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arcade-docs/konami/identifiers.md

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# Konami Identifiers
This file describes the various identifiers and their formats that are used in products by Konami.
## Sources
* [bemaniwiki](http://bemaniwiki.com/)
* Game/cabinet manuals
* MAME
* Various sources around the internet
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* Game data
## Format
The format of each identifier/ID is described as a perl/php/shell-style string with `$` denoting
that a variable is resolved, e.g. `$a` "resolve variable a". Additionally, a more complex regex
string is provided to constrain the format properly.
### Variables and values
The following variables are used across the different identifiers and can denote the listed values:
* `$p`: Product category
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* `B`: Consumer hardware
* `C`: Consumer hardware, cards
* `G`: Arcade games
* `H`: Hardware? e.g. card dispenser
* `M`: Consumer games
* `R`: Consumer games
* `V`: Consumer games
* `$t`: Product type
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* Category `B`:
* `H`: LCD game
* Category `C`:
* `F`: Fanclub cards
* `M`: こなみるく (KonaMilk) cards
* `T`: BEMANI POCKET
* Category `G`:
* `C`: Conversion kit: Software/rom/art/dongle only
* `E`: Conversion kit: Software + hardware
* `G`: Gambling/slot/casino hardware/board?
* `K`: Cabinet manufactured by third party?
* `L`: Redemption cabinet?
* `M`: Cabinet?
* `N`: Cabinet manufactured by third party?
* `O`: Cabinet?
* `P`: Cabinet?
* `Q`: Cabinet
* `S`: Medal cabinet (station?)
* `U`: Conversion kit: Upgrade or utility: Hardware/art only
* `V`: Cabinet (System GV)
* `X`: Hardware/board?
* `Y`: ???
* `Z`: ???
* Category `H`:
* `A`: ???
* `B`: TV game
* `C`: CD-rom?
* `O`: hardware?
* Category `M`:
* `E`: Windows 95 (floppy, cdrom)
* `F`: Mac
* Category `R`:
* `A`: MSX, PC-98, X68000 (Floppy)
* `C`: MSX (Cartridge), Famicom
* `D`: NES (North America, Europe)
* `E`: GB (prototype?)
* `G`: SNES (North America)
* `H`: SNES (Europe)
* `I`: Wii (Japan)
* `K`: GB, GBC, GBA (Japan)
* `L`: Switch (Japan)
* `Q`: Gamecube (Japan)
* `R`: 3DS (Japan)
* `S`: Super Famicom
* `U`: Controllers
* `V`: Famicom
* `Y`: DS (Japan)
* `Z`: Nintendo 64 (Japan)
* Category `V`:
* `C`: Dreamcast (Japan)
* `F`: PS4 (Japan)
* `K`: Xbox 360 (Japan)
* `M`: Xbox (Japan)
* `N`: PS Vita (Japan)
* `P`: PSP (Japan)
* `S`: Saturn (Japan)
* `T`: PS3 (Japan)
* `W`: PS2 (Japan)
* `X`: PS1 (Japan)
* `Z`: 3DO (Japan)
* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
* Format: `yxx`
* `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.)
* `xx`: Remainder, (incremental) game/product identifier
* Example: `LDJ`
* `$d`: Destination, target locale/market
* `A`: Asia
* `C`: China
* `E`: Europe
* `H`: Hong Kong (Asia 220V; software is often/always? A-region)
* `J`: Japan
* `K`: Korea
* `S`: Singapore? (Asia 220V; software is often/always? A-region)
* `T`: Taiwan (Asia 110V; software is often/always? A-region)
* `U`: US
* `Y`: Indonesia
* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
* `A`, `B`, `C`, ..., `Z`
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* コナステ streamed games use `N`
* In some [System 573](boards.md#system-573) and [Firebeat](boards.md#firebeat) games, rental cabinets (at the time referred to as e-Amusement: not the online network!) use `R`
* `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A`
* `A`, `B`, `C`, ..., `Z`
* `$e`: Extension/release date of the software
* Format: `yyyymmddnn`
* `yyyy` = year, e.g. `2020`
* `mm` = month, e.g. `11` for November
* `dd` = day of month, e.g. `03`
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* `nn` = release number on the day, e.g. `00`, `01`, ...
* Older games may omit `nn`, example: `FK9:J:A:A:20060217`
* Example: `2018073002`
## Identifiers
### Product identifier
[Packages](products.md) that can be acquired, e.g. bought or leased.
* Format: `$p$t$g-$d$s`
* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
### Part number
Usually indicated with `PN` or `PWB`. Any kind of specific part, manual or anything else that can be acquired.
* Source: stickers or labels on product
* Formats:
- A: `$g$N` (game-specific part)
- B: `$T$N` (generic part)
- C: `$L` (used from roughly 1998 onwards)
- D: `$M0000` (used from roughly 2005 onwards)
* Variables:
- `$T`: part type, known values:
* `30`: button, switch, joystick
* `35`: power supplies, transformers
* `40`: monitors, glass, bezels
- `$N`: A three-digit number, e.g. `205`
- `$L`: An eleven-digit number, e.g. `00000058559`
- `$M`: An eight-digit number, e.g. `11003358`
* Examples:
- `A00400`: format A; the US Police 911 (`A00`) operator's manual
- `0000068482`: format C; the US DanceDanceRevolution GN845-UC operator's manual
- `110033580000`: format D; the US DanceDanceRevolution GQMDX-UD operator's manual
### Serial number
* Source: stickers on hardware
* Formats:
- A: `$N`
- B: `$g$N`
- C: `$g $t$d$s $S` (maybe not a serial number?)
- D: `$g$t$d$s$N`
* Variables:
- `$N`: A six-digit number, e.g. `038902`
- `$S`: A four-digit number, e.g. `0104`
* Examples:
- `812169`: number `812169`, found on `533` (Sexy Parodius)
- `FDH EUA 0104`: corresponds to [product identifier](#product-identifier) `*EFDH-UA` (DanceDanceRevolution SuperNOVA), number `0104`; found on EXTIO
- `FDHKUA012905`: corresponds to [product identifier](#product-identifier) `*KFDH-UA` (DanceDanceRevolution SuperNOVA), number `012905`: found on EXTIO
- `MBRQJA038902`: corresponds to [product identifier](#product-identifier) `*QMBR-JA` (REFLEC BEAT), number `038902`
### ROM identifier
* Source: stickers and labels
* Formats:
- `$p $R$N`
- `$p $d$s $R$N`
* Variables:
- `$R`: A single letter
* Sometimes indicates revision (`$r`)
* In modern PC setups, replaced with `*` on a case sticker
- `$N`: Two digits
* Indicates the type of ROM
* Examples:
- `700 A01`: System 573 (`700`) BIOS ROM
- `C23 EA A02`: Dancing Stage EuroMIX2 (`C23`) game CD-ROM
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### Mcode, Contents Code
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* Source: License dongle certificate CN, game data
* Format: `$g-$N`
* `$N`: An three-digit number, e.g. `001`
* Example: `PIX-001`
### Security code
* Source: License dongle certificate subjectAltName
* Format: `$p$t$g$d$s$r`
* Example: `GQPIXJBA`
### Release code
* Source: Game data
* Format: `$e`
* Example: `2018073002`
### System ID
* Source: Account dongle certificate CN
* Format: `0120$X0$Y`
* `$X`: `1` or `2`
* `$Y`: 14-digit hex string
* Example: `0120100000000160B3D2`
### License ID
* Source: License dongle serial number
* Format: `0121$X`
* `$X`: 8-digit numeric value
* Example: `012194810293`
### Account ID
* Source: Account dongle serial number
* Format: `0122$X`
* `$X`: 8-digit numeric value
* Example: `012291862492`
### Hardware ID
* Source: MAC address
* Format: `0100$X`
* `$X`: 12-digit hex string
* Example: `0100705CAD0365F2`
### Software ID
* Alias for License ID
### Soft ID code
* Source: [Security code](#security-code) and [release code](#release-code) combined and shown in-game
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* Some games change the soft ID, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game)
* Format: `$g:$d:$s:$r:$e`
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* Example: `PIX:J:B:A:2018073002`