KillzXGaming
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1fcb0d2c3c
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Fix UV viewer zooming/scaling
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2020-01-26 13:14:26 -05:00 |
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KillzXGaming
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e7197b7869
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Fix some errors
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2020-01-22 19:32:04 -05:00 |
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KillzXGaming
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094a4673b7
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Add support for non magic LZSS decompresson
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2020-01-22 17:13:54 -05:00 |
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KillzXGaming
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bb7302e36c
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Anim : Set output to angular for rotation types.
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2020-01-20 18:16:14 -05:00 |
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KillzXGaming
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98b7ef49af
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Quick .anim fix to properly work in maya
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2020-01-19 12:31:36 -05:00 |
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KillzXGaming
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4f46089733
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Fix typo causing errors.
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2020-01-18 21:06:28 -05:00 |
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KillzXGaming
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de1c89a3c0
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Add new animation window with curve viewer (WIP)
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2020-01-18 21:02:18 -05:00 |
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KillzXGaming
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1302a096b0
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Prevent duplicate verts from transforming UVs multiple times
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2020-01-18 17:41:36 -05:00 |
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KillzXGaming
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8fc7693a51
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DAE : Few more setting fixes
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2020-01-18 17:30:19 -05:00 |
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KillzXGaming
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819aa3d04f
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DAE : Add setting to apply diffuse/color map UV tranforms
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2020-01-18 17:25:27 -05:00 |
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KillzXGaming
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fad6721fce
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Update bfres libraries to latest
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2020-01-16 21:04:02 -05:00 |
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KillzXGaming
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bdf2b625e9
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Start to impliment a base for custom bfres renderers
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2020-01-14 21:15:37 -05:00 |
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KillzXGaming
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a80f6af6d5
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Update more files
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2020-01-14 20:43:36 -05:00 |
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KillzXGaming
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100cd88534
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Start to add support for BCH
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2020-01-14 20:26:51 -05:00 |
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KillzXGaming
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6d33556e2c
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Try to fix some errors
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2020-01-14 19:35:41 -05:00 |
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KillzXGaming
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f7d674fe18
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Start to impliment backend for depth/3D textures
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2020-01-14 19:19:02 -05:00 |
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KillzXGaming
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386f9f6991
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Quick fix for .anim
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2020-01-07 19:13:11 -05:00 |
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KillzXGaming
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60e4860cfc
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Some fixes for animation timeline and animation switching
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2020-01-01 17:59:27 -05:00 |
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KillzXGaming
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d26f2373ac
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Obtain fileformat from archive roots for additional file menus.
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2019-12-31 21:20:48 -05:00 |
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KillzXGaming
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e122021cdc
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Cleanup
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2019-12-31 21:17:15 -05:00 |
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KillzXGaming
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224e7bd8d7
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Fix treenode tag casting
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2019-12-31 21:12:06 -05:00 |
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KillzXGaming
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628283be49
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Add right click option to open file in file explorer.
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2019-12-31 20:13:08 -05:00 |
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KillzXGaming
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6cdc0c8d43
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Setup logs for bfres shaders
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2019-12-29 14:45:03 -05:00 |
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KillzXGaming
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738bebba1a
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Revert yaz0 compressor temporarily till I fix some bugs
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2019-12-27 17:00:41 -05:00 |
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KillzXGaming
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e23db47d3a
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Add config option to dump shaders
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2019-12-22 18:21:48 -05:00 |
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KillzXGaming
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7c396674f0
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Try to prevent any potential errors if config files fail to save.
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2019-12-20 17:59:57 -05:00 |
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KillzXGaming
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1eab95f3c4
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Fix generating custom skinning index list for gfbmdl
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2019-12-20 17:23:50 -05:00 |
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KillzXGaming
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b2baf9b449
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Add support for negative frames on timeline
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2019-12-19 19:51:57 -05:00 |
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KillzXGaming
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8097845a1b
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Some fixes with gfbmdl faces
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2019-12-14 21:37:17 -05:00 |
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KillzXGaming
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94bcbd5822
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GFBMDL : Default normals W value to 1 to fix lighting bugs
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2019-12-14 19:55:29 -05:00 |
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KillzXGaming
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9cfb49de3a
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Fix tangent/bitangent calculation on polygon groups
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2019-12-14 17:34:25 -05:00 |
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KillzXGaming
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7ffa8a4045
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Automatically write flat buffer templates on converion to prevent outdated ones.
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2019-12-14 16:46:20 -05:00 |
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KillzXGaming
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315c7bbd79
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Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact
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2019-12-14 16:42:53 -05:00 |
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KillzXGaming
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ac7426c1dc
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GFBMDL : Use floats for additional parameters for texture maps
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2019-12-14 15:51:51 -05:00 |
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KillzXGaming
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6c0bc069d9
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GFBMDL : Add the option to auto generate vertex colors as normals.
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2019-12-14 14:27:12 -05:00 |
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KillzXGaming
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4cb103e987
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Export GFBMDL second channel vertex colors.
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2019-12-14 13:28:10 -05:00 |
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KillzXGaming
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ffb4e2022b
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Improve label notifcation in image editor
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2019-12-13 16:12:09 -05:00 |
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KillzXGaming
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48b9af870d
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Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
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2019-12-13 15:59:59 -05:00 |
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KillzXGaming
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2761a3b2a4
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Fix missing files
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2019-12-12 20:07:29 -05:00 |
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KillzXGaming
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cf0e5ccc26
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Fix errors
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2019-12-12 20:02:27 -05:00 |
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KillzXGaming
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ac474b1754
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Add quick access menu for gfpak
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2019-12-12 19:57:42 -05:00 |
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KillzXGaming
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0190aef233
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GFBMDL : Fix swapping meshes with multiple nodes using the same key
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2019-12-11 20:37:21 -05:00 |
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KillzXGaming
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114de9ba8a
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Check for github release assets to prevent index issue
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2019-12-11 19:13:25 -05:00 |
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KillzXGaming
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08cfbd99c9
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Fix exporting opened and saved file formats from archives
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2019-12-11 19:08:16 -05:00 |
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KillzXGaming
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217f53a148
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Fix missing flatbuffer directory.
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2019-12-11 17:09:35 -05:00 |
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