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Commit Graph

482 Commits

Author SHA1 Message Date
KillzXGaming
f7d674fe18 Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
KillzXGaming
9735fb0ce6 Update CMB to the latest with improved material parsing 2020-01-14 19:12:07 -05:00
KillzXGaming
e9a16b5f8a Make sure to set the address to 0 by default 2020-01-14 19:10:30 -05:00
KillzXGaming
96f24046b8 Fix BNSH decompiling as I was doing it wrong the whole time. 2020-01-14 19:09:07 -05:00
KillzXGaming
65aa3598a2 BFRES : Add JSON/YAML converting with scene animations. 2020-01-12 17:39:47 -05:00
KillzXGaming
a8adc0ab90 Fix bmd rendering and exporting. 2020-01-05 16:20:11 -05:00
KillzXGaming
7d722ad1f3 BFRES : Fix FSCN file filters 2020-01-05 12:46:25 -05:00
KillzXGaming
e741f3a087 BFRES : Fix scene animation context menus. 2020-01-05 12:40:30 -05:00
KillzXGaming
db81b19723 BNTX : Fix some SRGB conversions. 2020-01-05 12:24:44 -05:00
KillzXGaming
e70860e36d BARS : Update context menus 2020-01-03 19:09:55 -05:00
KillzXGaming
c326850ffd Fix new bflyt text panes with unicode encoding 2020-01-03 18:21:03 -05:00
KillzXGaming
d56acf67ef Improve texture importing for bflyt editor 2020-01-01 18:34:23 -05:00
KillzXGaming
f5c6797023 Add the option to reset UV transforms for GFBMDL imports 2019-12-29 16:11:07 -05:00
KillzXGaming
d7b22029fd BFRES : Improve bounding box calculation 2019-12-27 12:58:27 -05:00
KillzXGaming
bb587c5d1a LM3 Model fixes.
Fix rigging being applied making model invisible in viewer.
Fixed exporting textures with models.
2019-12-26 20:29:30 -05:00
KillzXGaming
385900db9e Fix shader errors 2019-12-22 20:22:20 -05:00
KillzXGaming
e23db47d3a Add config option to dump shaders 2019-12-22 18:21:48 -05:00
KillzXGaming
eb248e6c36 GFPAK : Fix some extension bugs in quick access. 2019-12-21 14:34:34 -05:00
KillzXGaming
e2499bd864 GFBMDL : Fix removing existing mesh nodes on model import. 2019-12-21 14:27:39 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449 Add support for negative frames on timeline 2019-12-19 19:51:57 -05:00
KillzXGaming
60e09b8511 Fix an error when replacing nutexb 2019-12-19 17:08:19 -05:00
KillzXGaming
fa8a409df6 BFLAN : Use frame size in animation info instead of tag. 2019-12-18 18:10:08 -05:00
KillzXGaming
36633e5479 Fix userdata being removed on texture replacing 2019-12-17 18:36:37 -05:00
KillzXGaming
c3f87fe24c Fix errors 2019-12-17 17:31:06 -05:00
KillzXGaming
f9127ebc04 Fix GFBMDL rigging issues with weights 2019-12-15 10:56:08 -05:00
KillzXGaming
8097845a1b Some fixes with gfbmdl faces 2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822 GFBMDL : Default normals W value to 1 to fix lighting bugs 2019-12-14 19:55:29 -05:00
KillzXGaming
6d4570981b Fix errors 2019-12-14 15:51:25 -05:00
KillzXGaming
49cabdd508 GFBMDL : Order attributes by type when added. 2019-12-14 15:48:10 -05:00
KillzXGaming
0a10f27787 Improve bounding box calculating for gfbmdl 2019-12-14 15:41:39 -05:00
KillzXGaming
af365f1b3e Swap tangents to fix weird lighting on imports 2019-12-14 14:47:50 -05:00
KillzXGaming
09a13a574b Set the calculated normals to the proper channel 2019-12-14 14:29:43 -05:00
KillzXGaming
6c0bc069d9 GFBMDL : Add the option to auto generate vertex colors as normals. 2019-12-14 14:27:12 -05:00
KillzXGaming
314e85c6f1 Adjust vertex color loading for gfbmdl 2019-12-14 13:34:28 -05:00
KillzXGaming
129e075c50 Improve GFBMDL export/replace filter 2019-12-14 13:33:47 -05:00
KillzXGaming
4cb103e987 Export GFBMDL second channel vertex colors. 2019-12-14 13:28:10 -05:00
KillzXGaming
2b65b5b3c9 Fix bug with disposing bntx 2019-12-14 11:23:02 -05:00
KillzXGaming
6f9154dd24 Improve gfpak quick access.
- Add option to extract/replace all files.
- Load shaders on expand and any supported format.
- Fix model file names.
2019-12-14 10:44:59 -05:00
KillzXGaming
50c965ae5f Fix data1.bin data searching 2019-12-13 16:48:35 -05:00
KillzXGaming
48b9af870d Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
2019-12-13 15:59:59 -05:00
KillzXGaming
dda18c0fcb Add batch replace with multiple bntx files 2019-12-12 20:10:52 -05:00
KillzXGaming
72636c7726 Fix old bfres calculating rigid matrices as identity instead of zero. 2019-12-12 19:58:56 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
0190aef233 GFBMDL : Fix swapping meshes with multiple nodes using the same key 2019-12-11 20:37:21 -05:00
KillzXGaming
5aca73d1bc GFBMDL : Disable automatic transforms for now 2019-12-11 20:18:51 -05:00
KillzXGaming
5da4e421d7 GFBMDL : Fix node index 2019-12-11 19:59:31 -05:00
KillzXGaming
08552f5eb6 GFBMDL : Regenerate skinning bones on model import. 2019-12-11 19:34:11 -05:00
KillzXGaming
08cfbd99c9 Fix exporting opened and saved file formats from archives 2019-12-11 19:08:16 -05:00
KillzXGaming
05fd417158 Allow custom array and depth count for not limited nutexb replacing. 2019-12-10 20:38:05 -05:00