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Commit Graph

1140 Commits

Author SHA1 Message Date
KillzXGaming
fc6f78c0f4 Some assimp fixes 2019-07-14 13:54:09 -04:00
KillzXGaming
dbc3e9220a Adjustment to assimp dll 2019-07-14 13:36:16 -04:00
KillzXGaming
7ab2d9c768 Make sure to reset the materials and texture list for ftxp 2019-07-14 13:32:23 -04:00
KillzXGaming
386f13c0d9 A few more converter fixes 2019-07-14 13:27:39 -04:00
KillzXGaming
a5d77dbdb9 Reload the animation data for ftxp yaml 2019-07-14 13:24:15 -04:00
KillzXGaming
a08d878d45 Convert wii u and switch texture pattern animations 2019-07-14 13:22:59 -04:00
KillzXGaming
3312f5ab00 Another shortcut adjustment 2019-07-14 12:58:42 -04:00
KillzXGaming
a2f01c7748 Fix double click event for treeview 2019-07-14 12:57:07 -04:00
KillzXGaming
8a89bce579 Check ctrl key for shortcuts 2019-07-14 12:51:51 -04:00
KillzXGaming
ff8b6bccc8 Check the node on key down to check if shortcut has been used 2019-07-14 12:13:09 -04:00
KillzXGaming
a9d8a8f86a Another fix for constants 2019-07-14 11:59:54 -04:00
KillzXGaming
f87264b656 Fix importing new texture pattern animations 2019-07-14 11:58:00 -04:00
KillzXGaming
2195fc4d03 Fix importing pattern constants to the texutre list 2019-07-14 11:55:01 -04:00
KillzXGaming
033888f6e2 Build fixes 2019-07-14 11:50:30 -04:00
KillzXGaming
72ed8ac327 Fix the curve index data type for texture pattern infos 2019-07-14 11:48:07 -04:00
KillzXGaming
2c0abce7df Fix an issue with aamp v2 strings with improper alignment at the end 2019-07-14 11:38:12 -04:00
KillzXGaming
89aa259cf8 Make sure the sub index is -1 for pattern infos 2019-07-14 11:08:06 -04:00
KillzXGaming
3d671ac8a2 Improve index setting 2019-07-14 10:55:26 -04:00
KillzXGaming
a2070109e0 Refresh the list when an image gets added for tp anim editor 2019-07-14 10:24:15 -04:00
KillzXGaming
d0c2ba1a3d Clear the texture list aswell when a new texture animation is loaded 2019-07-14 10:17:55 -04:00
KillzXGaming
c9584baf33 Add type extension on replace 2019-07-14 10:08:06 -04:00
KillzXGaming
8051af0c28 Clear out materials when a new animation is loaded 2019-07-14 10:01:48 -04:00
KillzXGaming
5089fc0528 Material animation saving adjustments 2019-07-14 09:50:30 -04:00
KillzXGaming
5df8d57d95 More yaml conversion fixes 2019-07-14 09:48:35 -04:00
KillzXGaming
0462187099 Add type extensions to newly created types 2019-07-14 09:32:07 -04:00
KillzXGaming
1b7b74dc6f A few more curve fixes 2019-07-14 09:26:18 -04:00
KillzXGaming
d2598a1872 Fix yaml importing (texture pattern anims) 2019-07-14 09:14:15 -04:00
KillzXGaming
c963cfe1be Small filter fix for fmaa 2019-07-13 21:20:11 -04:00
KillzXGaming
16d065d835 Automatically bind bars data to always save changes 2019-07-13 21:16:23 -04:00
KillzXGaming
859303408c More yaml improvements 2019-07-13 21:08:59 -04:00
KillzXGaming
39ab6d820a yaml conversion progress 2019-07-13 20:54:55 -04:00
KillzXGaming
965ec5c003 Fix yaml order. Show constants 2019-07-13 20:32:30 -04:00
KillzXGaming
e4b5729788 Adjust material anim saving 2019-07-13 20:20:21 -04:00
KillzXGaming
b29538408b Fix context menus for material animations 2019-07-13 20:00:12 -04:00
KillzXGaming
3dd7f7b692 Add simple audio entry check for bars to prevent possible errors 2019-07-13 19:52:04 -04:00
KillzXGaming
1f9b82ddda Fix double clicking window title bar to go full screen 2019-07-13 19:25:41 -04:00
KillzXGaming
cdd8cd5ccd Fix typo 2019-07-13 19:09:17 -04:00
KillzXGaming
36174e24b3 Add option to set segment compensate scale for batch base edits 2019-07-13 18:55:13 -04:00
KillzXGaming
7e3b2c16da Adjust default bntx format 2019-07-13 18:22:47 -04:00
KillzXGaming
5b1165e99f Another build fix 2019-07-13 16:34:36 -04:00
KillzXGaming
0dbeb0e8ac Try to fix build errors 2019-07-13 16:32:07 -04:00
KillzXGaming
631f59ef93 Add audio meta data icons 2019-07-13 15:54:39 -04:00
KillzXGaming
3f0278ed03 Enable batch base value editor (wip) 2019-07-13 15:13:45 -04:00
KillzXGaming
fbec00de01 Add better audio check for bars 2019-07-13 15:04:56 -04:00
KillzXGaming
e1adbeee01 More fixes to kingdom loader 2019-07-13 11:55:53 -04:00
KillzXGaming
716e2c254f Start on SMO kingdom loading 2019-07-13 10:56:21 -04:00
KillzXGaming
384185ab4a Start on scene loader 2019-07-13 09:58:44 -04:00
KillzXGaming
05e311f042 Fix vertex size 40 for gmx 2019-07-13 08:48:32 -04:00
KillzXGaming
6c10bcc12b Fix gtx context menus 2019-07-13 08:46:00 -04:00
KillzXGaming
8a5add6405 Convert bmd filter modes 2019-07-12 21:53:00 -04:00
KillzXGaming
5fc6522449 Add more bmd material conversion. Reorder bmd object draw, and check transparency 2019-07-12 21:48:56 -04:00
KillzXGaming
97dbb145ad Load images after lists are loaded to prevent issues 2019-07-12 21:09:54 -04:00
KillzXGaming
c02e248a7b Get textures in the active bfres first for texture pattern animations to avoid conflicts 2019-07-12 21:01:16 -04:00
KillzXGaming
46c7141486 Update bntx images properly in bfres editor when replaced 2019-07-12 20:47:04 -04:00
KillzXGaming
530c86e672 Use bmd cull modes 2019-07-12 20:13:27 -04:00
KillzXGaming
d74988583f Allow for empty texture paths 2019-07-12 20:06:31 -04:00
KillzXGaming
0399de79ac fixup settings for bmd 2019-07-12 20:03:23 -04:00
KillzXGaming
58406d6d44 Add bmd settings 2019-07-12 20:01:22 -04:00
KillzXGaming
d9db8c3b09 Adjust assimp version to a more stable build. Add bmd replacing/exporting 2019-07-12 19:44:17 -04:00
KillzXGaming
7364a1d6e1 A few generic shader tweaks 2019-07-12 17:57:41 -04:00
KillzXGaming
1becccb4ec Map bmd materials by index rather than name for opengl 2019-07-12 17:53:57 -04:00
KillzXGaming
282855977a Transform bmd normals properly for rigging 2019-07-12 17:33:48 -04:00
KillzXGaming
2fbf994ae1 Fix rigged bmds 2019-07-12 17:31:00 -04:00
KillzXGaming
d87426fbd8 bmd fixes and fix image editor issues 2019-07-12 15:28:14 -04:00
KillzXGaming
8c0c625ab5 Fix material names 2019-07-11 21:02:30 -04:00
KillzXGaming
3d8b8f7263 Get bmd materials properly by remap index 2019-07-11 20:56:11 -04:00
KillzXGaming
3c3ab5fc32 Add getters/setters for bmd materials 2019-07-11 20:46:45 -04:00
KillzXGaming
134eff9401 More BMD fixes and adjustments 2019-07-11 20:23:47 -04:00
KillzXGaming
9c5917cc6a Load bmd textures to opengl 2019-07-11 19:51:28 -04:00
KillzXGaming
7f679b9fa6 Add bmd drawing 2019-07-11 19:38:29 -04:00
KillzXGaming
7fddf179f6 Fix selecting a list item in texture pattern editor 2019-07-11 17:35:23 -04:00
KillzXGaming
f803f787b6 Fix build errors 2019-07-11 17:29:44 -04:00
KillzXGaming
5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa Fix multiple ptcl issues with rebuilding. Add some GCN formats 2019-07-10 20:38:35 -04:00
KillzXGaming
d191d9c393 Cleanup. Prepare some functions 2019-07-09 20:25:32 -04:00
KillzXGaming
ca5d0316c9 Many more texture pattern editor improvements 2019-07-09 20:13:39 -04:00
KillzXGaming
3bf760a445 Avoid automatically binding framecount to prevent some issues 2019-07-09 19:03:09 -04:00
KillzXGaming
6704829c32 Select the first frame when a texture animation is switched 2019-07-09 18:56:50 -04:00
KillzXGaming
73c18fd5d7 Fix depend index values for importing params from xml 2019-07-09 18:38:22 -04:00
KillzXGaming
8defebe175 Add additional bytes for RSTB entries to prevent issues 2019-07-09 17:59:58 -04:00
KillzXGaming
bb22dc8483 Texture pattern editor overhaul. Not functional yet! 2019-07-09 17:50:50 -04:00
KillzXGaming
7cb5af263c A few more sampler fixes 2019-07-07 15:43:35 -04:00
KillzXGaming
1747e5976d Fix samplers for Tokyo Mirage Sessions 2019-07-07 15:27:31 -04:00
KillzXGaming
8f15b9fab0 Add fix for rare case of textures only using mipdata for ftex 2019-07-07 15:21:44 -04:00
KillzXGaming
e1bb711bdb Don't load array levels by default 2019-07-07 15:02:20 -04:00
KillzXGaming
f69697c4c7 Only update the texture import list for gx2 if one item is selected 2019-07-07 10:48:39 -04:00
KillzXGaming
5b5f7306ae Add batch format editing for gx2 texture importer 2019-07-07 10:46:40 -04:00
KillzXGaming
f0f0f02979 Fix replace all to display all textures in one list for ftex 2019-07-07 10:44:44 -04:00
KillzXGaming
b2a63aedea Make sure to set the swizzle pattern automatically in gtx importer 2019-07-07 10:26:21 -04:00
KillzXGaming
7bbd06701f Avoid unloading nodes if dialog is set to no 2019-07-07 10:04:53 -04:00
KillzXGaming
0c6d12c1c2 Fix some batch exporting issues 2019-07-06 17:57:56 -04:00
KillzXGaming
61ef67ea29 Don't check for string table magic due to some bfres not having it 2019-07-06 11:44:19 -04:00
KillzXGaming
32b80c0b9e Fix extension lookup for archive infos 2019-07-06 11:31:39 -04:00
KillzXGaming
f1898bcbc8 Add archive overhaul update to BEA 2019-07-06 11:29:29 -04:00
KillzXGaming
5682def8b7 Another bone fix 2019-07-05 20:41:55 -04:00
KillzXGaming
f5e7996bd3 Another importing fix from my stupid mistakes 2019-07-05 19:28:49 -04:00
KillzXGaming
b10aaed86e Some more fixes with importing 2019-07-05 19:24:56 -04:00
KillzXGaming
82201ffd4c Compress files with zstd in archives 2019-07-05 19:06:24 -04:00
KillzXGaming
cfec92db18 Fix compressing files in archives 2019-07-05 19:02:18 -04:00
KillzXGaming
5e024c9040 Make sure to check bfres types for archive batching 2019-07-05 18:56:49 -04:00