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Commit Graph

2284 Commits

Author SHA1 Message Date
KillzXGaming
1e62b23013 Some more fixes 2020-02-08 15:09:40 -05:00
KillzXGaming
817367343a Fix errors 2020-02-08 14:54:18 -05:00
KillzXGaming
e39eec97cb Resize width/height to fit proper 3ds texture limits 2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe Fix L4 and A4 alpha issues 2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c Fix L4 encoding 2020-02-08 14:36:16 -05:00
KillzXGaming
bfc02c117d Add ETC1 compressor 2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb Add CTXB rebuilding and editing (encoding very WIP) 2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03 Push the right file for assigning materials 2020-02-08 10:52:07 -05:00
KillzXGaming
99306683d0 Some texture map fixes for g1m dae exporting 2020-02-08 10:45:33 -05:00
KillzXGaming
4a1c51737d Assign materials that are directly set in the polygon group for dae 2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b Add option to export models for G1M 2020-02-08 10:28:18 -05:00
KillzXGaming
05ab625a01 Quick fix for animation interpolation 2020-02-08 09:57:05 -05:00
KillzXGaming
868ce95cd0 Remove extension for batch export 2020-02-07 15:54:59 -05:00
KillzXGaming
ede5c62031 More fixes.
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
93aa26efcf Quick bone index fix. 2020-02-07 09:40:43 -05:00
KillzXGaming
0b27e890be Improve bin.gz endianness detection 2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
KillzXGaming
f87487cad4 Fix some code appveyor is being picky with 2020-02-06 18:35:42 -05:00
KillzXGaming
978cb5b8c8 Fix errors again 2020-02-06 18:29:42 -05:00
KillzXGaming
9a2e031be2 Fix errors 2020-02-06 18:23:16 -05:00
KillzXGaming
c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
63130cfad6
Merge pull request #189 from slashiee/btotf
Add BFOTF to open dialog
2020-02-05 16:57:46 -05:00
Michele
623d3ca0cb Add BFOTF to open dialog
Currently it's just a modification of BFTTF.cs, unsure if it's possible to have that file show both formats in the open dialog
2020-02-04 19:41:09 -08:00
KillzXGaming
4cd8eb962f Add option to export bflan in bflyt editor 2020-02-03 17:40:44 -05:00
KillzXGaming
d70fef1f9f BFLYT : Improve saving (material flags and part panes) 2020-02-03 17:17:49 -05:00
KillzXGaming
c01be70a71 Add dialog to copy skeletal animations 2020-02-02 20:40:26 -05:00
KillzXGaming
2df413a28d Fix errors 2020-02-02 19:26:45 -05:00
KillzXGaming
07f7747b41 BFLYT saving fixes (fix text length and alpha blend flag in material) 2020-02-02 19:22:48 -05:00
KillzXGaming
55cb4ad489 Add the same for GTX 2020-02-01 21:10:07 -05:00
KillzXGaming
bb6178f4d8 Improve nut texture naming to prevent dupes 2020-02-01 21:05:14 -05:00
KillzXGaming
5470ef95f4 Allow .nut to batch export 2020-02-01 21:01:40 -05:00
KillzXGaming
f9ff362421 Increase FOV for 3D cubemap preview 2020-01-30 20:18:37 -05:00
KillzXGaming
9f3b99aaf4 Disable apak file adding until file hashes can be calculated 2020-01-30 19:04:18 -05:00
KillzXGaming
018a55c63e Fix 0.9 BFRES with model user data (TMS#FE save fix) 2020-01-30 18:42:01 -05:00
KillzXGaming
ecf8dae084 Fix the active audio device being set for the audio player. 2020-01-30 17:38:10 -05:00
KillzXGaming
d6fce135eb Add KillLaKill IF bntx support 2020-01-30 17:22:03 -05:00
KillzXGaming
5faf57fcf0 More g1t formats and fixes 2020-01-29 21:08:14 -05:00
KillzXGaming
e9751d0cd0 Add .mod stuff 2020-01-29 20:01:33 -05:00
KillzXGaming
2093b3f02e APAK : save opened file formats 2020-01-29 19:47:53 -05:00
KillzXGaming
2d18e4bbdc Some layout file fixes 2020-01-29 17:17:12 -05:00
KillzXGaming
ef12ed15d4 BFRES : Add buffer alignment for stride of 12 for single attribute/buffer,
This will fix potential corruption in certan games.
2020-01-29 17:02:32 -05:00
KillzXGaming
3f2bcc521a Fix errors 2020-01-29 16:14:53 -05:00
KillzXGaming
f090f7e757 A bunch of bug fixes and some features.
Add apak rebuilding.
Add support for joints for .mod.
Add support for part property panes attached to the heiarchy tree.
Fix BFLYT TXT1 text encoding for wii u to use big endian unicode.
Fix a bug with textures opening in quick access menu and bntx for gfpak.
Fix tex2 files being used for the bfres material editor which caused a crash.
Fix WTA support for decompressed files.
Auto search file names for WTA files if possible.
Fix g1t decoding images at the wrong position depeding on the header size being incorrect.
2020-01-29 16:08:29 -05:00
KillzXGaming
f5ccdbbb5a Add support for WTA archives 2020-01-28 21:00:03 -05:00
KillzXGaming
6216f98d48 BCH/BCRES : Add user data tab for skeletal animations. 2020-01-28 19:55:16 -05:00
KillzXGaming
86b73ea758 BFRES : Fix converting shader param types to SRT. 2020-01-28 19:04:49 -05:00
KillzXGaming
2ff790b234 .mod : cleanup 2020-01-27 19:55:20 -05:00
KillzXGaming
554c193a48 Some simple sharc fixes for v12 2020-01-27 19:17:05 -05:00
KillzXGaming
6e64b38a79 Check weight counter incase indices are only used for rigging 2020-01-27 19:15:49 -05:00
KillzXGaming
e399ad55f1 Some cleanup 2020-01-27 19:13:58 -05:00