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Commit Graph

262 Commits

Author SHA1 Message Date
Jennifer Taylor
81c4496269 Implement what I think are the correct blending modes. Fixes some older Pop'n animations. 2021-04-20 21:41:09 +00:00
Jennifer Taylor
5a499a0f2c Fix rotation origin so some bishi bashi levels will render. 2021-04-17 23:33:04 +00:00
Jennifer Taylor
d1cf978e12 Change rendering output style, allow series of png files to be rendered. 2021-04-17 23:32:47 +00:00
Jennifer Taylor
8cd85f26e9 Separate blend and color arguments for ease of experimenting. 2021-04-17 23:32:30 +00:00
Jennifer Taylor
ebc86019ae Implement color blending, add fast path back to rendering shapes. 2021-04-17 23:32:10 +00:00
Jennifer Taylor
e1c6ad429c Implement proper affine transformations instead of just translation. 2021-04-17 23:31:36 +00:00
Jennifer Taylor
c6e19d0dfa Overhaul clip playback engine to allow clips to start when they're placed, not when they're created. 2021-04-17 23:31:08 +00:00
Jennifer Taylor
830f32814e Clean up the code some in preparation for trying to get affine transformations working. 2021-04-17 23:30:46 +00:00
Jennifer Taylor
700e63a001 Convert some more exceptions to warnings to allow attempts to render some BishiBashi content. 2021-04-16 21:28:53 +00:00
Jennifer Taylor
de5dfd2421 Hook up TXP2 container to renderer, provide a "list" option to list out possible rendering paths in a container. 2021-04-16 21:08:41 +00:00
Jennifer Taylor
d4faa9f7d8 Fix path issues for a few miscelaneous tools on Windows. 2021-04-16 03:51:16 +00:00
Jennifer Taylor
42f57e10d7 Include origin point in updated tags. 2021-04-15 23:24:46 +00:00
Jennifer Taylor
3ad60064f9 Convert some exceptions to warnings so files can be partially rendered. 2021-04-15 23:20:27 +00:00
Jennifer Taylor
d835c46320 Support nested animations as well as update object requests. 2021-04-15 23:19:56 +00:00
Jennifer Taylor
3f5760343a Always filter out unnecessary exported tags, even when rendering the default animation. 2021-04-15 23:18:54 +00:00
Jennifer Taylor
1683c8ecdd Initial stab at an AFP animation renderer. It can render some basic animations from Pop'n Music! 2021-04-15 23:18:33 +00:00
Jennifer Taylor
3941b7e602 Fix a few more typos in object placement, values make a lot more sense now. 2021-04-15 23:17:45 +00:00
Jennifer Taylor
61603b0e63 Codify my guess as to what's going on with the mysterious point. 2021-04-15 23:17:15 +00:00
Jennifer Taylor
544baae387 Fix a few small bugs with place object handling. 2021-04-15 23:16:45 +00:00
Jennifer Taylor
db36298f22 Slightly better IFS extraction and shape documentation, given my understanding of the relationship between the two. 2021-04-15 23:16:03 +00:00
Jennifer Taylor
520181785d Vastly improved IFS extraction which names afp/bsi/geo files correctly. 2021-04-14 01:08:13 +00:00
Jennifer Taylor
d486cfa54e Finish handling push types and a few miscelaneous constants. 2021-04-14 01:07:33 +00:00
Jennifer Taylor
142ee31d56 Finish initial RE on bytecode, every opcode is now accounted for. 2021-04-14 01:07:01 +00:00
Jennifer Taylor
79b31c7fa2 Hook up parsed objects to all of SWF except for the bytecode mess. 2021-04-12 03:10:31 +00:00
Jennifer Taylor
8d686dcdb7 Assert on unknown data inside GE2D structures, so we don't miss something important. 2021-04-12 03:10:14 +00:00
Jennifer Taylor
9f6b9eb7d6 Begin parsing AFP data into useful structures. 2021-04-12 03:09:57 +00:00
Jennifer Taylor
522f8eaa29 Refactor verbose debugging to its own class, clean up classes that used it. 2021-04-11 20:45:17 +00:00
Jennifer Taylor
897e779b20 Refactor coverage stuff out to its own utility class, clean up code that used it. 2021-04-11 20:44:55 +00:00
Jennifer Taylor
30a51f48e6 Massive juggling of core AFP/AP2 implementation into its own files. 2021-04-11 20:44:31 +00:00
Jennifer Taylor
f1294df839 Split types up to generic types and AP2-specific types. 2021-04-11 20:44:11 +00:00
Jennifer Taylor
cef8bbfa83 Separate types out into their own module. 2021-04-11 20:43:51 +00:00
Jennifer Taylor
749f2bab0d Move AFP library in preparation of refactoring. 2021-04-11 20:43:27 +00:00
Jennifer Taylor
fce04a2493 Implement a few more bytecode parsers, implement a few more push types, fix advancing past tags which are not 4-byte aligned in size. 2021-04-10 03:47:15 +00:00
Jennifer Taylor
61bd70f803 Implement some of edit text tags. 2021-04-10 03:46:52 +00:00
Jennifer Taylor
72f81e4f58 Fix typing mistake not caught on previous AP2 check-in. 2021-04-08 01:05:48 +00:00
Jennifer Taylor
6b547f72ec Implement a decent chunk more bytecode, implement font tag. 2021-04-07 04:36:55 +00:00
Jennifer Taylor
2c35ca1cda Implement unknown point parser to make DDR PS3 files parseable. 2021-04-07 00:45:08 +00:00
Jennifer Taylor
3109794607 Add in expanded property table that works with newer Pop'n/IIDX data. 2021-04-07 00:22:42 +00:00
Jennifer Taylor
689a997079 Support 1-byte integer PUSH from tricoro. 2021-04-06 23:01:42 +00:00
Jennifer Taylor
32cc4a071c Update with working RE for all remaining known data pieces including properties and object events. 2021-04-06 22:24:36 +00:00
Jennifer Taylor
fa49513381 Fix ability to parse DDR PS3 AFP files, add a bit of info gleaned from looking at those files. 2021-04-06 05:46:53 +00:00
Jennifer Taylor
b118cd1109 Add a ton of RE for bytecodes, now capable of parsing several Bishi Bashi levels. 2021-04-06 04:56:59 +00:00
Jennifer Taylor
50b5ae8616 Fix a few more todos, slight renaming based on better understanding. 2021-04-05 16:28:34 +00:00
Jennifer Taylor
0bfec7655c Last few object bits implemented enough to parse Pop'n Music, a few more annotations. 2021-04-05 00:52:10 +00:00
Jennifer Taylor
887d4dc657 Add a mostly-complete parser for shapes, which are the missing link between object placement in AP2 files and textures/regions elsewhere. 2021-04-03 05:30:19 +00:00
Jennifer Taylor
98197641c9 Add an almost-complete object instantiation/updating parser. 2021-04-03 05:29:37 +00:00
Jennifer Taylor
c6a138c0ea Add AP2 action table, codify understanding of frames, minor adjustments. 2021-04-03 05:28:57 +00:00
Jennifer Taylor
bfa7384f2b Update tag parsing with better guesses as to the unknown tag sections. 2021-04-03 05:26:25 +00:00
Jennifer Taylor
0e86248fd1 Support sprites which are basically recursive tag sections. 2021-04-03 05:26:03 +00:00
Jennifer Taylor
d688314d1f Restructure string decoding, fix non-ascii strings, at least parse out the last remaining tag bytes we don't understand. 2021-04-03 05:25:27 +00:00
Jennifer Taylor
7beb518484 Fix a TODO, add a bit more RE. 2021-03-30 04:50:51 +00:00
Jennifer Taylor
02d2c9cd5a Got a bit more of the AFP base format figured out. Now we can see shape definitions and imported/exported tags properly. 2021-03-30 04:50:05 +00:00
Jennifer Taylor
8e8bcbf822 Juggle AFP file a bit. 2021-03-30 04:49:37 +00:00
Jennifer Taylor
47330ca37d Fix DXT1/DXT5 handling for DDR PS3 files. 2020-12-21 23:41:58 +00:00
Jennifer Taylor
32d1909137 Support round-tripping a few more bits of various files, to increase our eventual success of injecting translated T*BB textures. 2020-11-11 03:39:21 +00:00
Jennifer Taylor
96298d8ecf Fix T*BB font decoding issue by setting the correct endianness. 2020-11-06 19:57:35 +00:00
Jennifer Taylor
042cce481f Fix last issue with font conversion for T*BB. 2020-11-06 19:02:41 +00:00
Jennifer Taylor
a26d8f4b64 Fix several bugs in DXT5 decompressor, renders fonts much closer to the game now. 2020-11-06 18:40:41 +00:00
Jennifer Taylor
786676fd26 Initial code for The*BishiBashi graphics file unpacker. 2020-11-06 02:08:21 +00:00
Jennifer Taylor
509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00
Jennifer Taylor
c89c12062d Upgrade to latest flake8, address new flake issues. 2019-12-10 01:10:14 +00:00
Jennifer Taylor
74c0407173 Initial commit of BEMANI Utilities to GitHub. 2019-12-08 21:43:49 +00:00