KillzXGaming
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4f67d2280a
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Set a limit to z near to fix possible config errors.
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2022-10-22 11:04:24 -04:00 |
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August
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a9675a0fdb
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a spark of hope (#531)
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2022-10-17 17:18:44 -04:00 |
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KillzXGaming
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4dc1bbea29
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Add ALBW hashes by Steven Tyler Sean Herr
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2022-10-15 18:42:15 -04:00 |
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KillzXGaming
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1c6e9dc9e8
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SARC : Fix issue with using Japanese characters
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2022-10-12 18:47:17 -04:00 |
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KillzXGaming
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ed68711f5c
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Add latest KCL code
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2022-10-12 18:37:32 -04:00 |
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KillzXGaming
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31e39b3308
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More adjustments to fix potential errors
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2022-10-09 13:17:09 -04:00 |
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KillzXGaming
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411f07d4fb
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Adjustment to mrl material loading
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2022-10-09 13:13:52 -04:00 |
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KillzXGaming
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9af7f1c0d0
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Fix MT shader descriptors path
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2022-10-09 12:45:48 -04:00 |
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KillzXGaming
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a875a4ddd9
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Copy files
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2022-10-08 15:48:59 -04:00 |
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KillzXGaming
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6e6bc02e0f
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2022-10-08 15:48:47 -04:00 |
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KillzXGaming
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02273a7501
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Support Mega Man 11 and MHGU (Switch) model/texture loading.
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2022-10-08 15:48:40 -04:00 |
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KillzXGaming
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86cd6c78ab
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LZSS : Remove extension check to fix MM3D loading
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2022-10-01 17:49:04 -04:00 |
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KillzXGaming
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080024fc5c
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GFBNM : Input file name as name for exporter
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2022-09-25 16:17:06 -04:00 |
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JkKU
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c928879082
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Fixed multiple issues with NARC library (#511)
* Fixed multiple issues with NARC library
- Support for NARC files with folders (read-only)
- Fixed alignment of files.
- Optimised loading.
* Quick fixes
* Cleanup
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2022-09-10 14:06:12 -04:00 |
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KillzXGaming
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38bd5f6bca
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2022-09-08 17:03:53 -04:00 |
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KillzXGaming
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a506fb3a74
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Add check for null external data
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2022-09-08 17:03:44 -04:00 |
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SMG
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efba60893a
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don't pad nutexb files by default (#510)
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2022-09-03 14:15:26 -04:00 |
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KillzXGaming
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9ca9703a23
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BFRES : Fix possible saving problems with latest changes
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2022-08-26 17:50:30 -04:00 |
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KillzXGaming
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7872502b11
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Quick fix since appveyor is weird with modern c#
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2022-08-25 19:59:47 -04:00 |
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KillzXGaming
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b06da55530
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Adjustments
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2022-08-25 19:53:23 -04:00 |
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KillzXGaming
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af0869d308
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BFRES : Support v0.10 bfres loading (no saving with models).
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
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2022-08-25 19:33:46 -04:00 |
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KillzXGaming
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fd0f04adc1
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Add ALBW sarc hashes
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2022-08-14 20:27:17 -04:00 |
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KillzXGaming
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e77741a635
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Few more adjustments and improvements to the sarc lib
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2022-08-13 20:38:25 -04:00 |
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KillzXGaming
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18cde12fd8
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Adjustments to update the hash path through the plugin instead
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2022-08-13 20:34:36 -04:00 |
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KillzXGaming
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e2140201e0
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Adjust references
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2022-08-13 20:28:36 -04:00 |
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KillzXGaming
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619e8377f2
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Adjust dll sarc build path
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2022-08-13 20:21:32 -04:00 |
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KillzXGaming
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d5ceaed22b
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SARC : Support loading hashes externally from Lib\SarchHashes from .txt/.saht
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2022-08-13 13:04:29 -04:00 |
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KillzXGaming
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28f269c2d9
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NARC : Fix files not compressing due to library update.
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2022-07-29 20:39:49 -04:00 |
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JkKU
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b21fc43b52
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Reworked the NARC library (#464)
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2022-07-14 21:30:04 -04:00 |
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KillzXGaming
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963ffa1227
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BFLYT : Fix possible crash from the user data section on save.
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2022-06-04 13:46:25 -04:00 |
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KillzXGaming
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cc69c7c78a
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Update gfmdl template
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2022-05-30 20:13:55 -04:00 |
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KillzXGaming
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91900d6aeb
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Support proper checks for maya segment scale
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2022-05-25 17:03:19 -04:00 |
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KillzXGaming
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7ba0eb7dcc
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GFBANIM : Scale like maya. Todo: no idea what toggles this.
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2022-05-25 16:41:51 -04:00 |
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KillzXGaming
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bc808202c7
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Adjust the keyloader
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2022-05-25 16:36:10 -04:00 |
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KillzXGaming
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6fe6dfed37
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GFBANM : Support vector3 byte keyframe types
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2022-05-25 16:35:59 -04:00 |
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KillzXGaming
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857476e92b
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GFBANIM : Fix playback bug for byte quat types.
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2022-05-24 21:18:20 -04:00 |
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KillzXGaming
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4ac5dc5e3c
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BYAML : Make sure the !h tag is only used for calculated hash strings
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2022-04-29 16:43:58 -04:00 |
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KillzXGaming
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196a7f5525
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Change the way invalid chars are checked to be less restrictive between platforms
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2022-04-20 19:09:45 -04:00 |
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KillzXGaming
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db6fddc746
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Quick fix for errors
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2022-04-20 19:06:40 -04:00 |
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KillzXGaming
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a390e6667b
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Update shader decompiler to work with latest Ryujinx
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2022-04-20 18:11:04 -04:00 |
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KillzXGaming
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071fb61418
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Bflyt : Fix text pane alignment property for X/Y being swapped
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2022-04-20 18:10:19 -04:00 |
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KillzXGaming
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dfea7c72a8
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2022-04-13 21:17:49 -04:00 |
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KillzXGaming
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795adf9018
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Updater : Check for api limits and don't bug the user with message dialogs.
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2022-04-13 21:17:41 -04:00 |
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Rambo6Glaz
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46b8a21867
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BCLAN: Fix writing of PAT1 and PAI1 section (#478)
Co-authored-by: Rambo6Glaz <fake@cia.gov.us>
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2022-04-04 16:30:19 -04:00 |
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KillzXGaming
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1ada2a3b12
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KCL : Fix potential errors from parsing .obj/.dae
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2022-03-26 15:15:14 -04:00 |
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KillzXGaming
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c67be3b5bd
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Adjust file loading so error exceptions can properly be viewed.
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2022-03-25 16:48:45 -04:00 |
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firubii
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488b689c27
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Kirby and the Forgotten Land ZSTD support (#463)
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2022-03-08 19:24:34 -05:00 |
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KillzXGaming
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6ce7e5c8ba
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BFLYT : Fixes to mat1 when creating new
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2022-02-28 19:04:59 -05:00 |
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KillzXGaming
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e0aab4c0f9
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Add option to remove them too
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2022-02-28 18:33:46 -05:00 |
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KillzXGaming
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b7b00fa26f
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2022-02-28 18:31:12 -05:00 |
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