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Commit Graph

942 Commits

Author SHA1 Message Date
KillzXGaming
6b14db6ffe PKG : Save file formats automatically if opened and supported. 2021-12-28 14:31:06 -05:00
KillzXGaming
ec73bbfe54 KCL : Support automatic triangulation and improve material detection. 2021-12-22 15:39:10 -05:00
KillzXGaming
d11e90787c RARC : Fix writing directory IDs. 2021-12-02 17:30:01 -05:00
KillzXGaming
c847d40d3f RARC : Add rewritten code ported from reborn project 2021-11-28 14:28:18 -05:00
KillzXGaming
ed015677df Quick adjustment to editing bsmat 2021-11-19 18:11:28 -05:00
KillzXGaming
8cc294e07f PKG : Include bsmat editing 2021-11-19 18:03:41 -05:00
KillzXGaming
84fdef5718 PKG : Update data loading to store in memory. 2021-11-19 17:50:33 -05:00
KillzXGaming
c4b785c29f NKN : Fix alignment/padding for encrypting blocks fixing crashes. 2021-11-17 17:25:45 -05:00
KillzXGaming
118c90bd8d Add PKG saving 2021-11-03 21:03:43 -04:00
KillzXGaming
df1989236a Add support for loading/saving .nkn csv files. 2021-11-02 18:47:10 -04:00
KillzXGaming
1ccc421eb9 PKG : Add the rest of the file hashes. 2021-10-29 16:23:49 -04:00
KillzXGaming
9521661132 More map hashes 2021-10-28 21:07:24 -04:00
KillzXGaming
aaccb11981 BFRES : Add Format_16_16_UNorm for tex coords 2021-10-28 18:06:55 -04:00
KillzXGaming
d4bb2233a4 Update project resources 2021-10-19 20:57:17 -04:00
KillzXGaming
d281553ce1 Add improved hash list for PKG
Loads all known hashes in the file data. Thanks to UltiNaruto for the hash list.
2021-10-19 19:44:06 -04:00
KillzXGaming
95f22c2695 Add some more types. 2021-10-17 21:07:57 -04:00
KillzXGaming
41417753e3 More adjustments to PKG guess paths 2021-10-17 20:53:44 -04:00
KillzXGaming
29f3b34b0e More PKG file name improvements 2021-10-17 20:49:28 -04:00
KillzXGaming
65b7856428 Start to support PKG file names. 2021-10-17 19:45:37 -04:00
KillzXGaming
513cacc222 PKG : use names in the file data and organize the file types.
Will support proper file paths when the hashing method is figured out.
2021-10-12 19:51:48 -04:00
KillzXGaming
6d2df20b71 XTX : Support loading array levels 2021-10-11 19:12:37 -04:00
KillzXGaming
f8c0848ec3 XTX : Support BC6 2021-10-11 19:08:42 -04:00
KillzXGaming
393c9f075d Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2021-10-11 19:03:35 -04:00
KillzXGaming
a24495bd41 XTX format cleanup 2021-10-11 19:03:28 -04:00
linktlh
afeac3fff0 Add sbeventpack as a sarc file 2021-10-11 17:17:52 -04:00
KillzXGaming
918595b0fc Adjust FKSA skeleton searching. 2021-10-11 17:16:17 -04:00
KillzXGaming
84dcc87506 Quick fix for mtxt right click saving 2021-10-11 17:00:33 -04:00
KillzXGaming
08aae51016 Support MTXT editing. Add file extensions to files inside PKG. 2021-10-10 14:06:08 -04:00
KillzXGaming
0f1ff1b45c Adjustment to MTXT so it can batch export. 2021-10-09 16:46:21 -04:00
KillzXGaming
fa6f03694e Minor fix for layout viewer 2021-10-08 16:55:07 -04:00
KillzXGaming
e333014dce Update project files 2021-10-08 16:51:37 -04:00
KillzXGaming
5d0bb0830d Some error fixes 2021-10-08 16:49:07 -04:00
KillzXGaming
1db4f12a04 Push pkg stuff 2021-10-08 16:38:49 -04:00
KillzXGaming
6aead7e0f7 Add basic MTXT and PKG support 2021-10-08 16:35:36 -04:00
KillzXGaming
90e632326c Rebuild the appveyor build 2021-09-29 18:55:31 -04:00
KillzXGaming
2efd7adf6e MSBT : Support TXTW 2021-09-08 20:03:14 -04:00
KillzXGaming
09c6c159fa BFRES : Remove some unused UI. 2021-08-22 13:22:58 -04:00
KillzXGaming
c20435aa45 Fix XTX replacing having incorrect block height 2021-07-25 16:51:51 -04:00
KillzXGaming
efdce27d4e BFRES : Fix mesh importing placement being wrong from rigid indices. 2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc Quick xtx saving fix 2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699 Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
KillzXGaming
2acb2389c6 Update nutexb settings and fix unswizzled file detection. 2021-06-15 20:02:20 -04:00
KillzXGaming
b945205ae9 Reset the brawlbox helper lib to fix some errors 2021-06-15 17:50:27 -04:00
KillzXGaming
a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d Handle skinned boundings better (may improve shadows and culling performance) 2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc Improve bounding radius calculation. 2021-06-03 21:19:34 -04:00
KillzXGaming
bf43d65daf NUTEXB : Support BC6 SFloat 2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b NUTEXB: Support BC4 2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4 NUTEXB : Improve nutexb texture format support, keep file version on resave. 2021-04-30 17:53:02 -04:00
KillzXGaming
f1da5060d0 BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import. 2021-04-26 20:35:44 -04:00