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Commit Graph

393 Commits

Author SHA1 Message Date
KillzXGaming
89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
f86519c81c Rebuild cmb vertex buffers when saving 2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83 Fix the total mip counter to adjust sizes based on format limits 2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013 Some more fixes 2020-02-08 15:09:40 -05:00
KillzXGaming
e39eec97cb Resize width/height to fit proper 3ds texture limits 2020-02-08 14:48:04 -05:00
KillzXGaming
bfc02c117d Add ETC1 compressor 2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb Add CTXB rebuilding and editing (encoding very WIP) 2020-02-08 12:03:37 -05:00
KillzXGaming
4a1c51737d Assign materials that are directly set in the polygon group for dae 2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b Add option to export models for G1M 2020-02-08 10:28:18 -05:00
KillzXGaming
c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
f9ff362421 Increase FOV for 3D cubemap preview 2020-01-30 20:18:37 -05:00
KillzXGaming
ecf8dae084 Fix the active audio device being set for the audio player. 2020-01-30 17:38:10 -05:00
KillzXGaming
1fcb0d2c3c Fix UV viewer zooming/scaling 2020-01-26 13:14:26 -05:00
KillzXGaming
4f46089733 Fix typo causing errors. 2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0 Add new animation window with curve viewer (WIP) 2020-01-18 21:02:18 -05:00
KillzXGaming
8fc7693a51 DAE : Few more setting fixes 2020-01-18 17:30:19 -05:00
KillzXGaming
819aa3d04f DAE : Add setting to apply diffuse/color map UV tranforms 2020-01-18 17:25:27 -05:00
KillzXGaming
a80f6af6d5 Update more files 2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534 Start to add support for BCH 2020-01-14 20:26:51 -05:00
KillzXGaming
60e4860cfc Some fixes for animation timeline and animation switching 2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac Obtain fileformat from archive roots for additional file menus. 2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc Cleanup 2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7 Fix treenode tag casting 2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49 Add right click option to open file in file explorer. 2019-12-31 20:13:08 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449 Add support for negative frames on timeline 2019-12-19 19:51:57 -05:00
KillzXGaming
ffb4e2022b Improve label notifcation in image editor 2019-12-13 16:12:09 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
eb8f70f752 Another fix 2019-11-26 20:01:29 -05:00
KillzXGaming
57f9a4fbd3 Fix build errors 2019-11-26 20:00:19 -05:00
KillzXGaming
8f81c561f3 Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20 Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
KillzXGaming
0571546bb9 GFBModel shader fixes/improvements 2019-11-23 17:07:31 -05:00
KillzXGaming
68f9731b98 Add DAE setting to disable vertex colors. Load gfmdl vertex colors. 2019-11-23 17:04:58 -05:00
KillzXGaming
940994604a Some cleanup 2019-11-23 16:06:33 -05:00
KillzXGaming
f4506d9b63 Add archive menu to opened archive files 2019-11-22 19:55:48 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
2d217b6b94 Add option to use previous exporter incase something breaks 2019-11-16 08:58:10 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
b225c942e5 A few fixes.
Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
4eb5ee8d37 Add additional batch export settings 2019-11-10 13:00:20 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
622011d025 Try to fix build errors 2019-11-09 17:36:52 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00