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Commit Graph

  • f351f30eb7 Disable by default until it's finished KillzXGaming 2019-05-04 13:08:09 -04:00
  • 9cb712cf12 Start to impliment component selectors for textures KillzXGaming 2019-05-04 13:03:42 -04:00
  • 489d47243b Support R4G4 decoding KillzXGaming 2019-05-04 12:48:23 -04:00
  • 017c1ab1e3 More fixes to 3ds formats. Fix gzip decompressing giving wrong size. KillzXGaming 2019-05-04 12:03:07 -04:00
  • a905fcab5e Another form of 3ds checking for ptcl KillzXGaming 2019-05-03 21:42:22 -04:00
  • dbf0cf24f6 Add support for older PTCL versions KillzXGaming 2019-05-03 21:33:36 -04:00
  • d3bea4cba6 Fix assimp issues KillzXGaming 2019-05-03 21:19:19 -04:00
  • 4bc037e681 Fix files not compressing even if the dialog is okayed. KillzXGaming 2019-05-03 21:08:29 -04:00
  • ed33ef65f9 Start to support 3DS ptcl KillzXGaming 2019-05-03 20:53:48 -04:00
  • 8269de8624 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2019-05-03 16:49:44 -04:00
  • 357fe7c12e Add more hashes KillzXGaming 2019-05-03 16:49:37 -04:00
  • cefcf3927b
    Update README.md KillzXGaming 2019-05-03 16:04:14 -04:00
  • 78707eb340
    Update README.md KillzXGaming 2019-05-03 15:59:24 -04:00
  • 6898912879
    Update README.md KillzXGaming 2019-05-03 15:58:43 -04:00
  • f7588786eb
    Update README.md KillzXGaming 2019-05-03 15:58:03 -04:00
  • db4766c63d Add a loaded check for dae/fbx KillzXGaming 2019-05-03 15:40:00 -04:00
  • 6303769adb More AAMP stuff. Add more import settings for dae/fbx. KillzXGaming 2019-05-03 15:36:04 -04:00
  • 277c3171c1 Fix major bntx issue that caused crashes. Inclduing if switch bfres saved. KillzXGaming 2019-05-02 21:29:30 -04:00
  • f28295363d More AAMP v2 save fixes. Should be mostly complete now. KillzXGaming 2019-05-02 20:49:43 -04:00
  • a8957c0a0d Check viewport is null for adding drawables. Fixes some crashes. KillzXGaming 2019-05-02 19:59:20 -04:00
  • e5e3d8406f Check skeleton on mesh export KillzXGaming 2019-05-02 19:52:49 -04:00
  • 7fb73a2986 update fi;ter KillzXGaming 2019-05-02 19:48:37 -04:00
  • fc7f208af6 More exporting fixes KillzXGaming 2019-05-02 19:45:55 -04:00
  • 48814b4643 Load params even if null KillzXGaming 2019-05-02 19:13:56 -04:00
  • 074256feb5 Editor fixes for aamp KillzXGaming 2019-05-02 19:05:03 -04:00
  • 704eb862a5 Load string types properly for v2 aamp KillzXGaming 2019-05-02 18:58:17 -04:00
  • db2f7e70bd Fix creating new instances of files breaking tree KillzXGaming 2019-05-02 18:56:08 -04:00
  • 8961c8e592 Update aamp library. V2 almost working KillzXGaming 2019-05-02 17:45:04 -04:00
  • 8674b462b8 Fix assimp issues and emitter saving KillzXGaming 2019-05-02 14:31:09 -04:00
  • bb73c85ae0 Fix context menus KillzXGaming 2019-05-01 21:40:48 -04:00
  • 1900ad5d73 Finish PTCL rebuilding for switch. Save some emitter data KillzXGaming 2019-05-01 21:36:24 -04:00
  • 263bfa193a Save the rest of the sections and save total file size KillzXGaming 2019-05-01 20:09:49 -04:00
  • be28b9c059 Save primatives properly KillzXGaming 2019-05-01 19:58:45 -04:00
  • fcbd65fe4b Automate some sections KillzXGaming 2019-05-01 19:55:40 -04:00
  • 6d13637654 Save GRTF section properly for switch ptcl KillzXGaming 2019-05-01 19:45:50 -04:00
  • 9178564b57 Seperate Wii U PTCL class KillzXGaming 2019-05-01 19:09:39 -04:00
  • 79c2d3b384 Load and save the decompressed file size table. KillzXGaming 2019-05-01 18:49:44 -04:00
  • 84c643d667 Store the compressed and decompressed sizes KillzXGaming 2019-05-01 18:08:09 -04:00
  • f78ec57047 Save back the file size table KillzXGaming 2019-05-01 17:37:46 -04:00
  • c6cee62073 Ops use the right events KillzXGaming 2019-05-01 17:18:29 -04:00
  • 577466dcdd Add additional game paths for later file size calculating KillzXGaming 2019-05-01 17:16:11 -04:00
  • d1b6d51293 Add TMPK saving KillzXGaming 2019-05-01 16:26:18 -04:00
  • ebf1c829b3 Fix camera reset glitching out KillzXGaming 2019-05-01 15:47:09 -04:00
  • fd4e3f4853 Add GTX editing/saving back. KillzXGaming 2019-05-01 15:38:14 -04:00
  • 54cc1d4d92 Regenerate bounding data for lod clearing KillzXGaming 2019-04-30 21:20:07 -04:00
  • 038ef382bd Sae shape buffer for lod clearing KillzXGaming 2019-04-30 21:17:37 -04:00
  • 9b1d36666b Add option to clear LOD meshes KillzXGaming 2019-04-30 21:15:56 -04:00
  • 18d891e1a0 Add support for .z zlibbed files KillzXGaming 2019-04-30 19:38:39 -04:00
  • 21255d7c31 Apply bone billboard flags KillzXGaming 2019-04-30 18:30:18 -04:00
  • 819568b636 Don't use datasource for some comboxes due to some bugs KillzXGaming 2019-04-30 18:26:15 -04:00
  • 9afacd835c Also check if it's disposed KillzXGaming 2019-04-30 18:10:54 -04:00
  • f91006a1dc Only allow one control instance KillzXGaming 2019-04-30 18:04:10 -04:00
  • 8e68cc5606 Now have the console as a seperate window instead of a tabbed control KillzXGaming 2019-04-30 18:00:08 -04:00
  • 8fbd734096 Add errors if a bone does not exist from an imported model. KillzXGaming 2019-04-30 17:42:35 -04:00
  • 02b4c1682c Add properties for XTX KillzXGaming 2019-04-30 17:11:52 -04:00
  • 111dc394ed Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2019-04-30 17:07:46 -04:00
  • 46ab6e64fa Fill the image blocks on XTX save KillzXGaming 2019-04-30 17:07:25 -04:00
  • f9c482687b
    Update README.md KillzXGaming 2019-04-30 17:03:53 -04:00
  • 57d19b432d Add collade schematic KillzXGaming 2019-04-30 16:51:43 -04:00
  • e19100d6fa Show exceptions for assimp errors KillzXGaming 2019-04-30 16:39:10 -04:00
  • e8e40b8296 Save XTX files. KillzXGaming 2019-04-30 16:16:19 -04:00
  • f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. KillzXGaming 2019-04-30 15:25:42 -04:00
  • 3e9802fd05 Add some padding to buffer areas in bfres to fix potential crash issues. KillzXGaming 2019-04-29 20:20:37 -04:00
  • f4cd0a9098 Only decode again if the format changes to speed up edits. KillzXGaming 2019-04-29 20:09:15 -04:00
  • f2befb966b More image editor fixes KillzXGaming 2019-04-29 20:04:25 -04:00
  • dfbdc96362 Try to fix memory issues when exporting as dae KillzXGaming 2019-04-29 19:50:12 -04:00
  • 69ca5647f8 Another change KillzXGaming 2019-04-29 19:43:17 -04:00
  • c3546e04c8 Add continuous bar for texture edits KillzXGaming 2019-04-29 19:41:28 -04:00
  • f9ebaffe19 More nul checks KillzXGaming 2019-04-29 19:38:11 -04:00
  • 0bbab95db6 Keep the same BNTX size if possible KillzXGaming 2019-04-29 19:30:39 -04:00
  • 64623a0223 Add image program settings for editing with other programs. KillzXGaming 2019-04-29 19:15:09 -04:00
  • 68d244e9f7 Fix KCL importing issues KillzXGaming 2019-04-29 18:53:18 -04:00
  • de43529cca Use the current array and mip level for editing textures KillzXGaming 2019-04-29 15:16:59 -04:00
  • 008a6de6c1 And one more fix for generating KillzXGaming 2019-04-29 14:58:24 -04:00
  • 9aed684e16 Update after applying KillzXGaming 2019-04-29 14:54:47 -04:00
  • c50b57d5dc Add option to generate mip maps in editor KillzXGaming 2019-04-29 14:53:28 -04:00
  • da67e15bbe Generate mip count for nutexb only if the size bypass is used. KillzXGaming 2019-04-29 14:48:38 -04:00
  • 25681de95c Some fixes for applying in nutexb KillzXGaming 2019-04-29 14:46:48 -04:00
  • c03e90d331 Add option to edit textures in default program and save back. KillzXGaming 2019-04-29 14:42:52 -04:00
  • 725e2f5681 Do the same for bfres KillzXGaming 2019-04-28 20:11:20 -04:00
  • 5a12bcc049 Fix updating far/near settings KillzXGaming 2019-04-28 20:03:54 -04:00
  • 1a730f66b7 Use abstract drawable for collision atm to fix lag and drawing issues KillzXGaming 2019-04-28 19:57:18 -04:00
  • 184e01ad01 Compile fixes KillzXGaming 2019-04-28 19:42:22 -04:00
  • cde34e30c9 Fix KCL library issues KillzXGaming 2019-04-28 19:39:14 -04:00
  • 5a9c098a6a Add progress bar for KCL KillzXGaming 2019-04-28 18:02:42 -04:00
  • 8a792e6407 Another fix KillzXGaming 2019-04-28 17:14:20 -04:00
  • 1f9ce6b2fe Some fixes for PTCL editor and filters KillzXGaming 2019-04-28 17:14:05 -04:00
  • f353042a5c More fixes to image editor KillzXGaming 2019-04-27 12:31:38 -04:00
  • 5c2e09f849 Load all necessary controsl before altering the image editor orientation. KillzXGaming 2019-04-27 12:01:36 -04:00
  • fa4ada84bd Fix for image editor causing crashes KillzXGaming 2019-04-27 11:59:57 -04:00
  • bfacab21da Add sharpyaml and latest bfres wii u lib KillzXGaming 2019-04-27 11:30:30 -04:00
  • 432e639081 Fix boe importing not changing the parent index KillzXGaming 2019-04-27 10:55:31 -04:00
  • 7ada057843 Apply some settings and move config settings to the library to save changes easier. KillzXGaming 2019-04-26 17:08:21 -04:00
  • a41737031f Fix bone visibily anims for wii u and fix the editor a bit KillzXGaming 2019-04-26 15:43:32 -04:00
  • 46c962ff0a Fix byaml nodes not adding dictionaries properly in arrays KillzXGaming 2019-04-25 21:59:44 -04:00
  • 38e4cbad6a Another viewport fix KillzXGaming 2019-04-25 21:25:55 -04:00
  • 7f272c37b9 Some property fixes KillzXGaming 2019-04-25 20:49:29 -04:00
  • 9f7e2edef5 Fix properties missig for wii u bfres KillzXGaming 2019-04-25 20:45:11 -04:00
  • 3ab5e02d5b Update v2 aamp editor KillzXGaming 2019-04-25 20:08:41 -04:00
  • 9b5e558543 Some material param improvments KillzXGaming 2019-04-25 19:38:02 -04:00