KillzXGaming
aaeff82038
Fix some missing libs
2020-05-03 19:16:35 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
KillzXGaming
637266fc13
Allow packages for build because appveyor doesn't want to work with package restore.
2020-05-03 17:34:47 -04:00
KillzXGaming
30d807a301
Some fixes
2020-05-03 17:20:54 -04:00
KillzXGaming
f188d979ec
Merge pull request #231 from nznaza/master
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Fix build problem, clean VS files
2020-05-03 14:35:19 -04:00
José Guadalupe Nava Zavala
dce06db362
Fix build problem
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Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
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Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
9a0d92ec42
Fix typo
2020-04-29 23:32:58 -04:00
KillzXGaming
b2ef362954
Fix batch error messages showing file names.
2020-04-29 23:07:59 -04:00
KillzXGaming
7efbad2ae9
Some adjustments
2020-04-26 17:30:55 -04:00
KillzXGaming
554f4b17a0
NUTEXB : don't combine levels to fix file sizes
2020-04-26 10:14:11 -04:00
KillzXGaming
7842680c3b
Apply channel components for exporting dae textures
2020-04-23 17:03:14 -04:00
KillzXGaming
9f43146966
NUTEXB fix importing cubemaps
2020-04-23 16:25:37 -04:00
KillzXGaming
0b7f5043e9
Fix BCLIM saving (fixes bclyt editing in archives)
2020-04-23 16:11:05 -04:00
KillzXGaming
126f462213
Fix the batch bntx creator to have a proper folder selector
2020-04-23 15:27:47 -04:00
KillzXGaming
45805b6272
Improve batch exporting to catch files inside archives to skip errors.
2020-04-22 17:57:32 -04:00
KillzXGaming
ab984fe93a
Prevent infinite loading for effn ptcls
2020-04-19 17:23:43 -04:00
KillzXGaming
11099d88df
Automatically open sarc file entries if there is only a single file in them
2020-04-19 13:28:04 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
30337a2fcf
BXLYT : Fix text panes with no fonts referenced
2020-04-17 17:31:53 -04:00
KillzXGaming
d5f2d60bfa
BYAML : Some yaml tag fixes
2020-04-16 17:19:23 -04:00
KillzXGaming
224972df98
BYAML : Fix crc32 computing for yaml
2020-04-16 16:43:10 -04:00
KillzXGaming
31102bcc37
Quick fix
2020-04-16 16:31:05 -04:00
KillzXGaming
a6951ec000
Add a way to search for byaml hashes in the Hashes folder
2020-04-16 16:28:36 -04:00
KillzXGaming
ea962c6201
Force focus for the custom numeric box
2020-04-15 20:33:23 -04:00
KillzXGaming
c42d5e4441
BFRES : Fix setting param values for vec3/vec4 with colors as 0
2020-04-15 20:29:44 -04:00
KillzXGaming
e9321b9dc8
Copy zelda lib from library path
2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff
Update libraries
2020-04-14 18:39:16 -04:00
KillzXGaming
43af3d9bed
Start to cleanup BARS
2020-04-14 17:20:59 -04:00
KillzXGaming
38c9011fd4
Merge pull request #218 from M-1-RLG/master
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CMB: Redo cmb reading/writing using ZeldaLib (WIP)
2020-04-14 17:12:04 -04:00
M-1
a5c560b156
Update File_Format_Library.csproj
2020-04-14 17:08:39 -04:00
M-1
49a2d7e282
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
2020-04-14 16:40:24 -04:00
KillzXGaming
134b8e295c
Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
2020-04-14 16:31:36 -04:00
KillzXGaming
33ae4c5635
Use first texture for 3ds materials
2020-04-14 15:32:59 -04:00
KillzXGaming
c220b6a3ed
PTCL : Make sure to save changes to bfres for switch
2020-04-14 14:23:42 -04:00
KillzXGaming
d45ca032b2
Fix batch exporting luas from BEA
2020-04-11 18:30:53 -04:00
KillzXGaming
ddf24a63fb
Adjust a few things
2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a
Auto rename texture duplicates for batch renaming if diretories and file names match
2020-04-11 16:57:09 -04:00
KillzXGaming
a3080f0980
ZSI fix multi room setups
2020-04-11 16:21:00 -04:00
KillzXGaming
cb86773b9c
Fix scene animation exporting for wii u
2020-04-11 14:47:32 -04:00
KillzXGaming
2b416da9df
BCH/BCRES : Skip transforming normals to prevent singular matrix bug
2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479
Add batch exporting textures for some additional formats
2020-04-11 10:23:39 -04:00
KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0
Quick implimentation so bfres models can be batched exported
2020-04-10 17:22:45 -04:00
KillzXGaming
245dc010a7
Fix some bugs with LZ compression type 0x11
2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277
Update readme
2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45
Fix some erorrs
2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
2020-04-09 21:02:46 -04:00
KillzXGaming
be9f7928d8
BFRES : fix loading R8 SNORM for wii u
2020-04-09 19:34:54 -04:00