1
0
mirror of synced 2024-11-14 19:17:39 +01:00
Commit Graph

167 Commits

Author SHA1 Message Date
KillzXGaming
9a47c368b9 BFLYT : Fix value not read/written in TXT1 2023-11-18 14:58:01 -05:00
KillzXGaming
963ffa1227 BFLYT : Fix possible crash from the user data section on save. 2022-06-04 13:46:25 -04:00
KillzXGaming
db6fddc746 Quick fix for errors 2022-04-20 19:06:40 -04:00
KillzXGaming
071fb61418 Bflyt : Fix text pane alignment property for X/Y being swapped 2022-04-20 18:10:19 -04:00
Rambo6Glaz
46b8a21867
BCLAN: Fix writing of PAT1 and PAI1 section (#478)
Co-authored-by: Rambo6Glaz <fake@cia.gov.us>
2022-04-04 16:30:19 -04:00
KillzXGaming
6ce7e5c8ba BFLYT : Fixes to mat1 when creating new 2022-02-28 19:04:59 -05:00
KillzXGaming
b7b00fa26f Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2022-02-28 18:31:12 -05:00
KillzXGaming
a3a1b71474 Layout : Add support for adding fonts/textures from the tree 2022-02-28 18:31:05 -05:00
PabloMK7
f6cd674c24
BCLAN: Fix writing of PAI1 section (#459)
Fixes writing of PAI1 section in BCLAN files (tested with Mario Kart 7 bclan files):
1. The offset of the strings is relative to the start of the table, not the start of the PAI1 section.
2. 4 bytes of padding after the strings are needed for proper alignment of the rest of the section.
2022-02-23 20:22:38 -05:00
KillzXGaming
f7e982dd6d BFLYT : Allow groups to have their pane list edited. 2020-12-12 12:20:50 -05:00
KillzXGaming
5f9493839e BRLYT : Fix removing texture maps. 2020-10-10 13:07:48 -04:00
KillzXGaming
846cbb8eea Some adjustments 2020-09-25 19:14:47 -04:00
KillzXGaming
f8d63441a7 Fix some erorrs 2020-09-25 19:12:56 -04:00
KillzXGaming
d5133d8344 BFLYT : Some fixes with tex gen on newer versions 2020-09-20 15:15:23 -04:00
KillzXGaming
b7a7f871dc BXLYT : Auto generate tex gens if none created. 2020-09-20 14:43:11 -04:00
KillzXGaming
e39e6f7d03 BXLYT : Recalculate material indices automatically on save. 2020-09-20 14:05:28 -04:00
KillzXGaming
4f28c0747f BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor) 2020-09-18 18:13:31 -04:00
KillzXGaming
426e7440a6 BRLYT & BRLAN : Support little endian. 2020-09-18 17:34:05 -04:00
KillzXGaming
1d77d99968 BXLAN : Fix setters/getters for frame size and loop data. 2020-09-17 17:12:03 -04:00
KillzXGaming
39910a721b Some error fixes 2020-09-12 16:50:05 -04:00
KillzXGaming
ba0ac85543 Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches. 2020-09-12 15:33:28 -04:00
KillzXGaming
795d6702ed Patch assembly version 2020-08-31 19:03:18 -04:00
KillzXGaming
88b84a9a8d Fix part pane crash bug in newer layout versions. 2020-08-31 18:34:25 -04:00
KillzXGaming
06f8c15b5d BXLAN : Fix saving texture pattern animations. 2020-07-12 17:55:41 -04:00
KillzXGaming
78fc6c7eb3 BXLAN : Fix string collection editors. 2020-07-12 16:52:07 -04:00
KillzXGaming
2fa03c724a Fix BRLYT tex coord gens for newly made texture maps 2020-03-22 17:51:01 -04:00
KillzXGaming
12558f5ba0 Fix layout animation saving 2020-03-09 20:27:56 -04:00
KillzXGaming
24b33aae15 Fix references to layout header to access certain data 2020-02-17 19:55:57 -05:00
KillzXGaming
5e4ec3d131 Start to add a base for multi select tree for layout editor 2020-02-17 19:54:50 -05:00
KillzXGaming
9e0f3e0516 Some byaml improvements
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805 Some more layout editor improvements
Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
180f2e5b91 Improve the vertex color selector for layout editor.
Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
a91dd6ae8e Improve layout editor more.
Part pane scaling type can be edited.
Additional texture coordinates can be added/removed.
Fixed editing user info string.
Display tex coord gen sources in texture map editor.
Default texture map wrap mode to linear when created.
2020-02-15 16:30:10 -05:00
KillzXGaming
efd98b3bac Improvements to layout material editing.
Tev stages can be added/removed for bclyt and brlyt.
Fixed adding new textures to brlyt.
Fixed setting material colors for window panes for bclyt/brlyt.
Fixed alpha op enum for brlyt tev stages.
2020-02-15 13:54:52 -05:00
KillzXGaming
69ab4e0eaf Recreate brlyt material flags so mat data can be added/removed. 2020-02-14 21:14:53 -05:00
KillzXGaming
84352cf967 Enable BRFNT and BCFNT rendering for layout editor 2020-02-14 20:15:03 -05:00
KillzXGaming
af8a8f17f6 Add latest files
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
43d0a498b5 WTA : Add support for uncompressed files. 2020-02-12 18:24:21 -05:00
KillzXGaming
2138a4b954 Cleanup how archive files update for layout editor 2020-02-12 17:50:10 -05:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
2076905094 Some cleanup 2020-02-08 17:17:49 -05:00
KillzXGaming
ede5c62031 More fixes.
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
d70fef1f9f BFLYT : Improve saving (material flags and part panes) 2020-02-03 17:17:49 -05:00
KillzXGaming
2df413a28d Fix errors 2020-02-02 19:26:45 -05:00
KillzXGaming
07f7747b41 BFLYT saving fixes (fix text length and alpha blend flag in material) 2020-02-02 19:22:48 -05:00
KillzXGaming
2d18e4bbdc Some layout file fixes 2020-01-29 17:17:12 -05:00
KillzXGaming
0c5bdca7ef More error fixes 2020-01-18 21:09:29 -05:00
KillzXGaming
de1c89a3c0 Add new animation window with curve viewer (WIP) 2020-01-18 21:02:18 -05:00
KillzXGaming
c740fcc362 BFLYT : Start to impliment pane copying (Experimental) 2020-01-18 20:59:49 -05:00