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mirror of synced 2025-01-23 22:54:08 +01:00
KillzXGaming a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
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2019-07-16 17:45:10 -04:00
2019-07-16 17:45:10 -04:00