Add support for BCLAN. (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
Add apak rebuilding.
Add support for joints for .mod.
Add support for part property panes attached to the heiarchy tree.
Fix BFLYT TXT1 text encoding for wii u to use big endian unicode.
Fix a bug with textures opening in quick access menu and bntx for gfpak.
Fix tex2 files being used for the bfres material editor which caused a crash.
Fix WTA support for decompressed files.
Auto search file names for WTA files if possible.
Fix g1t decoding images at the wrong position depeding on the header size being incorrect.
LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures. Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
Fixed hit detection if the pane has custom scaling.
Improve multi selection for panes (uses one selection box)
Improve selecting (ctrl can be used properly to multi select, and mosue clicking already selected panes will allow dragging.
Fix hash only sarcs to auto generate if name changed or new files added.
Fixed texture folders for newly added textures for layouts
Force close streams if formats are not loaded.
Fix compression menu with null returns. (Used if settings is canceled)
Some msbt saving progress. Need to fixup TXT2 section.
Add VIBS saving