KillzXGaming
07bd21b174
Fix errors
2020-07-11 15:21:37 -04:00
KillzXGaming
f6a7773e43
Only apply gamma fix automatically if the image output isn't .dds
2020-07-11 12:06:38 -04:00
KillzXGaming
5a375defdb
Automatically apply gamma fix when previewed and an image is edited externally.
2020-07-11 11:52:03 -04:00
KillzXGaming
643c12ef1d
Fix color dialog hex text changing character position when being altered
2020-07-07 17:04:27 -04:00
KillzXGaming
b63e0b4819
Use RGB color over RGBA for adjusting image editor background
2020-07-07 16:56:28 -04:00
KillzXGaming
459372003c
Fix the image editor background picker and adjust the design.
2020-07-07 16:53:31 -04:00
KillzXGaming
9dc5b82564
Automatically adjust duplicate shortcuts
2020-05-26 15:34:02 -04:00
KillzXGaming
471c677170
Some fixes to object tree shortcuts
2020-05-26 15:18:55 -04:00
KillzXGaming
1e78c7950f
Force file watcher to close when file is either saved or canceled
2020-05-25 18:08:57 -04:00
KillzXGaming
d5b57b2ad6
Force raising events in file watcher for image editing with default editor
2020-05-25 14:35:53 -04:00
KillzXGaming
e499369b3c
Disable edit menu if texture does not support edits.
2020-05-23 14:30:33 -04:00
KillzXGaming
cf9d673537
Fix click events for animations
2020-05-15 19:06:58 -04:00
KillzXGaming
587871b653
Fix draw order for axis display in 3d viewport
2020-05-12 14:39:36 -04:00
KillzXGaming
d971b03a17
Add gfbanm exporting as smd
2020-05-10 11:44:52 -04:00
KillzXGaming
3713433d3b
Handle animation playback by selection rather than mouse click
2020-05-10 11:10:31 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
32be289855
Add option to export individual texture channels as a bitmap file.
2020-05-05 17:34:18 -04:00
KillzXGaming
113573b408
Make exporting texture channel components for dae optional.
2020-05-05 17:23:11 -04:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
...
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
ea962c6201
Force focus for the custom numeric box
2020-04-15 20:33:23 -04:00
KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
af07359579
Add SHIFT JIS encoding to text editor encoding menu
2020-04-05 11:16:16 -04:00
KillzXGaming
5fa20a4dee
Adjust assimp mesh selector again
2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8
Adjust assimp mesh selector
2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1
Reload tree and file for saved file streams that are kept open
2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66
Remove some unused editors in image editor
2020-03-21 11:32:22 -04:00
KillzXGaming
58b130397c
Timeline fixes for when the left/right values match
2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0
Fix layout animation saving
2020-03-09 20:27:56 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
95a462ebd3
Readd search menu to byml/aamp text editors.
2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
5e4ec3d131
Start to add a base for multi select tree for layout editor
2020-02-17 19:54:50 -05:00
KillzXGaming
eb0ddc7864
Some color selector improvements
2020-02-17 19:50:18 -05:00
KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
9e0f3e0516
Some byaml improvements
...
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
1a548f9f80
A few more layout editor improvements
2020-02-15 20:57:21 -05:00
KillzXGaming
454268a740
Improve the color dialog more
2020-02-15 19:13:41 -05:00
KillzXGaming
7751ebed52
Add selection outlines for vertex color selector
2020-02-15 18:40:09 -05:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91
Improve the vertex color selector for layout editor.
...
Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
89d5b621b2
Giant layout update. Support BRLYT and BCLYT files!
...
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
f86519c81c
Rebuild cmb vertex buffers when saving
2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83
Fix the total mip counter to adjust sizes based on format limits
2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013
Some more fixes
2020-02-08 15:09:40 -05:00
KillzXGaming
e39eec97cb
Resize width/height to fit proper 3ds texture limits
2020-02-08 14:48:04 -05:00
KillzXGaming
bfc02c117d
Add ETC1 compressor
2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
4a1c51737d
Assign materials that are directly set in the polygon group for dae
2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b
Add option to export models for G1M
2020-02-08 10:28:18 -05:00
KillzXGaming
c922ff1e4f
Big BYAML and AAMP update!
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- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00