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Commit Graph

948 Commits

Author SHA1 Message Date
MichaelHinrichs
f6e3da8473
Fix file names with slashes (#450)
In Luigi's Manson 3, some of the archived models have slashes in their names. This means that they can't be exported with those names, and Toolbox will crash when it reaches them, if you try to "export all".

What i have done to fix this, is make toolbox treat names with slashes as directory paths, with a file name on the end.
2022-02-14 18:18:29 -05:00
Rei
205c8d7ba2
Rewrite pokemon string gen code; Add some PLA strings (#455) 2022-02-14 18:18:02 -05:00
D3fau4
55b9969a8e
Full support for Oodle compression (#440)
* Full support for Oodle descompression

* ups

* Save/Compress support

* throw exception if oo2core_6_win64 dll` dont exists

* Show a MessageBox when the dll is not present
2022-01-24 20:42:53 -05:00
KillzXGaming
7d1da60731 BFRES : Quick fix for bounding box updating for rigged models 2022-01-21 16:44:10 -05:00
KillzXGaming
e47e777267 Quick adjustment 2022-01-20 17:14:55 -05:00
KillzXGaming
b720d74360 GFPAK. Quick fixes to open different compression type. 2022-01-20 17:13:29 -05:00
KillzXGaming
6b14db6ffe PKG : Save file formats automatically if opened and supported. 2021-12-28 14:31:06 -05:00
KillzXGaming
ec73bbfe54 KCL : Support automatic triangulation and improve material detection. 2021-12-22 15:39:10 -05:00
KillzXGaming
d11e90787c RARC : Fix writing directory IDs. 2021-12-02 17:30:01 -05:00
KillzXGaming
c847d40d3f RARC : Add rewritten code ported from reborn project 2021-11-28 14:28:18 -05:00
KillzXGaming
ed015677df Quick adjustment to editing bsmat 2021-11-19 18:11:28 -05:00
KillzXGaming
8cc294e07f PKG : Include bsmat editing 2021-11-19 18:03:41 -05:00
KillzXGaming
84fdef5718 PKG : Update data loading to store in memory. 2021-11-19 17:50:33 -05:00
KillzXGaming
c4b785c29f NKN : Fix alignment/padding for encrypting blocks fixing crashes. 2021-11-17 17:25:45 -05:00
KillzXGaming
118c90bd8d Add PKG saving 2021-11-03 21:03:43 -04:00
KillzXGaming
df1989236a Add support for loading/saving .nkn csv files. 2021-11-02 18:47:10 -04:00
KillzXGaming
1ccc421eb9 PKG : Add the rest of the file hashes. 2021-10-29 16:23:49 -04:00
KillzXGaming
9521661132 More map hashes 2021-10-28 21:07:24 -04:00
KillzXGaming
aaccb11981 BFRES : Add Format_16_16_UNorm for tex coords 2021-10-28 18:06:55 -04:00
KillzXGaming
d4bb2233a4 Update project resources 2021-10-19 20:57:17 -04:00
KillzXGaming
d281553ce1 Add improved hash list for PKG
Loads all known hashes in the file data. Thanks to UltiNaruto for the hash list.
2021-10-19 19:44:06 -04:00
KillzXGaming
95f22c2695 Add some more types. 2021-10-17 21:07:57 -04:00
KillzXGaming
41417753e3 More adjustments to PKG guess paths 2021-10-17 20:53:44 -04:00
KillzXGaming
29f3b34b0e More PKG file name improvements 2021-10-17 20:49:28 -04:00
KillzXGaming
65b7856428 Start to support PKG file names. 2021-10-17 19:45:37 -04:00
KillzXGaming
513cacc222 PKG : use names in the file data and organize the file types.
Will support proper file paths when the hashing method is figured out.
2021-10-12 19:51:48 -04:00
KillzXGaming
6d2df20b71 XTX : Support loading array levels 2021-10-11 19:12:37 -04:00
KillzXGaming
f8c0848ec3 XTX : Support BC6 2021-10-11 19:08:42 -04:00
KillzXGaming
393c9f075d Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2021-10-11 19:03:35 -04:00
KillzXGaming
a24495bd41 XTX format cleanup 2021-10-11 19:03:28 -04:00
linktlh
afeac3fff0 Add sbeventpack as a sarc file 2021-10-11 17:17:52 -04:00
KillzXGaming
918595b0fc Adjust FKSA skeleton searching. 2021-10-11 17:16:17 -04:00
KillzXGaming
84dcc87506 Quick fix for mtxt right click saving 2021-10-11 17:00:33 -04:00
KillzXGaming
08aae51016 Support MTXT editing. Add file extensions to files inside PKG. 2021-10-10 14:06:08 -04:00
KillzXGaming
0f1ff1b45c Adjustment to MTXT so it can batch export. 2021-10-09 16:46:21 -04:00
KillzXGaming
fa6f03694e Minor fix for layout viewer 2021-10-08 16:55:07 -04:00
KillzXGaming
e333014dce Update project files 2021-10-08 16:51:37 -04:00
KillzXGaming
5d0bb0830d Some error fixes 2021-10-08 16:49:07 -04:00
KillzXGaming
1db4f12a04 Push pkg stuff 2021-10-08 16:38:49 -04:00
KillzXGaming
6aead7e0f7 Add basic MTXT and PKG support 2021-10-08 16:35:36 -04:00
KillzXGaming
90e632326c Rebuild the appveyor build 2021-09-29 18:55:31 -04:00
KillzXGaming
2efd7adf6e MSBT : Support TXTW 2021-09-08 20:03:14 -04:00
KillzXGaming
09c6c159fa BFRES : Remove some unused UI. 2021-08-22 13:22:58 -04:00
KillzXGaming
c20435aa45 Fix XTX replacing having incorrect block height 2021-07-25 16:51:51 -04:00
KillzXGaming
efdce27d4e BFRES : Fix mesh importing placement being wrong from rigid indices. 2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc Quick xtx saving fix 2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699 Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
KillzXGaming
2acb2389c6 Update nutexb settings and fix unswizzled file detection. 2021-06-15 20:02:20 -04:00
KillzXGaming
b945205ae9 Reset the brawlbox helper lib to fix some errors 2021-06-15 17:50:27 -04:00
KillzXGaming
a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00