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Commit Graph

376 Commits

Author SHA1 Message Date
KillzXGaming
9cb712cf12 Start to impliment component selectors for textures 2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b Support R4G4 decoding 2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3 More fixes to 3ds formats. Fix gzip decompressing giving wrong size. 2019-05-04 12:03:07 -04:00
KillzXGaming
a905fcab5e Another form of 3ds checking for ptcl 2019-05-03 21:42:22 -04:00
KillzXGaming
dbf0cf24f6 Add support for older PTCL versions 2019-05-03 21:33:36 -04:00
KillzXGaming
d3bea4cba6 Fix assimp issues 2019-05-03 21:19:19 -04:00
KillzXGaming
4bc037e681 Fix files not compressing even if the dialog is okayed. 2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9 Start to support 3DS ptcl 2019-05-03 20:53:48 -04:00
KillzXGaming
357fe7c12e Add more hashes 2019-05-03 16:49:37 -04:00
KillzXGaming
db4766c63d Add a loaded check for dae/fbx 2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb More AAMP stuff. Add more import settings for dae/fbx. 2019-05-03 15:36:04 -04:00
KillzXGaming
f28295363d More AAMP v2 save fixes. Should be mostly complete now. 2019-05-02 20:49:43 -04:00
KillzXGaming
a8957c0a0d Check viewport is null for adding drawables. Fixes some crashes. 2019-05-02 19:59:20 -04:00
KillzXGaming
7fb73a2986 update fi;ter 2019-05-02 19:48:37 -04:00
KillzXGaming
fc7f208af6 More exporting fixes 2019-05-02 19:45:55 -04:00
KillzXGaming
074256feb5 Editor fixes for aamp 2019-05-02 19:05:03 -04:00
KillzXGaming
db2f7e70bd Fix creating new instances of files breaking tree 2019-05-02 18:56:08 -04:00
KillzXGaming
8674b462b8 Fix assimp issues and emitter saving 2019-05-02 14:31:09 -04:00
KillzXGaming
bb73c85ae0 Fix context menus 2019-05-01 21:40:48 -04:00
KillzXGaming
1900ad5d73 Finish PTCL rebuilding for switch. Save some emitter data 2019-05-01 21:36:24 -04:00
KillzXGaming
263bfa193a Save the rest of the sections and save total file size 2019-05-01 20:09:49 -04:00
KillzXGaming
be28b9c059 Save primatives properly 2019-05-01 19:58:45 -04:00
KillzXGaming
fcbd65fe4b Automate some sections 2019-05-01 19:55:40 -04:00
KillzXGaming
6d13637654 Save GRTF section properly for switch ptcl 2019-05-01 19:45:50 -04:00
KillzXGaming
9178564b57 Seperate Wii U PTCL class 2019-05-01 19:09:39 -04:00
KillzXGaming
79c2d3b384 Load and save the decompressed file size table. 2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667 Store the compressed and decompressed sizes 2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047 Save back the file size table 2019-05-01 17:37:46 -04:00
KillzXGaming
c6cee62073 Ops use the right events 2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd Add additional game paths for later file size calculating 2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293 Add TMPK saving 2019-05-01 16:26:18 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92 Regenerate bounding data for lod clearing 2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd Sae shape buffer for lod clearing 2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b Add option to clear LOD meshes 2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0 Add support for .z zlibbed files 2019-04-30 19:38:39 -04:00
KillzXGaming
21255d7c31 Apply bone billboard flags 2019-04-30 18:30:18 -04:00
KillzXGaming
819568b636 Don't use datasource for some comboxes due to some bugs 2019-04-30 18:26:15 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096 Add errors if a bone does not exist from an imported model. 2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c Add properties for XTX 2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa Fill the image blocks on XTX save 2019-04-30 17:07:25 -04:00
KillzXGaming
e19100d6fa Show exceptions for assimp errors 2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296 Save XTX files. 2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05 Add some padding to buffer areas in bfres to fix potential crash issues. 2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098 Only decode again if the format changes to speed up edits. 2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b More image editor fixes 2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8 Another change 2019-04-29 19:43:17 -04:00