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mirror of synced 2024-11-15 03:27:38 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/BFRES
KillzXGaming a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
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Bfres Structs Revert GetActiveSkeleton() as it causes animation export issues. 2021-06-12 11:12:16 -04:00
PlatformConverter Import User data 2020-12-25 11:14:16 +08:00
BFRES.cs Add custom extensions to save dialogs. 2020-09-10 18:07:42 -04:00
BFRESAnimFolder.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BFRESGroupNode.cs BFRES : Fix DDS replacing causing larger sizes for batch replacing 2020-01-23 21:19:12 -05:00
BfresStructs.cs Start to add support for BCH 2020-01-14 20:26:51 -05:00
BfresSwitch.cs BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import. 2021-04-26 20:35:44 -04:00
BfresUtilies.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresWiiU.cs BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import. 2021-04-26 20:35:44 -04:00
gfxEnum.cs Cleanup 2019-07-16 17:45:10 -04:00
GLEnumConverter.cs Cleanup 2019-07-16 17:45:10 -04:00
KsaShader.cs Cleanup 2019-07-16 17:45:10 -04:00