Jennifer Taylor
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cff3b79a94
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Better documentation for UsaNeko tutorial flags.
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2021-08-25 03:32:39 +00:00 |
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Jennifer Taylor
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bb7916d3c4
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Move logic for calculating play statistics into common module and backend base module.
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2021-08-24 23:18:53 +00:00 |
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Jennifer Taylor
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bcfd4fcf24
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Add some verbose debugging to psmap to aid in tracking values inside DLLs.
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2021-08-24 23:18:23 +00:00 |
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Jennifer Taylor
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5941a98b66
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Document and add debug arguments for read-only behavior.
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2021-08-20 19:37:26 +00:00 |
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Jennifer Taylor
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e5440329ec
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Change JS load order while attempting to make frontend cold start time better.
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2021-08-20 18:10:35 +00:00 |
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Jennifer Taylor
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b572689107
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Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking.
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2021-08-20 18:10:07 +00:00 |
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Jennifer Taylor
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97bea03abe
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Fix data API unable to look up profiles after update to profile object.
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2021-08-20 04:44:34 +00:00 |
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Jennifer Taylor
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35a09ad277
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Fix extid showing as all 0's on rivals pages and bishi profiles.
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2021-08-20 04:44:17 +00:00 |
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Jennifer Taylor
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40dbf1d6b9
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Make Config a real class instead of a Dict, for safer access and defaults.
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2021-08-20 04:43:59 +00:00 |
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Jennifer Taylor
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628828ed12
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Unify config loading for remaining utilities that read the same server.yaml.
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2021-08-20 04:43:36 +00:00 |
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Jennifer Taylor
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b940e3143f
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Switch profile operations to using a Profile class instead of a raw ValidatedDict.
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2021-08-20 04:43:13 +00:00 |
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Jennifer Taylor
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5fe48fb1c3
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Fix a few places using enums directly instead of their value, formalize 'support' entry in config.
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2021-08-19 19:25:10 +00:00 |
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Jennifer Taylor
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b92cd4f579
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Switch to using an enum for API ID constants.
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2021-08-19 19:21:41 +00:00 |
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Jennifer Taylor
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96dd9a865e
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Switch to using an enum for GameConstants.
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2021-08-19 19:21:22 +00:00 |
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Jennifer Taylor
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4f61cfe30a
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Switch to sets for membership queries.
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2021-08-19 19:21:04 +00:00 |
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Jennifer Taylor
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3dd3f9ab07
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Rename "game" to "gamecode" in Model class, to be more accurate.
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2021-08-19 19:20:31 +00:00 |
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Jennifer Taylor
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fa0b2bd6cd
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Bring tests under typing checks, fix existing type errors.
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2021-08-19 19:20:13 +00:00 |
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Jennifer Taylor
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6efd07d02f
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Get rid of magic strings in triggers code.
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2021-08-18 19:14:02 -04:00 |
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seth
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d60fb8de17
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iidx: Fix logic for saving miss count
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2021-08-18 22:47:13 +00:00 |
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Jennifer Taylor
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010fd87338
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Add Qpro importing documentation.
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2021-08-15 00:47:35 +00:00 |
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Jennifer Taylor
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a6da39e469
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Move PE operations into common library, fix 64-bit struct pointer dereferencing.
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2021-08-15 00:41:37 +00:00 |
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Jennifer Taylor
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40614c106f
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Work around OSX bug with too many open handles for afp background animations.
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2021-08-15 00:02:42 +00:00 |
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Jennifer Taylor
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a0307f9ab2
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Add a few more escape sequences to BishiBashi information message conversion.
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2021-08-12 19:06:31 +00:00 |
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Jennifer Taylor
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98b836b96e
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Fix pin checking logic for frontend.
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2021-08-12 18:59:43 +00:00 |
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Jennifer Taylor
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5708a2a785
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Add note about .gif rendering for afputils.
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2021-08-12 18:59:25 +00:00 |
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seth
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d33a4cb815
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jubeat: Performance optimizations in get_mdata
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2021-08-12 14:37:36 -04:00 |
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Jennifer Taylor
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ee3b18bfcb
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Fix manifest to not exclude cythonized files if we are building pure python.
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2021-08-12 16:31:59 +00:00 |
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Jennifer Taylor
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c457216294
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Give various utilities a bit of a refresh help-wise.
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2021-08-12 15:57:54 +00:00 |
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Jennifer Taylor
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57ad41202c
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Elaborate on afputils help with better descriptions and examples where needed.
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2021-08-12 15:57:37 +00:00 |
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Jennifer Taylor
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9c2c7fe3a9
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Add support for offsetting the background animation loop.
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2021-08-12 15:57:12 +00:00 |
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Jennifer Taylor
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aa04762b41
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Allow specifying a loop start and end point for background animations.
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2021-08-11 21:40:38 +00:00 |
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Jennifer Taylor
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c2fa122a25
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Add support for animated backgrounds, including previously rendered output.
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2021-08-11 21:40:01 +00:00 |
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Jennifer Taylor
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ed5b5beda5
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Small change necessary to attempt to render DDR PS3 animations.
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2021-08-11 18:31:37 +00:00 |
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Jennifer Taylor
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362456f929
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Add a readme for AFP.
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2021-08-11 17:56:23 +00:00 |
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Jennifer Taylor
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360b80b102
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Favor more accurate A/B/C/D transform values when parsing a SWF.
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2021-08-10 23:37:30 +00:00 |
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Jennifer Taylor
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d1a6c1abf6
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Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
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2021-08-10 23:37:08 +00:00 |
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Jennifer Taylor
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d04c366497
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Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
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2021-08-10 23:36:39 +00:00 |
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Jennifer Taylor
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ac707e767b
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Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
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2021-08-10 23:36:18 +00:00 |
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Jennifer Taylor
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d80c6a5ccd
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No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
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2021-08-09 20:20:26 +00:00 |
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Jennifer Taylor
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41a1114469
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Fix multiply blending mode.
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2021-08-09 20:20:09 +00:00 |
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Jennifer Taylor
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73a36e17c2
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Fix anti-aliasing of rectangles so that they are always crisp.
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2021-08-09 19:09:00 +00:00 |
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Jennifer Taylor
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ec3453ae54
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Fix specific-frame output to log and name files correctly.
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2021-08-09 19:08:41 +00:00 |
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Jennifer Taylor
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f6bd2aef54
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Fix perspective mask calculation.
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2021-08-09 17:33:21 +00:00 |
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Jennifer Taylor
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9086e91081
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Make frame output 1-based instead of 0-based to match command line inputs and log messages.
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2021-08-09 17:32:56 +00:00 |
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Jennifer Taylor
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b939ecd030
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Fix incorrect copying of affine transform over 3D transform on some updates.
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2021-08-09 17:32:40 +00:00 |
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seth
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389f10f8c4
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Remove some magic numbers and add more documentation
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2021-08-06 22:36:17 -04:00 |
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seth
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1c389b6ff5
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iidx:
Add comments on read script denoting game version for qpro import
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2021-08-06 22:36:17 -04:00 |
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seth
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c30828cdab
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Fix iidx.tsv
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2021-08-06 22:36:17 -04:00 |
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seth
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79aa0eb87d
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Refactor discord webhook code into new module
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2021-08-06 22:36:17 -04:00 |
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seth
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c45fae10c8
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Update iidx.tsv
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2021-08-06 22:36:17 -04:00 |
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